[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.

This commit is contained in:
Harald Csaszar 2021-10-29 13:20:45 +02:00
parent 4b70b1489c
commit 5052b727de
5 changed files with 2 additions and 16 deletions

View File

@ -99,7 +99,6 @@ Shader "Spine/Sprite/Pixel Lit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment fragBase
@ -134,7 +133,6 @@ Shader "Spine/Sprite/Pixel Lit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment fragAdd
@ -158,7 +156,6 @@ Shader "Spine/Sprite/Pixel Lit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_shadowcaster
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment frag

View File

@ -69,7 +69,6 @@ Shader "Spine/Sprite/Unlit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment frag
@ -93,7 +92,6 @@ Shader "Spine/Sprite/Unlit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_shadowcaster
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment frag

View File

@ -99,7 +99,6 @@ Shader "Spine/Sprite/Vertex Lit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment frag
@ -123,7 +122,6 @@ Shader "Spine/Sprite/Vertex Lit"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_shadowcaster
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#pragma vertex vert
#pragma fragment frag

View File

@ -88,7 +88,6 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
//--------------------------------------
// GPU Instancing
@ -132,7 +131,6 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
#pragma shader_feature _ALPHA_CLIP
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
//--------------------------------------
// GPU Instancing

View File

@ -99,14 +99,10 @@ Shader "Universal Render Pipeline/Spine/Sprite"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
// -------------------------------------
// Universal Pipeline keywords
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
#pragma multi_compile _ MAIN_LIGHT_CALCULATE_SHADOWS
#pragma multi_compile _ REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile _ _SHADOWS_SOFT
@ -116,9 +112,8 @@ Shader "Universal Render Pipeline/Spine/Sprite"
// Unity defined keywords
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile_fog
//--------------------------------------
//--------------------------------------
// GPU Instancing
#pragma multi_compile_instancing