[sdl] Fix renderer to use new TextureRegion struct.

This commit is contained in:
Mario Zechner 2023-05-02 11:45:08 +02:00
parent fc1cc6f0ee
commit 4f01861cac

View File

@ -101,7 +101,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
uvs = &regionAttachment->getUVs();
indices = &quadIndices;
indicesCount = 6;
texture = (SDL_Texture *) ((AtlasRegion *) regionAttachment->getRendererObject())->page->getRendererObject();
texture = (SDL_Texture *)regionAttachment->getRegion()->rendererObject;
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
MeshAttachment *mesh = (MeshAttachment *) attachment;
@ -115,7 +115,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
texture = (SDL_Texture *) mesh->getRegion()->rendererObject;
verticesCount = mesh->getWorldVerticesLength() >> 1;
uvs = &mesh->getUVs();
indices = &mesh->getTriangles();
@ -201,7 +201,7 @@ SDL_Texture *loadTexture(SDL_Renderer *renderer, const String &path) {
void SDLTextureLoader::load(AtlasPage &page, const String &path) {
SDL_Texture *texture = loadTexture(renderer, path);
if (!texture) return;
page.setRendererObject(texture);
page.texture = texture;
SDL_QueryTexture(texture, nullptr, nullptr, &page.width, &page.height);
switch (page.magFilter) {
case TextureFilter_Nearest: