Merge branch '3.8' into 4.0-beta

This commit is contained in:
Harald Csaszar 2021-03-24 19:28:22 +01:00
commit 4fb6a7f535
2 changed files with 5 additions and 12 deletions

View File

@ -170,21 +170,13 @@ namespace Spine.Unity {
string fileText = file.text;
const int maxCharsToCheck = 256;
int numCharsToCheck = Math.Min(fileText.Length, maxCharsToCheck);
if (fileText.IndexOf("\"skeleton\"", 0, numCharsToCheck) != -1 ||
fileText.IndexOf("\"hash\"", 0, numCharsToCheck) != -1 ||
fileText.IndexOf("\"spine\"", 0, numCharsToCheck) != -1)
return true;
int jsonCharCount = 0;
const string jsonChars = "{}:\",";
for (int i = 0; i < numCharsToCheck; ++i) {
char c = fileText[i];
if (jsonChars.IndexOf(c) != -1 || char.IsWhiteSpace(c))
++jsonCharCount;
if (char.IsWhiteSpace(c))
continue;
return c == '{';
}
if (jsonCharCount > numCharsToCheck / 10)
return true;
return false;
}
public static CompatibilityProblemInfo GetCompatibilityProblemInfo (VersionInfo fileVersion) {

View File

@ -47,6 +47,7 @@ void GetLightContributionBlinnPhong(inout float3 diffuseResult, inout float3 spe
diffuseResult += lightDiffuse * max(0.0, dot(normal, -lightDirection));
half3 halfVector = normalize(-lightDirection + viewDirection);
float nDotH = max(0, dot(normal, halfVector));
specularExponent = max(0.00001, specularExponent); // prevent fx compiler error at pow() below
specularResult += lightSpecular * pow(nDotH, specularExponent);
}