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[ts] yDown on FromRotate.
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@ -178,7 +178,7 @@ export class FromRotate extends FromProperty {
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value (skeleton: Skeleton, source: BonePose, local: boolean, offsets: Array<number>): number {
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value (skeleton: Skeleton, source: BonePose, local: boolean, offsets: Array<number>): number {
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if (local) return source.rotation + offsets[TransformConstraintData.ROTATION];
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if (local) return source.rotation + offsets[TransformConstraintData.ROTATION];
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let value = Math.atan2(source.c / skeleton.scaleY, source.a / skeleton.scaleX) * MathUtils.radDeg
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let value = Math.atan2(source.c / skeleton.scaleY, source.a / skeleton.scaleX) * MathUtils.radDeg
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+ (source.a * source.d - source.b * source.c > 0 ? offsets[TransformConstraintData.ROTATION] : -offsets[TransformConstraintData.ROTATION]);
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+ (source.a * source.d - source.b * source.c > 0 ? offsets[TransformConstraintData.ROTATION] : -offsets[TransformConstraintData.ROTATION]) * Skeleton.yDir;
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if (value < 0) value += 360;
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if (value < 0) value += 360;
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return value;
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return value;
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}
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}
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