mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Port of mesh whitespaces stripping. See #1232.
This commit is contained in:
parent
2433a87792
commit
52f9ab8984
20
spine-ts/build/spine-all.d.ts
vendored
20
spine-ts/build/spine-all.d.ts
vendored
@ -1791,7 +1791,6 @@ declare module spine {
|
|||||||
defaultMix: number;
|
defaultMix: number;
|
||||||
skin: string;
|
skin: string;
|
||||||
skins: string[];
|
skins: string[];
|
||||||
controlBones: string[];
|
|
||||||
premultipliedAlpha: boolean;
|
premultipliedAlpha: boolean;
|
||||||
showControls: boolean;
|
showControls: boolean;
|
||||||
debug: {
|
debug: {
|
||||||
@ -1827,11 +1826,11 @@ declare module spine {
|
|||||||
height: number;
|
height: number;
|
||||||
};
|
};
|
||||||
fullScreenBackgroundColor: string;
|
fullScreenBackgroundColor: string;
|
||||||
|
controlBones: string[];
|
||||||
success: (widget: SpinePlayer) => void;
|
success: (widget: SpinePlayer) => void;
|
||||||
error: (widget: SpinePlayer, msg: string) => void;
|
error: (widget: SpinePlayer, msg: string) => void;
|
||||||
}
|
}
|
||||||
class SpinePlayer {
|
class SpinePlayer {
|
||||||
parent: HTMLElement | string;
|
|
||||||
private config;
|
private config;
|
||||||
static HOVER_COLOR_INNER: Color;
|
static HOVER_COLOR_INNER: Color;
|
||||||
static HOVER_COLOR_OUTER: Color;
|
static HOVER_COLOR_OUTER: Color;
|
||||||
@ -1860,6 +1859,7 @@ declare module spine {
|
|||||||
private previousViewport;
|
private previousViewport;
|
||||||
private viewportTransitionStart;
|
private viewportTransitionStart;
|
||||||
private selectedBones;
|
private selectedBones;
|
||||||
|
private parent;
|
||||||
constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
|
constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
|
||||||
validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
|
validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
|
||||||
showError(error: string): void;
|
showError(error: string): void;
|
||||||
@ -1881,3 +1881,19 @@ declare module spine {
|
|||||||
private calculateAnimationViewport(animationName);
|
private calculateAnimationViewport(animationName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare function CodeMirror(el: Element, config: any): void;
|
||||||
|
declare module spine {
|
||||||
|
class SpinePlayerEditor {
|
||||||
|
private static DEFAULT_CODE;
|
||||||
|
private prefix;
|
||||||
|
private postfix;
|
||||||
|
private code;
|
||||||
|
private player;
|
||||||
|
constructor(parent: HTMLElement);
|
||||||
|
private render(parent);
|
||||||
|
setPreAndPostfix(prefix: string, postfix: string): void;
|
||||||
|
setCode(code: string): void;
|
||||||
|
private timerId;
|
||||||
|
startPlayer(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@ -6543,8 +6543,31 @@ var spine;
|
|||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
MeshAttachment.prototype.updateUVs = function () {
|
MeshAttachment.prototype.updateUVs = function () {
|
||||||
|
var regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||||
|
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||||
|
var uvs = this.uvs;
|
||||||
var u = 0, v = 0, width = 0, height = 0;
|
var u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||||
|
var region = this.region;
|
||||||
|
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
}
|
||||||
|
else if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
width = height = 1;
|
width = height = 1;
|
||||||
}
|
}
|
||||||
@ -6554,21 +6577,9 @@ var spine;
|
|||||||
width = this.region.u2 - u;
|
width = this.region.u2 - u;
|
||||||
height = this.region.v2 - v;
|
height = this.region.v2 - v;
|
||||||
}
|
}
|
||||||
var regionUVs = this.regionUVs;
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
var uvs = this.uvs;
|
|
||||||
if (this.region.rotate) {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i + 1] * width;
|
|
||||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
|
