From 51a087656165ff6cd6aeb84f0e190fb09c9f4572 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 30 Oct 2013 18:54:35 +0100 Subject: [PATCH] Added call to update so it is called before the first draw. --- spine-cocos2dx/example/Classes/ExampleLayer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-cocos2dx/example/Classes/ExampleLayer.cpp b/spine-cocos2dx/example/Classes/ExampleLayer.cpp index d28230f80..3dccd850c 100644 --- a/spine-cocos2dx/example/Classes/ExampleLayer.cpp +++ b/spine-cocos2dx/example/Classes/ExampleLayer.cpp @@ -31,6 +31,7 @@ bool ExampleLayer::init () { // skeletonNode->timeScale = 0.3f; skeletonNode->debugBones = true; + skeletonNode->update(0); skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), CCFadeIn::create(1),