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https://github.com/EsotericSoftware/spine-runtimes.git
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[c] Port of #2150
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@ -175,7 +175,6 @@ void spBone_updateWorldTransformWith(spBone *self, float x, float y, float rotat
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CONST_CAST(float, self->b) = za * lb + zb * ld;
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CONST_CAST(float, self->c) = zc * la + zd * lc;
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CONST_CAST(float, self->d) = zc * lb + zd * ld;
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break;
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}
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}
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@ -216,6 +215,14 @@ float spBone_getWorldScaleY(spBone *self) {
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* <p>
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* Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. */
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void spBone_updateAppliedTransform(spBone *self) {
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float pa, pb, pc, pd;
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float pid;
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float ia, ib, ic, id;
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float dx, dy;
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float ra, rb, rc, rd;
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float s, r, sa, sc;
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float cosine, sine;
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spBone *parent = self->parent;
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if (!parent) {
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self->ax = self->worldX - self->skeleton->x;
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@ -225,33 +232,74 @@ void spBone_updateAppliedTransform(spBone *self) {
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self->ascaleY = SQRT(self->b * self->b + self->d * self->d);
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self->ashearX = 0;
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self->ashearY = ATAN2(self->a * self->b + self->c * self->d, self->a * self->d - self->b * self->c) * RAD_DEG;
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return;
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}
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pa = parent->a, pb = parent->b, pc = parent->c, pd = parent->d;
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pid = 1 / (pa * pd - pb * pc);
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ia = pd * pid, ib = pb * pid, ic = pc * pid, id = pa * pid;
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dx = self->worldX - parent->worldX, dy = self->worldY - parent->worldY;
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self->ax = (dx * ia - dy * ib);
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self->ay = (dy * id - dx * ic);
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if (self->data->transformMode == SP_TRANSFORMMODE_ONLYTRANSLATION) {
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ra = self->a;
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rb = self->b;
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rc = self->c;
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rd = self->d;
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} else {
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float pa = parent->a, pb = parent->b, pc = parent->c, pd = parent->d;
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float pid = 1 / (pa * pd - pb * pc);
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float dx = self->worldX - parent->worldX, dy = self->worldY - parent->worldY;
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float ia = pid * pd;
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float id = pid * pa;
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float ib = pid * pb;
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float ic = pid * pc;
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float ra = ia * self->a - ib * self->c;
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float rb = ia * self->b - ib * self->d;
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float rc = id * self->c - ic * self->a;
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float rd = id * self->d - ic * self->b;
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self->ax = (dx * pd * pid - dy * pb * pid);
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self->ay = (dy * pa * pid - dx * pc * pid);
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self->ashearX = 0;
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self->ascaleX = SQRT(ra * ra + rc * rc);
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if (self->ascaleX > 0.0001f) {
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float det = ra * rd - rb * rc;
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self->ascaleY = det / self->ascaleX;
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self->ashearY = ATAN2(ra * rb + rc * rd, det) * RAD_DEG;
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self->arotation = ATAN2(rc, ra) * RAD_DEG;
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} else {
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self->ascaleX = 0;
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self->ascaleY = SQRT(rb * rb + rd * rd);
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self->ashearY = 0;
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self->arotation = 90 - ATAN2(rd, rb) * RAD_DEG;
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switch (self->data->transformMode) {
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case SP_TRANSFORMMODE_NOROTATIONORREFLECTION: {
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s = ABS(pa * pd - pb * pc) / (pa * pa + pc * pc);
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sa = pa / self->skeleton->scaleX;
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sc = pc / self->skeleton->scaleY;
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pb = -sc * s * self->skeleton->scaleX;
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pd = sa * s * self->skeleton->scaleY;
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pid = 1 / (pa * pd - pb * pc);
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ia = pd * pid;
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ib = pb * pid;
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break;
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}
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case SP_TRANSFORMMODE_NOSCALE:
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case SP_TRANSFORMMODE_NOSCALEORREFLECTION:
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cosine = COS_DEG(self->rotation), sine = SIN_DEG(self->rotation);
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pa = (pa * cosine + pb * sine) / self->skeleton->scaleX;
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pc = (pc * cosine + pd * sine) / self->skeleton->scaleY;
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s = SQRT(pa * pa + pc * pc);
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if (s > 0.00001f) s = 1 / s;
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pa *= s;
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pc *= s;
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s = SQRT(pa * pa + pc * pc);
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if (self->data->transformMode == SP_TRANSFORMMODE_NOSCALE &&
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pid < 0 != (self->skeleton->scaleX < 0 != self->skeleton->scaleY < 0))
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s = -s;
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r = PI / 2 + ATAN2(pc, pa);
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pb = COS(r) * s;
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pd = SIN(r) * s;
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pid = 1 / (pa * pd - pb * pc);
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ia = pd * pid;
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ib = pb * pid;
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ic = pc * pid;
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id = pa * pid;
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}
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ra = ia * self->a - ib * self->c;
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rb = ia * self->b - ib * self->d;
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rc = id * self->c - ic * self->a;
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rd = id * self->d - ic * self->b;
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}
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self->ashearX = 0;
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self->ascaleX = SQRT(ra * ra + rc * rc);
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if (self->ascaleX > 0.0001f) {
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float det = ra * rd - rb * rc;
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self->ascaleY = det / self->ascaleX;
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self->ashearY = -ATAN2(ra * rb + rc * rd, det) * RAD_DEG;
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self->arotation = ATAN2(rc, ra) * RAD_DEG;
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} else {
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self->ascaleX = 0;
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self->ascaleY = SQRT(rb * rb + rd * rd);
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self->ashearY = 0;
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self->arotation = 90 - ATAN2(rd, rb) * RAD_DEG;
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}
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}
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@ -192,7 +192,6 @@ void Bone::updateWorldTransform(float x, float y, float rotation, float scaleX,
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_b = za * lb + zb * ld;
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_c = zc * la + zd * lc;
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_d = zc * lb + zd * ld;
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break;
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}
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}
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_a *= _skeleton.getScaleX();
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