From e83b9c1714e780fa80d416aa395cda185ad4cafb Mon Sep 17 00:00:00 2001 From: Jordan Schidlowsky <323868+jordo@users.noreply.github.com> Date: Tue, 29 Nov 2022 02:23:15 -0600 Subject: [PATCH] fix incorrect ordering issue when applying custom materials to slot nodes (#2205) --- spine-godot/spine_godot/SpineSprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-godot/spine_godot/SpineSprite.cpp b/spine-godot/spine_godot/SpineSprite.cpp index 9cbc69923..286d6e1da 100644 --- a/spine-godot/spine_godot/SpineSprite.cpp +++ b/spine-godot/spine_godot/SpineSprite.cpp @@ -621,7 +621,7 @@ void SpineSprite::update_meshes(Ref skeleton_ref) { Ref custom_material; // See if we have a slot node for this slot with a custom material - auto &nodes = slot_nodes[i]; + auto &nodes = slot_nodes[slot->getData().getIndex()]; if (nodes.size() > 0) { auto slot_node = nodes[0]; if (slot_node) {