[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.

This commit is contained in:
Harald Csaszar 2019-06-05 18:43:24 +02:00
parent 625f9b076a
commit 5193613445
3 changed files with 54 additions and 37 deletions

View File

@ -29,6 +29,7 @@
## C# ##
* **Breaking changes**
* **Changed `IkConstraintData.Bones` type from `List<BoneData>` to `ExposedList<BoneData>`** for unification reasons. *Note: this modification will most likely not affect user code.*
* **Additions**

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@ -33,7 +33,7 @@ using System.Collections.Generic;
namespace Spine {
/// <summary>Stores the setup pose for an IkConstraint.</summary>
public class IkConstraintData : ConstraintData {
internal List<BoneData> bones = new List<BoneData>();
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal BoneData target;
internal int bendDirection = 1;
internal bool compress, stretch, uniform;
@ -43,7 +43,7 @@ namespace Spine {
}
/// <summary>The bones that are constrained by this IK Constraint.</summary>
public List<BoneData> Bones {
public ExposedList<BoneData> Bones {
get { return bones; }
}

View File

@ -160,8 +160,12 @@ namespace Spine {
if (string.IsNullOrEmpty(skeletonData.audioPath)) skeletonData.audioPath = null;
}
int n;
Object[] o;
// Bones.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.bones.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0; i < n; i++) {
String name = ReadString(input);
BoneData parent = i == 0 ? null : skeletonData.bones.Items[ReadVarint(input, true)];
BoneData data = new BoneData(i, name, parent);
@ -177,10 +181,12 @@ namespace Spine {
data.skinRequired = ReadBoolean(input);
if (nonessential) ReadInt(input); // Skip bone color.
skeletonData.bones.Add(data);
o[i] = data;
}
// Slots.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.slots.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0; i < n; i++) {
String slotName = ReadString(input);
BoneData boneData = skeletonData.bones.Items[ReadVarint(input, true)];
SlotData slotData = new SlotData(i, slotName, boneData);
@ -200,32 +206,36 @@ namespace Spine {
slotData.attachmentName = ReadString(input);
slotData.blendMode = (BlendMode)ReadVarint(input, true);
skeletonData.slots.Add(slotData);
o[i] = slotData;
}
// IK constraints.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.ikConstraints.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0, nn; i < n; i++) {
IkConstraintData data = new IkConstraintData(ReadString(input));
data.order = ReadVarint(input, true);
data.skinRequired = ReadBoolean(input);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
Object[] bones = data.bones.Resize(nn = ReadVarint(input, true)).Items;
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.Items[ReadVarint(input, true)];
data.target = skeletonData.bones.Items[ReadVarint(input, true)];
data.mix = ReadFloat(input);
data.bendDirection = ReadSByte(input);
data.compress = ReadBoolean(input);
data.stretch = ReadBoolean(input);
data.uniform = ReadBoolean(input);
skeletonData.ikConstraints.Add(data);
o[i] = data;
}
// Transform constraints.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.transformConstraints.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0, nn; i < n; i++) {
TransformConstraintData data = new TransformConstraintData(ReadString(input));
data.order = ReadVarint(input, true);
data.skinRequired = ReadBoolean(input);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
Object[] bones = data.bones.Resize(nn = ReadVarint(input, true)).Items;
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.Items[ReadVarint(input, true)];
data.target = skeletonData.bones.Items[ReadVarint(input, true)];
data.local = ReadBoolean(input);
data.relative = ReadBoolean(input);
@ -239,16 +249,18 @@ namespace Spine {
data.translateMix = ReadFloat(input);
data.scaleMix = ReadFloat(input);
data.shearMix = ReadFloat(input);
skeletonData.transformConstraints.Add(data);
o[i] = data;
}
// Path constraints
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.pathConstraints.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0, nn; i < n; i++) {
PathConstraintData data = new PathConstraintData(ReadString(input));
data.order = ReadVarint(input, true);
data.skinRequired = ReadBoolean(input);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
Object[] bones = data.bones.Resize(nn = ReadVarint(input, true)).Items;
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.Items[ReadVarint(input, true)];
data.target = skeletonData.slots.Items[ReadVarint(input, true)];
data.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, true));
data.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, true));
@ -260,7 +272,7 @@ namespace Spine {
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
data.rotateMix = ReadFloat(input);
data.translateMix = ReadFloat(input);
skeletonData.pathConstraints.Add(data);
o[i] = data;
}
// Default skin.
@ -271,11 +283,16 @@ namespace Spine {
}
// Skins.
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skeletonData.skins.Add(ReadSkin(input, skeletonData, false, nonessential));
{
int i = skeletonData.skins.Count;
o = skeletonData.skins.Resize(n = i + ReadVarint(input, true)).Items;
for (; i < n; i++)
o[i] = ReadSkin(input, skeletonData, false, nonessential);
}
// Linked meshes.
for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
n = linkedMeshes.Count;
for (int i = 0; i < n; i++) {
SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[i];
Skin skin = linkedMesh.skin == null ? skeletonData.DefaultSkin : skeletonData.FindSkin(linkedMesh.skin);
if (skin == null) throw new Exception("Skin not found: " + linkedMesh.skin);
@ -288,7 +305,8 @@ namespace Spine {
linkedMeshes.Clear();
// Events.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
o = skeletonData.events.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0; i < n; i++) {
EventData data = new EventData(ReadString(input));
data.Int = ReadVarint(input, false);
data.Float = ReadFloat(input);
@ -298,36 +316,34 @@ namespace Spine {
data.Volume = ReadFloat(input);
data.Balance = ReadFloat(input);
}
skeletonData.events.Add(data);
o[i] = data;
}
// Animations.
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
ReadAnimation(ReadString(input), input, skeletonData);
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
skeletonData.pathConstraints.TrimExcess();
o = skeletonData.animations.Resize(n = ReadVarint(input, true)).Items;
for (int i = 0; i < n; i++)
o[i] = ReadAnimation(ReadString(input), input, skeletonData);
return skeletonData;
}
/// <returns>May be null.</returns>
private Skin ReadSkin (Stream input, SkeletonData skeletonData, bool defaultSkin, bool nonessential) {
Skin skin = new Skin(defaultSkin ? "default" : ReadString(input));
if (!defaultSkin) {
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skin.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
Object[] bones = skeletonData.bones.Resize(ReadVarint(input, true)).Items;
for (int i = 0, n = skeletonData.bones.Count; i < n; i++)
bones[i] = skeletonData.bones.Items[ReadVarint(input, true)];
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skin.constraints.Add(skeletonData.ikConstraints.Items[ReadVarint(input, true)]);
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skin.constraints.Add(skeletonData.transformConstraints.Items[ReadVarint(input, true)]);
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skin.constraints.Add(skeletonData.pathConstraints.Items[ReadVarint(input, true)]);
skin.constraints.TrimExcess();
}
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int slotIndex = ReadVarint(input, true);
@ -552,8 +568,8 @@ namespace Spine {
return array;
}
private void ReadAnimation (String name, Stream input, SkeletonData skeletonData) {
var timelines = new ExposedList<Timeline>();
private Animation ReadAnimation (String name, Stream input, SkeletonData skeletonData) {
var timelines = new ExposedList<Timeline>(32);
float scale = Scale;
float duration = 0;
@ -837,7 +853,7 @@ namespace Spine {
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
return new Animation(name, timelines, duration);
}
private void ReadCurve (Stream input, int frameIndex, CurveTimeline timeline) {