mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-12 01:58:45 +08:00
[ts] Port of mesh whitespaces stripping. See #1232.
This commit is contained in:
parent
2433a87792
commit
52f9ab8984
20
spine-ts/build/spine-all.d.ts
vendored
20
spine-ts/build/spine-all.d.ts
vendored
@ -1791,7 +1791,6 @@ declare module spine {
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defaultMix: number;
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skin: string;
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skins: string[];
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controlBones: string[];
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premultipliedAlpha: boolean;
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showControls: boolean;
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debug: {
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@ -1827,11 +1826,11 @@ declare module spine {
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height: number;
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};
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fullScreenBackgroundColor: string;
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controlBones: string[];
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success: (widget: SpinePlayer) => void;
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error: (widget: SpinePlayer, msg: string) => void;
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}
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class SpinePlayer {
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parent: HTMLElement | string;
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private config;
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static HOVER_COLOR_INNER: Color;
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static HOVER_COLOR_OUTER: Color;
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@ -1860,6 +1859,7 @@ declare module spine {
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private previousViewport;
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private viewportTransitionStart;
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private selectedBones;
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private parent;
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constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
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validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
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showError(error: string): void;
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@ -1881,3 +1881,19 @@ declare module spine {
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private calculateAnimationViewport(animationName);
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}
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}
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declare function CodeMirror(el: Element, config: any): void;
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declare module spine {
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class SpinePlayerEditor {
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private static DEFAULT_CODE;
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private prefix;
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private postfix;
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private code;
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private player;
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constructor(parent: HTMLElement);
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private render(parent);
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setPreAndPostfix(prefix: string, postfix: string): void;
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setCode(code: string): void;
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private timerId;
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startPlayer(): void;
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}
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}
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@ -6543,8 +6543,31 @@ var spine;
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return _this;
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}
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MeshAttachment.prototype.updateUVs = function () {
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var regionUVs = this.regionUVs;
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if (this.uvs == null || this.uvs.length != regionUVs.length)
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this.uvs = spine.Utils.newFloatArray(regionUVs.length);
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var uvs = this.uvs;
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var u = 0, v = 0, width = 0, height = 0;
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if (this.region == null) {
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if (this.region instanceof spine.TextureAtlasRegion) {
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var region = this.region;
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var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
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if (region.rotate) {
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u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
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v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
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width = region.originalHeight / textureWidth;
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height = region.originalWidth / textureHeight;
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i + 1] * width;
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uvs[i + 1] = v + height - regionUVs[i] * height;
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}
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return;
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}
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u = region.u - region.offsetX / textureWidth;
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v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
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width = region.originalWidth / textureWidth;
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height = region.originalHeight / textureHeight;
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}
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else if (this.region == null) {
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u = v = 0;
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width = height = 1;
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}
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@ -6554,21 +6577,9 @@ var spine;
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width = this.region.u2 - u;
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height = this.region.v2 - v;
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}
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var regionUVs = this.regionUVs;
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if (this.uvs == null || this.uvs.length != regionUVs.length)
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this.uvs = spine.Utils.newFloatArray(regionUVs.length);
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var uvs = this.uvs;
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if (this.region.rotate) {
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i + 1] * width;
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uvs[i + 1] = v + height - regionUVs[i] * height;
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}
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}
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else {
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i] * width;
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uvs[i + 1] = v + regionUVs[i + 1] * height;
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}
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i] * width;
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uvs[i + 1] = v + regionUVs[i + 1] * height;
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}
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};
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MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
