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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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@ -99,7 +99,6 @@ Shader "Spine/Sprite/Pixel Lit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment fragBase
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@ -134,7 +133,6 @@ Shader "Spine/Sprite/Pixel Lit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment fragAdd
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@ -158,7 +156,6 @@ Shader "Spine/Sprite/Pixel Lit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_shadowcaster
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment frag
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@ -69,7 +69,6 @@ Shader "Spine/Sprite/Unlit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment frag
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@ -93,7 +92,6 @@ Shader "Spine/Sprite/Unlit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_shadowcaster
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment frag
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@ -99,7 +99,6 @@ Shader "Spine/Sprite/Vertex Lit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment frag
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@ -123,7 +122,6 @@ Shader "Spine/Sprite/Vertex Lit"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_shadowcaster
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#pragma vertex vert
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#pragma fragment frag
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@ -88,7 +88,6 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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//--------------------------------------
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// GPU Instancing
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@ -132,7 +131,6 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
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#pragma shader_feature _ALPHA_CLIP
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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//--------------------------------------
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// GPU Instancing
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@ -99,14 +99,10 @@ Shader "Universal Render Pipeline/Spine/Sprite"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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// -------------------------------------
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// Universal Pipeline keywords
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
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#pragma multi_compile _ MAIN_LIGHT_CALCULATE_SHADOWS
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#pragma multi_compile _ REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile _ _SHADOWS_SOFT
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@ -116,9 +112,8 @@ Shader "Universal Render Pipeline/Spine/Sprite"
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// Unity defined keywords
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile_fog
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//--------------------------------------
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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