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Merge branch '4.1' into 4.2-beta
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commit
4f3fcc5ed0
@ -1254,8 +1254,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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int frameLast = frameCount - 1;
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int frameLast = frameCount - 1;
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switch (timelineType) {
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switch (timelineType) {
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case ATTACHMENT_DEFORM: {
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case ATTACHMENT_DEFORM: {
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VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
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bool weighted = attachment->_bones.size() > 0;
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bool weighted = attachment->_bones.size() > 0;
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Vector<float> &vertices = attachment->_vertices;
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Vector<float> &vertices = attachment->_vertices;
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int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();
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int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();
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