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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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@ -90,7 +90,8 @@ namespace Spine.Unity {
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material;
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if (slotObject != null)
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skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material;
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}
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}
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@ -106,7 +107,8 @@ namespace Spine.Unity {
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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if (slotObject == null)
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continue;
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Material currentMaterial;
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if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial))
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continue;
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