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@ -7465,7 +7476,7 @@ var spine;
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return;
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this.timeKeeper.update();
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var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
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this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
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this.angle -= this.timeKeeper.delta / 1.4 * 360 * (1 + 1.5 * Math.pow(a, 5));
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var renderer = this.renderer;
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var canvas = renderer.canvas;
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var gl = renderer.context.gl;
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@ -10101,7 +10112,6 @@ var spine;
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}
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Popup.prototype.show = function (dismissedListener) {
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var _this = this;
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if (dismissedListener === void 0) { dismissedListener = function () { }; }
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this.dom.classList.remove("spine-player-hidden");
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var dismissed = false;
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var resize = function () {
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@ -10225,7 +10235,6 @@ var spine;
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}());
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var SpinePlayer = (function () {
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function SpinePlayer(parent, config) {
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this.parent = parent;
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this.config = config;
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this.time = new spine.TimeKeeper();
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this.paused = true;
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@ -10237,8 +10246,10 @@ var spine;
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this.viewportTransitionStart = 0;
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this.cancelId = 0;
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if (typeof parent === "string")
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parent = document.getElementById(parent);
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parent.appendChild(this.render());
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this.parent = document.getElementById(parent);
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else
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this.parent = parent;
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this.parent.appendChild(this.render());
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}
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SpinePlayer.prototype.validateConfig = function (config) {
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if (!config)
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@ -10253,8 +10264,8 @@ var spine;
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config.backgroundColor = "#000000";
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if (!config.fullScreenBackgroundColor)
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config.fullScreenBackgroundColor = config.backgroundColor;
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if (!config.premultipliedAlpha)
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config.premultipliedAlpha = false;
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if (typeof config.premultipliedAlpha === "undefined")
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config.premultipliedAlpha = true;
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if (!config.success)
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config.success = function (widget) { };
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if (!config.error)
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@ -10270,21 +10281,21 @@ var spine;
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points: false,
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hulls: false
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};
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if (!config.debug.bones)
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if (typeof config.debug.bones === "undefined")
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config.debug.bones = false;
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if (!config.debug.bounds)
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if (typeof config.debug.bounds === "undefined")
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config.debug.bounds = false;
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if (!config.debug.clipping)
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if (typeof config.debug.clipping === "undefined")
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config.debug.clipping = false;
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if (!config.debug.hulls)
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if (typeof config.debug.hulls === "undefined")
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config.debug.hulls = false;
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if (!config.debug.paths)
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if (typeof config.debug.paths === "undefined")
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config.debug.paths = false;
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if (!config.debug.points)
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if (typeof config.debug.points === "undefined")
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config.debug.points = false;
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if (!config.debug.regions)
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if (typeof config.debug.regions === "undefined")
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config.debug.regions = false;
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if (!config.debug.meshes)
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if (typeof config.debug.meshes === "undefined")
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config.debug.meshes = false;
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if (config.animations && config.animation) {
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if (config.animations.indexOf(config.animation) < 0)
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@ -10440,6 +10451,8 @@ var spine;
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speedButton.classList.add("spine-player-button-icon-speed-selected");
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popup.show(function () {
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speedButton.classList.remove("spine-player-button-icon-speed-selected");
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popup.dom.remove();
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_this.lastPopup = null;
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});
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this.lastPopup = popup;
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};
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@ -10476,6 +10489,8 @@ var spine;
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animationsButton.classList.add("spine-player-button-icon-animations-selected");
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popup.show(function () {
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animationsButton.classList.remove("spine-player-button-icon-animations-selected");
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popup.dom.remove();
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_this.lastPopup = null;
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});
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this.lastPopup = popup;
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};
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@ -10512,6 +10527,8 @@ var spine;
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skinButton.classList.add("spine-player-button-icon-skins-selected");
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popup.show(function () {
