diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index 6bc92ec0b..bc8c0a22e 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -379,7 +379,7 @@ public class SpineEditorUtilities : AssetPostprocessor { Selection.activeObject = null; skeletonDataAsset.Reset(); - + string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset)); string lastHash = EditorPrefs.GetString(guid + "_hash"); @@ -832,7 +832,7 @@ public class SpineEditorUtilities : AssetPostprocessor { public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) { GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator)); - if(skeletonDataAsset.controller == null){ + if (skeletonDataAsset.controller == null) { SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset); } @@ -900,7 +900,7 @@ public class SpineEditorUtilities : AssetPostprocessor { GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("TK2D"); - + if (GUILayout.Button("Enable", GUILayout.Width(64))) EnableTK2D(); if (GUILayout.Button("Disable", GUILayout.Width(64))) @@ -912,8 +912,6 @@ public class SpineEditorUtilities : AssetPostprocessor { //TK2D Support const string SPINE_TK2D_DEFINE = "SPINE_TK2D"; - - static void EnableTK2D () { bool added = false; foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) { @@ -936,7 +934,7 @@ public class SpineEditorUtilities : AssetPostprocessor { } } - + static void DisableTK2D () { bool removed = false; foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {