diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index d84850501..5c532744d 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -1,16 +1,16 @@ using UnityEngine; -using System.Collections; -public static class SpineMesh { - internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; +namespace Spine.Unity { + public static class SpineMesh { + internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; - /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers. - public static Mesh NewMesh () { - var m = new Mesh(); - m.MarkDynamic(); - m.name = "Skeleton Mesh"; - m.hideFlags = SpineMesh.MeshHideflags; - return m; + /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers. + public static Mesh NewMesh () { + var m = new Mesh(); + m.MarkDynamic(); + m.name = "Skeleton Mesh"; + m.hideFlags = SpineMesh.MeshHideflags; + return m; + } } - } diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index 0e2101bb7..5b072d5f8 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -139,8 +139,8 @@ public class SkeletonRenderer : MonoBehaviour { meshFilter = GetComponent(); meshRenderer = GetComponent(); - mesh1 = SpineMesh.NewMesh(); - mesh2 = SpineMesh.NewMesh(); + mesh1 = Spine.Unity.SpineMesh.NewMesh(); + mesh2 = Spine.Unity.SpineMesh.NewMesh(); vertices = new Vector3[0]; skeleton = new Skeleton(skeletonData);