||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
@ -7465,7 +7476,7 @@ var spine;
|
|||||||
return;
|
return;
|
||||||
this.timeKeeper.update();
|
this.timeKeeper.update();
|
||||||
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
|
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
|
||||||
this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
|
this.angle -= this.timeKeeper.delta / 1.4 * 360 * (1 + 1.5 * Math.pow(a, 5));
|
||||||
var renderer = this.renderer;
|
var renderer = this.renderer;
|
||||||
var canvas = renderer.canvas;
|
var canvas = renderer.canvas;
|
||||||
var gl = renderer.context.gl;
|
var gl = renderer.context.gl;
|
||||||
@ -10101,7 +10112,6 @@ var spine;
|
|||||||
}
|
}
|
||||||
Popup.prototype.show = function (dismissedListener) {
|
Popup.prototype.show = function (dismissedListener) {
|
||||||
var _this = this;
|
var _this = this;
|
||||||
if (dismissedListener === void 0) { dismissedListener = function () { }; }
|
|
||||||
this.dom.classList.remove("spine-player-hidden");
|
this.dom.classList.remove("spine-player-hidden");
|
||||||
var dismissed = false;
|
var dismissed = false;
|
||||||
var resize = function () {
|
var resize = function () {
|
||||||
@ -10225,7 +10235,6 @@ var spine;
|
|||||||
}());
|
}());
|
||||||
var SpinePlayer = (function () {
|
var SpinePlayer = (function () {
|
||||||
function SpinePlayer(parent, config) {
|
function SpinePlayer(parent, config) {
|
||||||
this.parent = parent;
|
|
||||||
this.config = config;
|
this.config = config;
|
||||||
this.time = new spine.TimeKeeper();
|
this.time = new spine.TimeKeeper();
|
||||||
this.paused = true;
|
this.paused = true;
|
||||||
@ -10237,8 +10246,10 @@ var spine;
|
|||||||
this.viewportTransitionStart = 0;
|
this.viewportTransitionStart = 0;
|
||||||
this.cancelId = 0;
|
this.cancelId = 0;
|
||||||
if (typeof parent === "string")
|
if (typeof parent === "string")
|
||||||
parent = document.getElementById(parent);
|
this.parent = document.getElementById(parent);
|
||||||
parent.appendChild(this.render());
|
else
|
||||||
|
this.parent = parent;
|
||||||
|
this.parent.appendChild(this.render());
|
||||||
}
|
}
|
||||||
SpinePlayer.prototype.validateConfig = function (config) {
|
SpinePlayer.prototype.validateConfig = function (config) {
|
||||||
if (!config)
|
if (!config)
|
||||||
@ -10253,8 +10264,8 @@ var spine;
|
|||||||
config.backgroundColor = "#000000";
|
config.backgroundColor = "#000000";
|
||||||
if (!config.fullScreenBackgroundColor)
|
if (!config.fullScreenBackgroundColor)
|
||||||
config.fullScreenBackgroundColor = config.backgroundColor;
|
config.fullScreenBackgroundColor = config.backgroundColor;
|
||||||
if (!config.premultipliedAlpha)
|
if (typeof config.premultipliedAlpha === "undefined")
|
||||||
config.premultipliedAlpha = false;
|
config.premultipliedAlpha = true;
|
||||||
if (!config.success)
|
if (!config.success)
|
||||||
config.success = function (widget) { };
|
config.success = function (widget) { };
|
||||||
if (!config.error)
|
if (!config.error)
|
||||||
@ -10270,21 +10281,21 @@ var spine;
|
|||||||
points: false,
|
points: false,
|
||||||
hulls: false
|
hulls: false
|
||||||
};
|
};
|
||||||
if (!config.debug.bones)
|
if (typeof config.debug.bones === "undefined")
|
||||||
config.debug.bones = false;
|
config.debug.bones = false;
|
||||||
if (!config.debug.bounds)
|
if (typeof config.debug.bounds === "undefined")
|
||||||
config.debug.bounds = false;
|
config.debug.bounds = false;
|
||||||
if (!config.debug.clipping)
|
if (typeof config.debug.clipping === "undefined")
|
||||||
config.debug.clipping = false;
|
config.debug.clipping = false;
|
||||||
if (!config.debug.hulls)
|
if (typeof config.debug.hulls === "undefined")
|
||||||
config.debug.hulls = false;
|
config.debug.hulls = false;
|
||||||
if (!config.debug.paths)
|
if (typeof config.debug.paths === "undefined")
|
||||||
config.debug.paths = false;
|
config.debug.paths = false;
|
||||||
if (!config.debug.points)
