mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 08:16:41 +08:00
Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
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@ -37,15 +37,6 @@ using Windows.Storage;
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namespace Spine {
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public class SkeletonJson {
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static public String TIMELINE_SCALE = "scale";
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static public String TIMELINE_ROTATE = "rotate";
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static public String TIMELINE_TRANSLATE = "translate";
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static public String TIMELINE_ATTACHMENT = "attachment";
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static public String TIMELINE_COLOR = "color";
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static public String ATTACHMENT_REGION = "region";
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static public String ATTACHMENT_REGION_SEQUENCE = "regionSequence";
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private AttachmentLoader attachmentLoader;
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public float Scale { get; set; }
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@ -265,7 +256,7 @@ namespace Spine {
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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String timelineName = (String)timelineEntry.Key;
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if (timelineName.Equals(TIMELINE_ROTATE)) {
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if (timelineName.Equals("rotate")) {
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RotateTimeline timeline = new RotateTimeline(values.Count);
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timeline.boneIndex = boneIndex;
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@ -279,10 +270,10 @@ namespace Spine {
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
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} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
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} else if (timelineName.Equals("translate") || timelineName.Equals("scale")) {
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TranslateTimeline timeline;
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float timelineScale = 1;
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if (timelineName.Equals(TIMELINE_SCALE))
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if (timelineName.Equals("scale"))
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timeline = new ScaleTimeline(values.Count);
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else {
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timeline = new TranslateTimeline(values.Count);
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@ -317,7 +308,7 @@ namespace Spine {
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foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
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var values = (List<Object>)timelineEntry.Value;
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String timelineName = (String)timelineEntry.Key;
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if (timelineName.Equals(TIMELINE_COLOR)) {
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if (timelineName.Equals("color")) {
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ColorTimeline timeline = new ColorTimeline(values.Count);
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timeline.slotIndex = slotIndex;
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@ -332,7 +323,7 @@ namespace Spine {
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
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} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
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} else if (timelineName.Equals("attachment")) {
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AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
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timeline.slotIndex = slotIndex;
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@ -36,12 +36,6 @@ local EventData = require "spine-lua.EventData"
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local Event = require "spine-lua.Event"
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local AttachmentType = require "spine-lua.AttachmentType"
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local TIMELINE_SCALE = "scale"
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local TIMELINE_ROTATE = "rotate"
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local TIMELINE_TRANSLATE = "translate"
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local TIMELINE_ATTACHMENT = "attachment"
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local TIMELINE_COLOR = "color"
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local SkeletonJson = {}
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function SkeletonJson.new (attachmentLoader)
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if not attachmentLoader then attachmentLoader = AttachmentLoader.new() end
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@ -199,7 +193,7 @@ function SkeletonJson.new (attachmentLoader)
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if boneIndex == -1 then error("Bone not found: " .. boneName) end
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for timelineName,values in pairs(timelineMap) do
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if timelineName == TIMELINE_ROTATE then
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if timelineName == "rotate" then
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local timeline = Animation.RotateTimeline.new()
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timeline.boneIndex = boneIndex
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@ -213,10 +207,10 @@ function SkeletonJson.new (attachmentLoader)
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table.insert(timelines, timeline)
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duration = math.max(duration, timeline:getDuration())
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elseif timelineName == TIMELINE_TRANSLATE or timelineName == TIMELINE_SCALE then
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elseif timelineName == "translate" or timelineName == "scale" then
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local timeline
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local timelineScale = 1
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if timelineName == TIMELINE_SCALE then
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if timelineName == "scale" then
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timeline = Animation.ScaleTimeline.new()
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else
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timeline = Animation.TranslateTimeline.new()
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@ -249,7 +243,7 @@ function SkeletonJson.new (attachmentLoader)
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local slotIndex = skeletonData.slotNameIndices[slotName]
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for timelineName,values in pairs(timelineMap) do
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if timelineName == TIMELINE_COLOR then
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if timelineName == "color" then
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local timeline = Animation.ColorTimeline.new()
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timeline.slotIndex = slotIndex
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@ -270,7 +264,7 @@ function SkeletonJson.new (attachmentLoader)
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table.insert(timelines, timeline)
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duration = math.max(duration, timeline:getDuration())
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elseif timelineName == TIMELINE_ATTACHMENT then
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elseif timelineName == "attachment" then
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local timeline = Animation.AttachmentTimeline.new()
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timeline.slotName = slotName
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