mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
SkeletonUtilityBone v3.0 fix for basic cases.
This commit is contained in:
parent
a964ea71a6
commit
4f6fd8aa48
@ -12,7 +12,9 @@ using Spine;
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[CustomEditor(typeof(SkeletonUtilityBone)), CanEditMultipleObjects]
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public class SkeletonUtilityBoneInspector : Editor {
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SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference, flip, flipX;
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SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference;
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// MITCH
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// SerializedProperty flip, flipX;
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//multi selected flags
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bool containsFollows, containsOverrides, multiObject;
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@ -34,8 +36,10 @@ public class SkeletonUtilityBoneInspector : Editor {
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scale = this.serializedObject.FindProperty("scale");
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overrideAlpha = this.serializedObject.FindProperty("overrideAlpha");
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parentReference = this.serializedObject.FindProperty("parentReference");
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flip = this.serializedObject.FindProperty("flip");
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flipX = this.serializedObject.FindProperty("flipX");
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// MITCH
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// flip = this.serializedObject.FindProperty("flip");
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// flipX = this.serializedObject.FindProperty("flipX");
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EvaluateFlags();
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@ -144,22 +148,24 @@ public class SkeletonUtilityBoneInspector : Editor {
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EditorGUILayout.PropertyField(position);
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EditorGUILayout.PropertyField(rotation);
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EditorGUILayout.PropertyField(scale);
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EditorGUILayout.PropertyField(flip);
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// MITCH
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// EditorGUILayout.PropertyField(flip);
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EditorGUI.BeginDisabledGroup(containsFollows);
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{
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EditorGUILayout.PropertyField(overrideAlpha);
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EditorGUILayout.PropertyField(parentReference);
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EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(flipX);
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if (EditorGUI.EndChangeCheck()) {
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FlipX(flipX.boolValue);
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}
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}
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EditorGUI.EndDisabledGroup();
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// MITCH
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// EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
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// {
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// EditorGUI.BeginChangeCheck();
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// EditorGUILayout.PropertyField(flipX);
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// if (EditorGUI.EndChangeCheck()) {
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// FlipX(flipX.boolValue);
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// }
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// }
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// EditorGUI.EndDisabledGroup();
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}
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EditorGUI.EndDisabledGroup();
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@ -226,12 +232,13 @@ public class SkeletonUtilityBoneInspector : Editor {
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serializedObject.ApplyModifiedProperties();
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}
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void FlipX (bool state) {
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utilityBone.FlipX(state);
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if (Application.isPlaying == false) {
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skeletonUtility.skeletonAnimation.LateUpdate();
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}
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}
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// MITCH
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// void FlipX (bool state) {
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// utilityBone.FlipX(state);
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// if (Application.isPlaying == false) {
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// skeletonUtility.skeletonAnimation.LateUpdate();
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// }
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// }
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void BoneSelectorContextMenu (string current, ExposedList<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback) {
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GenericMenu menu = new GenericMenu();
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@ -329,7 +336,7 @@ public class SkeletonUtilityBoneInspector : Editor {
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}
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}
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void AttachRigidbody (SkeletonUtilityBone utilBone) {
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static void AttachRigidbody (SkeletonUtilityBone utilBone) {
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if (utilBone.GetComponent<Collider>() == null) {
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if (utilBone.bone.Data.Length == 0) {
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SphereCollider sphere = utilBone.gameObject.AddComponent<SphereCollider>();
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@ -32,6 +32,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
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public bool position;
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public bool rotation;
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public bool scale;
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// MITCH : remove flipX
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// Kept these fields public to retain serialization. Probably remove eventually?
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public bool flip;
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public bool flipX;
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[Range(0f, 1f)]
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@ -40,18 +42,23 @@ public class SkeletonUtilityBone : MonoBehaviour {
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/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
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public String boneName;
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public Transform parentReference;
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[HideInInspector]
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[System.NonSerialized]
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public bool transformLerpComplete;
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protected Transform cachedTransform;
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protected Transform skeletonTransform;
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public bool NonUniformScaleWarning {
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get {
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return nonUniformScaleWarning;
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}
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}
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// MITCH : nonuniform scale
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// private bool nonUniformScaleWarning;
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// public bool NonUniformScaleWarning {
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// get { return nonUniformScaleWarning; }
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// }
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private bool nonUniformScaleWarning;
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private bool disableInheritScaleWarning;
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public bool DisableInheritScaleWarning {
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get { return disableInheritScaleWarning; }
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}
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public void Reset () {
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bone = null;
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@ -60,10 +67,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
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if (!valid)
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return;
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skeletonTransform = skeletonUtility.transform;
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skeletonUtility.OnReset -= HandleOnReset;
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skeletonUtility.OnReset += HandleOnReset;
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DoUpdate();
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}
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@ -74,7 +79,6 @@ public class SkeletonUtilityBone : MonoBehaviour {
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return;
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skeletonUtility.RegisterBone(this);
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skeletonUtility.OnReset += HandleOnReset;
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}
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@ -85,13 +89,11 @@ public class SkeletonUtilityBone : MonoBehaviour {
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void OnDisable () {
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if (skeletonUtility != null) {
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skeletonUtility.OnReset -= HandleOnReset;
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skeletonUtility.UnregisterBone(this);
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}
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}
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public void DoUpdate () {
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if (!valid) {
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Reset();
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return;
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@ -102,39 +104,34 @@ public class SkeletonUtilityBone : MonoBehaviour {
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if (bone == null) {
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if (boneName == null || boneName.Length == 0)
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return;
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bone = skeleton.FindBone(boneName);
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if (bone == null) {
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Debug.LogError("Bone not found: " + boneName, this);
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return;
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}
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}
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float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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float flipCompensation = 0;
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// MITCH
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//if (flip && (flipX || (flipX != bone.flipX)) && bone.parent != null) {
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// flipCompensation = bone.parent.WorldRotation * -2;
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//}
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// MITCH : remove flipX
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// float flipCompensation = 0;
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// if (flip && (flipX || (flipX != bone.flipX)) && bone.parent != null) {
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// flipCompensation = bone.parent.WorldRotation * -2;
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// }
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if (mode == Mode.Follow) {
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if (flip) {
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// MITCH
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//flipX = bone.flipX;
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}
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if (position) {
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// MITCH : remove flipX
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// if (flip)
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// flipX = bone.flipX;
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if (position)
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cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
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}
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if (rotation) {