|
if (typeof config.debug.points === "undefined")
|
||||||
config.debug.points = false;
|
config.debug.points = false;
|
||||||
if (!config.debug.regions)
|
if (typeof config.debug.regions === "undefined")
|
||||||
config.debug.regions = false;
|
config.debug.regions = false;
|
||||||
if (!config.debug.meshes)
|
if (typeof config.debug.meshes === "undefined")
|
||||||
config.debug.meshes = false;
|
config.debug.meshes = false;
|
||||||
if (config.animations && config.animation) {
|
if (config.animations && config.animation) {
|
||||||
if (config.animations.indexOf(config.animation) < 0)
|
if (config.animations.indexOf(config.animation) < 0)
|
||||||
@ -10440,6 +10451,8 @@ var spine;
|
|||||||
speedButton.classList.add("spine-player-button-icon-speed-selected");
|
speedButton.classList.add("spine-player-button-icon-speed-selected");
|
||||||
popup.show(function () {
|
popup.show(function () {
|
||||||
speedButton.classList.remove("spine-player-button-icon-speed-selected");
|
speedButton.classList.remove("spine-player-button-icon-speed-selected");
|
||||||
|
popup.dom.remove();
|
||||||
|
_this.lastPopup = null;
|
||||||
});
|
});
|
||||||
this.lastPopup = popup;
|
this.lastPopup = popup;
|
||||||
};
|
};
|
||||||
@ -10476,6 +10489,8 @@ var spine;
|
|||||||
animationsButton.classList.add("spine-player-button-icon-animations-selected");
|
animationsButton.classList.add("spine-player-button-icon-animations-selected");
|
||||||
popup.show(function () {
|
popup.show(function () {
|
||||||
animationsButton.classList.remove("spine-player-button-icon-animations-selected");
|
animationsButton.classList.remove("spine-player-button-icon-animations-selected");
|
||||||
|
popup.dom.remove();
|
||||||
|
_this.lastPopup = null;
|
||||||
});
|
});
|
||||||
this.lastPopup = popup;
|
this.lastPopup = popup;
|
||||||
};
|
};
|
||||||
@ -10512,6 +10527,8 @@ var spine;
|
|||||||
skinButton.classList.add("spine-player-button-icon-skins-selected");
|
skinButton.classList.add("spine-player-button-icon-skins-selected");
|
||||||
popup.show(function () {
|
popup.show(function () {
|
||||||
skinButton.classList.remove("spine-player-button-icon-skins-selected");
|
skinButton.classList.remove("spine-player-button-icon-skins-selected");
|
||||||
|
popup.dom.remove();
|
||||||
|
_this.lastPopup = null;
|
||||||
});
|
});
|
||||||
this.lastPopup = popup;
|
this.lastPopup = popup;
|
||||||
};
|
};
|
||||||
@ -10549,6 +10566,8 @@ var spine;
|
|||||||
settingsButton.classList.add("spine-player-button-icon-settings-selected");
|
settingsButton.classList.add("spine-player-button-icon-settings-selected");
|
||||||
popup.show(function () {
|
popup.show(function () {
|
||||||
settingsButton.classList.remove("spine-player-button-icon-settings-selected");
|
settingsButton.classList.remove("spine-player-button-icon-settings-selected");
|
||||||
|
popup.dom.remove();
|
||||||
|
_this.lastPopup = null;
|
||||||
});
|
});
|
||||||
this.lastPopup = popup;
|
this.lastPopup = popup;
|
||||||
};
|
};
|
||||||
@ -10838,33 +10857,45 @@ var spine;
|
|||||||
});
|
});
|
||||||
var mouseOverControls = true;
|
var mouseOverControls = true;
|
||||||
var mouseOverCanvas = false;
|
var mouseOverCanvas = false;
|
||||||
parent.addEventListener("mousemove", function (ev) {
|
document.addEventListener("mousemove", function (ev) {
|
||||||
if (ev instanceof MouseEvent) {
|
if (ev instanceof MouseEvent) {
|
||||||
if (!_this.config.showControls)
|
handleHover(ev.clientX, ev.clientY);
|
||||||
return;
|
}
|
||||||
var popup = findWithClass(_this.dom, "spine-player-popup");
|
});
|
||||||
mouseOverControls = overlap(ev, _this.playerControls.getBoundingClientRect());
|
document.addEventListener("touchmove", function (ev) {
|
||||||
mouseOverCanvas = overlap(ev, _this.canvas.getBoundingClientRect());
|
if (ev instanceof TouchEvent) {
|
||||||
clearTimeout(_this.cancelId);
|
var touches = ev.changedTouches;
|
||||||
