diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs index 1fafbfac8..e60746008 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs @@ -226,7 +226,7 @@ namespace Spine.Unity { if (updateMode != UpdateMode.OnlyEventTimelines) state.Apply(skeleton); else - state.ApplyEventTimelinesOnly(skeleton, issueEvents : true); + state.ApplyEventTimelinesOnly(skeleton, issueEvents: true); if (_UpdateLocal != null) _UpdateLocal(this);