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[as3] Fix 1-bone IK, see #1692.
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@ -96,10 +96,13 @@ package spine {
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ty = targetY - bone.worldY;
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break;
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case TransformMode.noRotationOrReflection:
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rotationIK += Math.atan2(pc, pa) * MathUtils.radDeg;
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var ps : Number = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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pb = -pc * ps;
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pd = pa * ps;
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var s : Number = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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var sa : Number = pa / bone.skeleton.scaleX;
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var sc : Number = pc / bone.skeleton.scaleY;
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pb = -sc * s * bone.skeleton.scaleX;
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pd = sa * s * bone.skeleton.scaleY;
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rotationIK += Math.atan2(sc, sa) * MathUtils.radDeg;
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// Fall through.
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default:
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var x : Number = targetX - p.worldX, y : Number = targetY - p.worldY;
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var d : Number = pa * pd - pb * pc;
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