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skinButton.classList.remove("spine-player-button-icon-skins-selected");
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popup.dom.remove();
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_this.lastPopup = null;
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});
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this.lastPopup = popup;
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};
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@ -10549,6 +10566,8 @@ var spine;
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settingsButton.classList.add("spine-player-button-icon-settings-selected");
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popup.show(function () {
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settingsButton.classList.remove("spine-player-button-icon-settings-selected");
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popup.dom.remove();
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_this.lastPopup = null;
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});
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this.lastPopup = popup;
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};
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@ -10838,33 +10857,45 @@ var spine;
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});
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var mouseOverControls = true;
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var mouseOverCanvas = false;
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parent.addEventListener("mousemove", function (ev) {
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document.addEventListener("mousemove", function (ev) {
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if (ev instanceof MouseEvent) {
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if (!_this.config.showControls)
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return;
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var popup = findWithClass(_this.dom, "spine-player-popup");
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mouseOverControls = overlap(ev, _this.playerControls.getBoundingClientRect());
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mouseOverCanvas = overlap(ev, _this.canvas.getBoundingClientRect());
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clearTimeout(_this.cancelId);
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var hide = popup.length == 0 && !mouseOverControls && !mouseOverCanvas && !_this.paused;
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if (hide) {
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_this.playerControls.classList.add("spine-player-controls-hidden");
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}
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else {
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_this.playerControls.classList.remove("spine-player-controls-hidden");
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}
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if (!mouseOverControls && popup.length == 0 && !_this.paused) {
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var remove = function () {
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if (!_this.paused)
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_this.playerControls.classList.add("spine-player-controls-hidden");
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};
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_this.cancelId = setTimeout(remove, 500);
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handleHover(ev.clientX, ev.clientY);
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}
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});
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document.addEventListener("touchmove", function (ev) {
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if (ev instanceof TouchEvent) {
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var touches = ev.changedTouches;
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if (touches.length > 0) {
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var touch = touches[0];
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handleHover(touch.clientX, touch.clientY);
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}
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}
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});
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var overlap = function (ev, rect) {
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var x = ev.clientX - rect.left;
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var y = ev.clientY - rect.top;
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var handleHover = function (mouseX, mouseY) {
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if (!_this.config.showControls)
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return;
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var popup = findWithClass(_this.dom, "spine-player-popup");
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mouseOverControls = overlap(mouseX, mouseY, _this.playerControls.getBoundingClientRect());
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mouseOverCanvas = overlap(mouseX, mouseY, _this.canvas.getBoundingClientRect());
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clearTimeout(_this.cancelId);
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var hide = popup.length == 0 && !mouseOverControls && !mouseOverCanvas && !_this.paused;
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if (hide) {
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_this.playerControls.classList.add("spine-player-controls-hidden");
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}
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else {
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_this.playerControls.classList.remove("spine-player-controls-hidden");
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}
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if (!mouseOverControls && popup.length == 0 && !_this.paused) {
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var remove = function () {
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if (!_this.paused)
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_this.playerControls.classList.add("spine-player-controls-hidden");
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};
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_this.cancelId = setTimeout(remove, 1000);
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}
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};
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var overlap = function (mouseX, mouseY, rect) {
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var x = mouseX - rect.left;
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var y = mouseY - rect.top;
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return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
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};
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};
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@ -10875,7 +10906,7 @@ var spine;
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if (!_this.paused)
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_this.playerControls.classList.add("spine-player-controls-hidden");
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};
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this.cancelId = setTimeout(remove, 500);
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this.cancelId = setTimeout(remove, 1000);
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this.playButton.classList.remove("spine-player-button-icon-play");
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this.playButton.classList.add("spine-player-button-icon-pause");
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if (this.config.animation) {
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@ -11057,4 +11088,60 @@ var spine;
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.replace(/'/g, "'");
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}
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})(spine || (spine = {}));
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var spine;
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(function (spine) {
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var SpinePlayerEditor = (function () {