var hide = popup.length == 0 && !mouseOverControls && !mouseOverCanvas && !_this.paused;
|
if (touches.length > 0) {
|
||||||
if (hide) {
|
var touch = touches[0];
|
||||||
_this.playerControls.classList.add("spine-player-controls-hidden");
|
handleHover(touch.clientX, touch.clientY);
|
||||||
}
|
|
||||||
else {
|
|
||||||
_this.playerControls.classList.remove("spine-player-controls-hidden");
|
|
||||||
}
|
|
||||||
if (!mouseOverControls && popup.length == 0 && !_this.paused) {
|
|
||||||
var remove = function () {
|
|
||||||
if (!_this.paused)
|
|
||||||
_this.playerControls.classList.add("spine-player-controls-hidden");
|
|
||||||
};
|
|
||||||
_this.cancelId = setTimeout(remove, 500);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
var overlap = function (ev, rect) {
|
var handleHover = function (mouseX, mouseY) {
|
||||||
var x = ev.clientX - rect.left;
|
if (!_this.config.showControls)
|
||||||
var y = ev.clientY - rect.top;
|
return;
|
||||||
|
var popup = findWithClass(_this.dom, "spine-player-popup");
|
||||||
|
mouseOverControls = overlap(mouseX, mouseY, _this.playerControls.getBoundingClientRect());
|
||||||
|
mouseOverCanvas = overlap(mouseX, mouseY, _this.canvas.getBoundingClientRect());
|
||||||
|
clearTimeout(_this.cancelId);
|
||||||
|
var hide = popup.length == 0 && !mouseOverControls && !mouseOverCanvas && !_this.paused;
|
||||||
|
if (hide) {
|
||||||
|
_this.playerControls.classList.add("spine-player-controls-hidden");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_this.playerControls.classList.remove("spine-player-controls-hidden");
|
||||||
|
}
|
||||||
|
if (!mouseOverControls && popup.length == 0 && !_this.paused) {
|
||||||
|
var remove = function () {
|
||||||
|
if (!_this.paused)
|
||||||
|
_this.playerControls.classList.add("spine-player-controls-hidden");
|
||||||
|
};
|
||||||
|
_this.cancelId = setTimeout(remove, 1000);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
var overlap = function (mouseX, mouseY, rect) {
|
||||||
|
var x = mouseX - rect.left;
|
||||||
|
var y = mouseY - rect.top;
|
||||||
return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
|
return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@ -10875,7 +10906,7 @@ var spine;
|
|||||||
if (!_this.paused)
|
if (!_this.paused)
|
||||||
_this.playerControls.classList.add("spine-player-controls-hidden");
|
_this.playerControls.classList.add("spine-player-controls-hidden");
|
||||||
};
|
};
|
||||||
this.cancelId = setTimeout(remove, 500);
|
this.cancelId = setTimeout(remove, 1000);
|
||||||
this.playButton.classList.remove("spine-player-button-icon-play");
|
this.playButton.classList.remove("spine-player-button-icon-play");
|
||||||
this.playButton.classList.add("spine-player-button-icon-pause");
|
this.playButton.classList.add("spine-player-button-icon-pause");
|
||||||
if (this.config.animation) {
|
if (this.config.animation) {
|
||||||
@ -11057,4 +11088,60 @@ var spine;
|
|||||||
.replace(/'/g, "'");
|
.replace(/'/g, "'");
|
||||||
}
|
}
|
||||||
})(spine || (spine = {}));
|
})(spine || (spine = {}));
|
||||||
|
var spine;
|
||||||
|
(function (spine) {
|
||||||
|
var SpinePlayerEditor = (function () {
|
||||||
|
function SpinePlayerEditor(parent) {
|
||||||
|
this.prefix = "<html>\n<head>\n<style>\nbody {\n\tmargin: 0px;\n}\n</style>\n</head>\n<body>".trim();
|
||||||
|
this.postfix = "</body>";
|
||||||
|
this.timerId = 0;
|
||||||
|
this.render(parent);
|
||||||
|
}
|
||||||
|
SpinePlayerEditor.prototype.render = function (parent) {
|
||||||
|
var _this = this;
|
||||||
|
var dom = "\n\t\t\t\t<div class=\"spine-player-editor-container\">\n\t\t\t\t\t<div class=\"spine-player-editor-code\"></div>\n\t\t\t\t\t<iframe class=\"spine-player-editor-player\"></iframe>\n\t\t\t\t</div>\n\t\t\t";
|
||||||
|
parent.innerHTML = dom;
|
||||||
|
var codeElement = parent.getElementsByClassName("spine-player-editor-code")[0];
|
||||||
|
this.player = parent.getElementsByClassName("spine-player-editor-player")[0];