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if (bone.Data.InheritRotation) {
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// MITCH
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// MITCH : remove flipX
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//if (bone.FlipX) {
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// cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
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//} else {
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@ -142,21 +139,18 @@ public class SkeletonUtilityBone : MonoBehaviour {
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//}
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} else {
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Vector3 euler = skeletonTransform.rotation.eulerAngles;
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cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.WorldRotationX * skeletonFlipRotation));
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cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
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}
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}
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if (scale) {
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cachedTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, bone.WorldSignX);
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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// MITCH : nonuniform scale
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//nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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disableInheritScaleWarning = !bone.data.inheritScale;
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}
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} else if (mode == Mode.Override) {
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if (transformLerpComplete)
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return;
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@ -167,21 +161,22 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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if (rotation) {
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float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
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if (flip) {
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// MITCH
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//if ((!flipX && bone.flipX)) {
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// angle -= flipCompensation;
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//}
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//TODO fix this...
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if (angle >= 360)
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angle -= 360;
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else if (angle <= -360)
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angle += 360;
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}
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float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
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// MITCH : remove flipX
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// float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
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// if (flip) {
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//
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// if ((!flipX && bone.flipX)) {
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// angle -= flipCompensation;
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// }
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//
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// //TODO fix this...
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// if (angle >= 360)
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// angle -= 360;
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// else if (angle <= -360)
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// angle += 360;
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// }
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bone.Rotation = angle;
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bone.AppliedRotation = angle;
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}
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@ -189,16 +184,14 @@ public class SkeletonUtilityBone : MonoBehaviour {
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if (scale) {
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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// MITCH : nonuniform scale
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//nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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// MITCH
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//if (flip) {
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// MITCH : remove flipX
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//if (flip)
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// bone.flipX = flipX;
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//}
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} else {
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if (transformLerpComplete)
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return;
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@ -208,74 +201,84 @@ public class SkeletonUtilityBone : MonoBehaviour {
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bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
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}
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// MITCH
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if (rotation) {
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float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
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if (flip) {
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// MITCH
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//if ((!flipX && bone.flipX)) {
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// angle -= flipCompensation;
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//}
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//TODO fix this...
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if (angle >= 360)
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angle -= 360;
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else if (angle <= -360)
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angle += 360;
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}
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float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha);
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// MITCH : remove flipX
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// float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
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// if (flip) {
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//
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// if ((!flipX && bone.flipX)) {
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// angle -= flipCompensation;
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// }
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//
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// //TODO fix this...
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// if (angle >= 360)
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// angle -= 360;
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// else if (angle <= -360)
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// angle += 360;
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// }
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bone.Rotation = angle;
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bone.AppliedRotation = angle;
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}
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//TODO: Something about this
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if (scale) {
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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// MITCH : nonuniform scale
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//nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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// MITCH
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//if (flip) {
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disableInheritScaleWarning = !bone.data.inheritScale;
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// MITCH : remove flipX
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//if (flip)
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// bone.flipX = flipX;
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//}
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}
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transformLerpComplete = true;
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}
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}
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public void FlipX (bool state) {
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if (state != flipX) {
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flipX = state;
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if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90) {
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skeletonUtility.skeletonAnimation.LateUpdate();
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return;
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} else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90) {
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skeletonUtility.skeletonAnimation.LateUpdate();
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return;
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}
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}
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// MITCH
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//bone.FlipX = state;
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transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
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Vector3 euler = transform.localRotation.eulerAngles;
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euler.x = 0;
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// MITCH
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//euler.y = bone.FlipX ? 180 : 0;
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euler.y = 0;
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transform.localRotation = Quaternion.Euler(euler);
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}
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// MITCH : remove flipX
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// public void FlipX (bool state) {
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// if (state != flipX) {
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// flipX = state;
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// if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90) {
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// skeletonUtility.skeletonAnimation.LateUpdate();
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// return;
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// } else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90) {
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// skeletonUtility.skeletonAnimation.LateUpdate();
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// return;
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// }
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// }
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//
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//
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// bone.FlipX = state;
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// transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
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// Vector3 euler = transform.localRotation.eulerAngles;
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// euler.x = 0;
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//
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// euler.y = bone.FlipX ? 180 : 0;
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// euler.y = 0;
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// transform.localRotation = Quaternion.Euler(euler);
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// }
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public void AddBoundingBox (string skinName, string slotName, string attachmentName) {
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SkeletonUtility.AddBoundingBox(bone.skeleton, skinName, slotName, attachmentName, transform);
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}
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#if UNITY_EDITOR
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void OnDrawGizmos () {
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if (NonUniformScaleWarning) {
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Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
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}
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// MITCH : nonuniform scale
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// if (NonUniformScaleWarning) {
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// Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
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// }
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if (DisableInheritScaleWarning)
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Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
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}
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#endif
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}
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