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function SpinePlayerEditor(parent) {
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this.prefix = "<html>\n<head>\n<style>\nbody {\n\tmargin: 0px;\n}\n</style>\n</head>\n<body>".trim();
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this.postfix = "</body>";
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this.timerId = 0;
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this.render(parent);
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}
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SpinePlayerEditor.prototype.render = function (parent) {
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var _this = this;
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var dom = "\n\t\t\t\t<div class=\"spine-player-editor-container\">\n\t\t\t\t\t<div class=\"spine-player-editor-code\"></div>\n\t\t\t\t\t<iframe class=\"spine-player-editor-player\"></iframe>\n\t\t\t\t</div>\n\t\t\t";
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parent.innerHTML = dom;
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var codeElement = parent.getElementsByClassName("spine-player-editor-code")[0];
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this.player = parent.getElementsByClassName("spine-player-editor-player")[0];
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requestAnimationFrame(function () {
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_this.code = CodeMirror(codeElement, {
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lineNumbers: true,
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tabSize: 3,
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indentUnit: 3,
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indentWithTabs: true,
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scrollBarStyle: "native",
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mode: "htmlmixed",
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theme: "monokai"
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});
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_this.code.on("change", function () {
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_this.startPlayer();
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});
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_this.setCode(SpinePlayerEditor.DEFAULT_CODE);
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});
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};
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SpinePlayerEditor.prototype.setPreAndPostfix = function (prefix, postfix) {
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this.prefix = prefix;
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this.postfix = postfix;
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this.startPlayer();
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};
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SpinePlayerEditor.prototype.setCode = function (code) {
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this.code.setValue(code);
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this.startPlayer();
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};
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SpinePlayerEditor.prototype.startPlayer = function () {
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var _this = this;
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clearTimeout(this.timerId);
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this.timerId = setTimeout(function () {
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var code = _this.code.getDoc().getValue();
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code = _this.prefix + code + _this.postfix;
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code = window.btoa(code);
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_this.player.src = "";
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_this.player.src = "data:text/html;base64," + code;
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}, 500);
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};
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SpinePlayerEditor.DEFAULT_CODE = "\n<script src=\"https://esotericsoftware.com/files/spine-player/3.7/spine-player.js\"></script>\n<link rel=\"stylesheet\" href=\"https://esotericsoftware.com/files/spine-player/3.7/spine-player.css\">\n\n<div id=\"player-container\" style=\"width: 100%; height: 100vh;\"></div>\n\n<script>\nnew spine.SpinePlayer(\"player-container\", {\n\tjsonUrl: \"https://esotericsoftware.com/files/examples/spineboy/export/spineboy-pro.json\",\n\tatlasUrl: \"https://esotericsoftware.com/files/examples/spineboy/export/spineboy-pma.atlas\"\n});\n</script>\n\t\t".trim();
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return SpinePlayerEditor;
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}());
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spine.SpinePlayerEditor = SpinePlayerEditor;
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})(spine || (spine = {}));
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//# sourceMappingURL=spine-all.js.map
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File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
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return _this;
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}
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MeshAttachment.prototype.updateUVs = function () {
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var regionUVs = this.regionUVs;
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if (this.uvs == null || this.uvs.length != regionUVs.length)
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this.uvs = spine.Utils.newFloatArray(regionUVs.length);
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var uvs = this.uvs;
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var u = 0, v = 0, width = 0, height = 0;
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if (this.region == null) {
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if (this.region instanceof spine.TextureAtlasRegion) {
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var region = this.region;
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var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
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if (region.rotate) {
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u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
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v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
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width = region.originalHeight / textureWidth;
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height = region.originalWidth / textureHeight;
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i + 1] * width;
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uvs[i + 1] = v + height - regionUVs[i] * height;
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}
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return;
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}
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u = region.u - region.offsetX / textureWidth;
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v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
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width = region.originalWidth / textureWidth;
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height = region.originalHeight / textureHeight;
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}
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else if (this.region == null) {
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u = v = 0;
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width = height = 1;
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}
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@ -6554,21 +6577,9 @@ var spine;
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width = this.region.u2 - u;
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height = this.region.v2 - v;
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}
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var regionUVs = this.regionUVs;
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if (this.uvs == null || this.uvs.length != regionUVs.length)
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this.uvs = spine.Utils.newFloatArray(regionUVs.length);