|
||||||
|
requestAnimationFrame(function () {
|
||||||
|
_this.code = CodeMirror(codeElement, {
|
||||||
|
lineNumbers: true,
|
||||||
|
tabSize: 3,
|
||||||
|
indentUnit: 3,
|
||||||
|
indentWithTabs: true,
|
||||||
|
scrollBarStyle: "native",
|
||||||
|
mode: "htmlmixed",
|
||||||
|
theme: "monokai"
|
||||||
|
});
|
||||||
|
_this.code.on("change", function () {
|
||||||
|
_this.startPlayer();
|
||||||
|
});
|
||||||
|
_this.setCode(SpinePlayerEditor.DEFAULT_CODE);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
SpinePlayerEditor.prototype.setPreAndPostfix = function (prefix, postfix) {
|
||||||
|
this.prefix = prefix;
|
||||||
|
this.postfix = postfix;
|
||||||
|
this.startPlayer();
|
||||||
|
};
|
||||||
|
SpinePlayerEditor.prototype.setCode = function (code) {
|
||||||
|
this.code.setValue(code);
|
||||||
|
this.startPlayer();
|
||||||
|
};
|
||||||
|
SpinePlayerEditor.prototype.startPlayer = function () {
|
||||||
|
var _this = this;
|
||||||
|
clearTimeout(this.timerId);
|
||||||
|
this.timerId = setTimeout(function () {
|
||||||
|
var code = _this.code.getDoc().getValue();
|
||||||
|
code = _this.prefix + code + _this.postfix;
|
||||||
|
code = window.btoa(code);
|
||||||
|
_this.player.src = "";
|
||||||
|
_this.player.src = "data:text/html;base64," + code;
|
||||||
|
}, 500);
|
||||||
|
};
|
||||||
|
SpinePlayerEditor.DEFAULT_CODE = "\n<script src=\"https://esotericsoftware.com/files/spine-player/3.7/spine-player.js\"></script>\n<link rel=\"stylesheet\" href=\"https://esotericsoftware.com/files/spine-player/3.7/spine-player.css\">\n\n<div id=\"player-container\" style=\"width: 100%; height: 100vh;\"></div>\n\n<script>\nnew spine.SpinePlayer(\"player-container\", {\n\tjsonUrl: \"https://esotericsoftware.com/files/examples/spineboy/export/spineboy-pro.json\",\n\tatlasUrl: \"https://esotericsoftware.com/files/examples/spineboy/export/spineboy-pma.atlas\"\n});\n</script>\n\t\t".trim();
|
||||||
|
return SpinePlayerEditor;
|
||||||
|
}());
|
||||||
|
spine.SpinePlayerEditor = SpinePlayerEditor;
|
||||||
|
})(spine || (spine = {}));
|
||||||
//# sourceMappingURL=spine-all.js.map
|
//# sourceMappingURL=spine-all.js.map
|
||||||
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
|||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
MeshAttachment.prototype.updateUVs = function () {
|
MeshAttachment.prototype.updateUVs = function () {
|
||||||
|
var regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||||
|
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||||
|
var uvs = this.uvs;
|
||||||
var u = 0, v = 0, width = 0, height = 0;
|
var u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||||
|
var region = this.region;
|
||||||
|
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
}
|
||||||
|
else if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
width = height = 1;
|
width = height = 1;
|
||||||
}
|
}
|
||||||
@ -6554,21 +6577,9 @@ var spine;
|
|||||||
width = this.region.u2 - u;
|
width = this.region.u2 - u;
|
||||||
height = this.region.v2 - v;
|
height = this.region.v2 - v;
|
||||||
}
|
}
|
||||||
var regionUVs = this.regionUVs;
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
var uvs = this.uvs;
|
|
||||||
if (this.region.rotate) {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i + 1] * width;
|
|
||||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
|
||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
|||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
MeshAttachment.prototype.updateUVs = function () {
|
MeshAttachment.prototype.updateUVs = function () {
|
||||||
|
var regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||||
|
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||||
|
var uvs = this.uvs;
|
||||||
var u = 0, v = 0, width = 0, height = 0;
|
var u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||||
|
var region = this.region;
|
||||||
|
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
