diff --git a/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity b/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity index e2aa930bf..3ef3edef1 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity @@ -1093,6 +1093,84 @@ CanvasRenderer: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1240492980} +--- !u!1 &1259836958 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1259836959} + - component: {fileID: 1259836961} + - component: {fileID: 1259836960} + m_Layer: 5 + m_Name: Instructions (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1259836959 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1259836958} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.0000044, y: 1.0000044, z: 1.0000044} + m_Children: [] + m_Father: {fileID: 1442798444} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -394, y: 463} + m_SizeDelta: {x: 687, y: 32} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1259836960 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1259836958} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 28 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 1 + m_VerticalOverflow: 1 + m_LineSpacing: 1 + m_Text: 'Please also have a look at the example scene + + "Mix and Match Skins" which shows a similar + + use case but uses the new Skin API.' +--- !u!222 &1259836961 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1259836958} --- !u!1 &1315482508 GameObject: m_ObjectHideFlags: 0 @@ -1368,6 +1446,7 @@ RectTransform: - {fileID: 906692069} - {fileID: 1315482509} - {fileID: 748959554} + - {fileID: 1259836959} m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -1678,6 +1757,8 @@ MonoBehaviour: initialSkinName: base initialFlipX: 0 initialFlipY: 0 + updateMode: 3 + updateWhenInvisible: 3 separatorSlotNames: [] zSpacing: 0 useClipping: 1