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var uvs = this.uvs;
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if (this.region.rotate) {
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for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
};
|
||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
MeshAttachment.prototype.updateUVs = function () {
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
var u = 0, v = 0, width = 0, height = 0;
|
||||
if (this.region == null) {
|
||||
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||
var region = this.region;
|
||||
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||
if (region.rotate) {
|
||||
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||
width = region.originalHeight / textureWidth;
|
||||
height = region.originalWidth / textureHeight;
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
return;
|
||||
}
|
||||
u = region.u - region.offsetX / textureWidth;
|
||||
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||
width = region.originalWidth / textureWidth;
|
||||
height = region.originalHeight / textureHeight;
|
||||
}
|
||||
else if (this.region == null) {
|
||||
u = v = 0;
|
||||
width = height = 1;
|
||||
}
|
||||
@ -6554,21 +6577,9 @@ var spine;
|
||||
width = this.region.u2 - u;
|
||||
height = this.region.v2 - v;
|
||||
}
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
if (this.region.rotate) {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
};
|
||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||
|
||||
File diff suppressed because one or more lines are too long
3372
spine-ts/build/spine-player.d.ts
vendored
3372
spine-ts/build/spine-player.d.ts
vendored
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
MeshAttachment.prototype.updateUVs = function () {
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
var u = 0, v = 0, width = 0, height = 0;
|
||||
if (this.region == null) {
|
||||
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||
var region = this.region;
|
||||
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||
if (region.rotate) {
|
||||
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||
width = region.originalHeight / textureWidth;
|
||||
height = region.originalWidth / textureHeight;
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
return;
|
||||
}
|
||||
u = region.u - region.offsetX / textureWidth;
|
||||
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||
width = region.originalWidth / textureWidth;
|
||||
height = region.originalHeight / textureHeight;
|
||||
}
|
||||
else if (this.region == null) {
|
||||
u = v = 0;
|
||||
width = height = 1;
|
||||
}
|
||||
@ -6554,21 +6577,9 @@ var spine;
|
||||
width = this.region.u2 - u;
|
||||
height = this.region.v2 - v;
|
||||
}
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
if (this.region.rotate) {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
};
|
||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
MeshAttachment.prototype.updateUVs = function () {
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
var u = 0, v = 0, width = 0, height = 0;
|
||||
if (this.region == null) {
|
||||
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||
var region = this.region;
|
||||
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||
if (region.rotate) {
|
||||
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||
width = region.originalHeight / textureWidth;
|
||||
height = region.originalWidth / textureHeight;
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
return;
|
||||
}
|
||||
u = region.u - region.offsetX / textureWidth;
|
||||
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||
width = region.originalWidth / textureWidth;
|
||||
height = region.originalHeight / textureHeight;
|
||||
}
|
||||
else if (this.region == null) {
|
||||
u = v = 0;
|
||||
width = height = 1;
|
||||
}
|
||||
@ -6554,21 +6577,9 @@ var spine;
|
||||
width = this.region.u2 - u;
|
||||
height = this.region.v2 - v;
|
||||
}
|
||||
var regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||
var uvs = this.uvs;
|
||||
if (this.region.rotate) {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
};
|
||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||
@ -7199,7 +7210,7 @@ var spine;
|
||||
return;
|
||||
this.timeKeeper.update();
|
||||
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
|
||||
this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
|
||||
this.angle -= this.timeKeeper.delta / 1.4 * 360 * (1 + 1.5 * Math.pow(a, 5));
|
||||
var renderer = this.renderer;
|
||||
var canvas = renderer.canvas;
|
||||
var gl = renderer.context.gl;
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -45,6 +45,45 @@ module spine {
|
||||
}
|
||||
|
||||
updateUVs () {
|
||||
let regionUVs = this.regionUVs;
|
||||
if (this.uvs == null || this.uvs.length != regionUVs.length) this.uvs = Utils.newFloatArray(regionUVs.length);
|
||||
let uvs = this.uvs;
|
||||
let u = 0, v = 0, width = 0, height = 0;
|
||||
if (this.region instanceof TextureAtlasRegion) {
|
||||
let region = this.region;
|
||||
let textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||
if (region.rotate) {
|
||||
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||
width = region.originalHeight / textureWidth;
|
||||
height = region.originalWidth / textureHeight;
|
||||
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i + 1] * width;
|
||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||
}
|
||||
return;
|
||||
}
|
||||
u = region.u - region.offsetX / textureWidth;
|
||||
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||
width = region.originalWidth / textureWidth;
|
||||
height = region.originalHeight / textureHeight;
|
||||
} else if (this.region == null) {
|
||||
u = v = 0;
|
||||
width = height = 1;
|
||||
} else {
|
||||
u = this.region.u;
|
||||
v = this.region.v;
|
||||
width = this.region.u2 - u;
|
||||
height = this.region.v2 - v;
|
||||
}
|
||||
|
||||
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
||||
uvs[i] = u + regionUVs[i] * width;
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
}
|
||||
|
||||
/*updateUVs () {
|
||||
let u = 0, v = 0, width = 0, height = 0;
|
||||
if (this.region == null) {
|
||||
u = v = 0;
|
||||
@ -69,7 +108,7 @@ module spine {
|
||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
applyDeform (sourceAttachment: VertexAttachment): boolean {
|
||||
return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
|
||||
|
||||
@ -325,7 +325,7 @@
|
||||
if (!config.alpha) config.alpha = false;
|
||||
if (!config.backgroundColor) config.backgroundColor = "#000000";
|
||||
if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
|
||||
if (!config.premultipliedAlpha) config.premultipliedAlpha = true;
|
||||
if (typeof config.premultipliedAlpha === "undefined") config.premultipliedAlpha = true;
|
||||
if (!config.success) config.success = (widget) => {};
|
||||
if (!config.error) config.error = (widget, msg) => {};
|
||||
if (!config.debug) config.debug = {
|
||||
@ -338,14 +338,14 @@
|
||||
points: false,
|
||||
hulls: false
|
||||
}
|
||||
if (!config.debug.bones) config.debug.bones = false;
|
||||
if (!config.debug.bounds) config.debug.bounds = false;
|
||||
if (!config.debug.clipping) config.debug.clipping = false;
|
||||
if (!config.debug.hulls) config.debug.hulls = false;
|
||||
if (!config.debug.paths) config.debug.paths = false;
|
||||
if (!config.debug.points) config.debug.points = false;
|
||||
if (!config.debug.regions) config.debug.regions = false;
|
||||
if (!config.debug.meshes) config.debug.meshes = false;
|
||||
if (typeof config.debug.bones === "undefined") config.debug.bones = false;
|
||||
if (typeof config.debug.bounds === "undefined") config.debug.bounds = false;
|
||||
if (typeof config.debug.clipping === "undefined") config.debug.clipping = false;
|
||||
if (typeof config.debug.hulls === "undefined") config.debug.hulls = false;
|
||||
if (typeof config.debug.paths === "undefined") config.debug.paths = false;
|
||||
if (typeof config.debug.points === "undefined") config.debug.points = false;
|
||||
if (typeof config.debug.regions === "undefined") config.debug.regions = false;
|
||||
if (typeof config.debug.meshes === "undefined") config.debug.meshes = false;
|
||||
|
||||
if (config.animations && config.animation) {
|
||||
if (config.animations.indexOf(config.animation) < 0) throw new Error("Default animation '" + config.animation + "' is not contained in the list of selectable animations " + escapeHtml(JSON.stringify(this.config.animations)) + ".");
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user