}
|
||||||
|
else if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
width = height = 1;
|
width = height = 1;
|
||||||
}
|
}
|
||||||
@ -6554,21 +6577,9 @@ var spine;
|
|||||||
width = this.region.u2 - u;
|
width = this.region.u2 - u;
|
||||||
height = this.region.v2 - v;
|
height = this.region.v2 - v;
|
||||||
}
|
}
|
||||||
var regionUVs = this.regionUVs;
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
var uvs = this.uvs;
|
|
||||||
if (this.region.rotate) {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i + 1] * width;
|
|
||||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
|
||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
3372
spine-ts/build/spine-player.d.ts
vendored
3372
spine-ts/build/spine-player.d.ts
vendored
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
|||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
MeshAttachment.prototype.updateUVs = function () {
|
MeshAttachment.prototype.updateUVs = function () {
|
||||||
|
var regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||||
|
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||||
|
var uvs = this.uvs;
|
||||||
var u = 0, v = 0, width = 0, height = 0;
|
var u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||||
|
var region = this.region;
|
||||||
|
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
}
|
||||||
|
else if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
width = height = 1;
|
width = height = 1;
|
||||||
}
|
}
|
||||||
@ -6554,21 +6577,9 @@ var spine;
|
|||||||
width = this.region.u2 - u;
|
width = this.region.u2 - u;
|
||||||
height = this.region.v2 - v;
|
height = this.region.v2 - v;
|
||||||
}
|
}
|
||||||
var regionUVs = this.regionUVs;
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
var uvs = this.uvs;
|
|
||||||
if (this.region.rotate) {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i + 1] * width;
|
|
||||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
|
||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -6543,8 +6543,31 @@ var spine;
|
|||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
MeshAttachment.prototype.updateUVs = function () {
|
MeshAttachment.prototype.updateUVs = function () {
|
||||||
|
var regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
||||||
|
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
||||||
|
var uvs = this.uvs;
|
||||||
var u = 0, v = 0, width = 0, height = 0;
|
var u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region instanceof spine.TextureAtlasRegion) {
|
||||||
|
var region = this.region;
|
||||||
|
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
}
|
||||||
|
else if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
width = height = 1;
|
width = height = 1;
|
||||||
}
|
}
|
||||||
@ -6554,21 +6577,9 @@ var spine;
|
|||||||
width = this.region.u2 - u;
|
width = this.region.u2 - u;
|
||||||
height = this.region.v2 - v;
|
height = this.region.v2 - v;
|
||||||
}
|
}
|
||||||
var regionUVs = this.regionUVs;
|
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
if (this.uvs == null || this.uvs.length != regionUVs.length)
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
var uvs = this.uvs;
|
|
||||||
if (this.region.rotate) {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i + 1] * width;
|
|
||||||
uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i = 0, n = uvs.length; i < n; i += 2) {
|
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
|
||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
@ -7199,7 +7210,7 @@ var spine;
|
|||||||
return;
|
return;
|
||||||
this.timeKeeper.update();
|
this.timeKeeper.update();
|
||||||
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
|
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
|
||||||
this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
|
this.angle -= this.timeKeeper.delta / 1.4 * 360 * (1 + 1.5 * Math.pow(a, 5));
|
||||||
var renderer = this.renderer;
|
var renderer = this.renderer;
