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[libgdx] Fixed NPE in AnimationState, javadoc.
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@ -712,10 +712,10 @@ public class AnimationState {
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propertyIDs.clear(2048);
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for (int i = tracks.size - 1; i >= 0; i--) {
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TrackEntry entry = tracks.get(i);
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do {
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while (entry != null) {
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computeNotLast(entry);
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entry = entry.mixingFrom;
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} while (entry != null);
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}
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}
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}
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@ -102,8 +102,7 @@ public class Slot {
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return attachment;
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}
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/** Sets the slot's attachment and, if the attachment changed, resets {@link #attachmentTime} and clears
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* {@link #attachmentVertices}.
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/** Sets the slot's attachment and, if the attachment changed, resets {@link #attachmentTime} and clears {@link #deform}.
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* @param attachment May be null. */
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public void setAttachment (Attachment attachment) {
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if (this.attachment == attachment) return;
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@ -50,8 +50,8 @@ public class VertexAttachment extends Attachment {
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super(name);
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}
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/** Transforms the attachment's local {@link #getVertices()} to world coordinates. If the slot has {@link Slot#getDeform()},
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* they are used to deform the vertices.
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/** Transforms the attachment's local {@link #getVertices()} to world coordinates. If the slot's {@link Slot#getDeform()} is
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* not empty, it is used to deform the vertices.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
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* Runtimes Guide.
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