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[unity] Fixed a logic error of loader asset creation from commit 76e8538. See #1890.
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@ -51,11 +51,11 @@ namespace Spine.Unity.Editor {
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public class AddressablesMethodImplementations : StaticMethodImplementations {
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public override GenericTextureLoader GetOrCreateLoader (string loaderPath) {
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GenericTextureLoader loader = AssetDatabase.LoadAssetAtPath<GenericTextureLoader>(loaderPath);
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AddressablesTextureLoader loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
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if (loader == null) {
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loader = GenericTextureLoader.CreateInstance<GenericTextureLoader>();
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loader = AddressablesTextureLoader.CreateInstance<AddressablesTextureLoader>();
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AssetDatabase.CreateAsset(loader, loaderPath);
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loader = AssetDatabase.LoadAssetAtPath<GenericTextureLoader>(loaderPath);
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loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
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} else {
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loader.Clear(clearAtlasAsset: false);
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}
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