diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs
index d84850501..5c532744d 100644
--- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs
+++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs
@@ -1,16 +1,16 @@
using UnityEngine;
-using System.Collections;
-public static class SpineMesh {
- internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
+namespace Spine.Unity {
+ public static class SpineMesh {
+ internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
- /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.
- public static Mesh NewMesh () {
- var m = new Mesh();
- m.MarkDynamic();
- m.name = "Skeleton Mesh";
- m.hideFlags = SpineMesh.MeshHideflags;
- return m;
+ /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.
+ public static Mesh NewMesh () {
+ var m = new Mesh();
+ m.MarkDynamic();
+ m.name = "Skeleton Mesh";
+ m.hideFlags = SpineMesh.MeshHideflags;
+ return m;
+ }
}
-
}
diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
index 0e2101bb7..5b072d5f8 100644
--- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
+++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
@@ -139,8 +139,8 @@ public class SkeletonRenderer : MonoBehaviour {
meshFilter = GetComponent();
meshRenderer = GetComponent();
- mesh1 = SpineMesh.NewMesh();
- mesh2 = SpineMesh.NewMesh();
+ mesh1 = Spine.Unity.SpineMesh.NewMesh();
+ mesh2 = Spine.Unity.SpineMesh.NewMesh();
vertices = new Vector3[0];
skeleton = new Skeleton(skeletonData);