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[c] Codegen improvements.
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@ -242,3 +242,4 @@ spine-cpp/extraction.log
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extraction.log
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spine-c-new/codegen/dist
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spine-c-new/codegen/all-spine-types.json
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spine-c-new/codegen/spine-cpp-types.json
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@ -1,6 +1,3 @@
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- We must review any and all code in the spine-c-new codegen
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- Read README.md in spine-c-new/codegen
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- find the main entry point, then
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- Generate language bindings from spine-cpp-lite
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- Create a TypeScript-based generator that takes spine-cpp-lite.h and generates:
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- Swift bindings (matching current spine-ios output from spine-cpp-lite-codegen.py)
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@ -1,39 +0,0 @@
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# spine-c-new codegen should not special case spine_bool but use stdbool instead
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**Status:** Refining
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**Created:** 2025-07-08T22:03:22
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**Agent PID:** 23353
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## Original Todo
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- spine-c-new codegen should not special case spine_bool but use stdbool instead.
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## Description
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The spine-c-new codegen currently defines `spine_bool` as `int32_t` for C compatibility. This task involves updating the codegen to use the standard C99 `bool` type from `<stdbool.h>` instead of the custom `spine_bool` typedef. This will make the C API more modern and standard-compliant.
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Currently:
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- `spine_bool` is typedef'd as `int32_t` in base.h
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- The codegen maps C++ `bool` to `spine_bool` throughout
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- All generated code uses `spine_bool` instead of standard `bool`
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The change will:
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- Use standard C99 `bool` from `<stdbool.h>`
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- Remove the special-casing in the codegen
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- Make the API more standards-compliant
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## Implementation Plan
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- [ ] Update typedef in base.h to use stdbool.h instead of int32_t (spine-c-new/src/base.h:65)
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- [ ] Update type mapping in types.ts from 'spine_bool' to 'bool' (spine-c-new/codegen/src/types.ts:70)
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- [ ] Update pointer type handling for bool* in types.ts (spine-c-new/codegen/src/types.ts:148-149)
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- [ ] Update reference type handling for bool& in types.ts (spine-c-new/codegen/src/types.ts:176)
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- [ ] Update array element mapping in array-scanner.ts (spine-c-new/codegen/src/array-scanner.ts:103)
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- [ ] Update return type check in array-generator.ts (spine-c-new/codegen/src/generators/array-generator.ts:148)
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- [ ] Update default values for bool in array-generator.ts (spine-c-new/codegen/src/generators/array-generator.ts:209,216)
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- [ ] Update default return value check in method-generator.ts (spine-c-new/codegen/src/generators/method-generator.ts:346)
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- [ ] Run codegen to regenerate all C wrapper code
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- [ ] Update test file to ensure bool types work correctly (spine-c-new/test/test.c)
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- [ ] Automated test: Run codegen and verify it completes without errors
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- [ ] Automated test: Verify generated code compiles with C compiler
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- [ ] User test: Build spine-c-new with cmake and verify compilation succeeds
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- [ ] User test: Run test.c to verify bool values work correctly (true/false instead of 1/0)
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## Notes
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16
spine-c-new/build.sh
Executable file
16
spine-c-new/build.sh
Executable file
@ -0,0 +1,16 @@
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#!/bin/bash
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set -e
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cd "$(dirname "$0")"
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for arg in "${@:-clean build}"; do
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case $arg in
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clean) rm -rf build ;;
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build)
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mkdir -p build && cd build
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[ -f CMakeCache.txt ] || cmake .. -DCMAKE_BUILD_TYPE=Debug
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make -j$(sysctl -n hw.ncpu 2>/dev/null || nproc 2>/dev/null || echo 4)
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cd ..
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;;
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esac
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done
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@ -131,14 +131,15 @@ async function main() {
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console.log(`Found ${classes.length} classes/structs and ${enums.length} enums to generate`);
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// Check for const/non-const conflicts
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checkConstNonConstConflicts(classes, exclusions);
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// Initialize generators
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const constructorGen = new ConstructorGenerator();
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const methodGen = new MethodGenerator(exclusions);
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const enumGen = new EnumGenerator();
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const fileWriter = new FileWriter(path.join(__dirname, '../../src/generated'));
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// Check for const/non-const conflicts
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checkConstNonConstConflicts(classes, exclusions);
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// Generate code for each type
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for (const type of classes) {
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