diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs index fb6564880..28e33639b 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkeletonExtensions.cs @@ -233,7 +233,7 @@ namespace Spine.Unity { buffer = buffer ?? new Vector2[bufferTargetSize]; if (buffer.Length < bufferTargetSize) throw new System.ArgumentException(string.Format("Vector2 buffer too small. {0} requires an array of size {1}. Use the attachment's .WorldVerticesLength to get the correct size.", va.Name, floatsCount), "buffer"); - if (va.Bones == null) { + if (va.Bones == null && va.DeformAttachment == null) { var localVerts = va.Vertices; for (int i = 0; i < bufferTargetSize; i++) { int j = i * 2;