|
||||||
var canvas = renderer.canvas;
|
var canvas = renderer.canvas;
|
||||||
var gl = renderer.context.gl;
|
var gl = renderer.context.gl;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -45,6 +45,45 @@ module spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateUVs () {
|
updateUVs () {
|
||||||
|
let regionUVs = this.regionUVs;
|
||||||
|
if (this.uvs == null || this.uvs.length != regionUVs.length) this.uvs = Utils.newFloatArray(regionUVs.length);
|
||||||
|
let uvs = this.uvs;
|
||||||
|
let u = 0, v = 0, width = 0, height = 0;
|
||||||
|
if (this.region instanceof TextureAtlasRegion) {
|
||||||
|
let region = this.region;
|
||||||
|
let textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
|
||||||
|
if (region.rotate) {
|
||||||
|
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
|
||||||
|
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
|
||||||
|
width = region.originalHeight / textureWidth;
|
||||||
|
height = region.originalWidth / textureHeight;
|
||||||
|
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i + 1] * width;
|
||||||
|
uvs[i + 1] = v + height - regionUVs[i] * height;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u = region.u - region.offsetX / textureWidth;
|
||||||
|
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
|
||||||
|
width = region.originalWidth / textureWidth;
|
||||||
|
height = region.originalHeight / textureHeight;
|
||||||
|
} else if (this.region == null) {
|
||||||
|
u = v = 0;
|
||||||
|
width = height = 1;
|
||||||
|
} else {
|
||||||
|
u = this.region.u;
|
||||||
|
v = this.region.v;
|
||||||
|
width = this.region.u2 - u;
|
||||||
|
height = this.region.v2 - v;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*updateUVs () {
|
||||||
let u = 0, v = 0, width = 0, height = 0;
|
let u = 0, v = 0, width = 0, height = 0;
|
||||||
if (this.region == null) {
|
if (this.region == null) {
|
||||||
u = v = 0;
|
u = v = 0;
|
||||||
@ -69,7 +108,7 @@ module spine {
|
|||||||
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
applyDeform (sourceAttachment: VertexAttachment): boolean {
|
applyDeform (sourceAttachment: VertexAttachment): boolean {
|
||||||
return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
|
return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
|
||||||
|
|||||||
@ -325,7 +325,7 @@
|
|||||||
if (!config.alpha) config.alpha = false;
|
if (!config.alpha) config.alpha = false;
|
||||||
if (!config.backgroundColor) config.backgroundColor = "#000000";
|
if (!config.backgroundColor) config.backgroundColor = "#000000";
|
||||||
if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
|
if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
|
||||||
if (!config.premultipliedAlpha) config.premultipliedAlpha = true;
|
if (typeof config.premultipliedAlpha === "undefined") config.premultipliedAlpha = true;
|
||||||
if (!config.success) config.success = (widget) => {};
|
if (!config.success) config.success = (widget) => {};
|
||||||
if (!config.error) config.error = (widget, msg) => {};
|
if (!config.error) config.error = (widget, msg) => {};
|
||||||
if (!config.debug) config.debug = {
|
if (!config.debug) config.debug = {
|
||||||
@ -338,14 +338,14 @@
|
|||||||
points: false,
|
points: false,
|
||||||
hulls: false
|
hulls: false
|
||||||
}
|
}
|
||||||
if (!config.debug.bones) config.debug.bones = false;
|
if (typeof config.debug.bones === "undefined") config.debug.bones = false;
|
||||||
if (!config.debug.bounds) config.debug.bounds = false;
|
if (typeof config.debug.bounds === "undefined") config.debug.bounds = false;
|
||||||
if (!config.debug.clipping) config.debug.clipping = false;
|
if (typeof config.debug.clipping === "undefined") config.debug.clipping = false;
|
||||||
if (!config.debug.hulls) config.debug.hulls = false;
|
if (typeof config.debug.hulls === "undefined") config.debug.hulls = false;
|
||||||
if (!config.debug.paths) config.debug.paths = false;
|
if (typeof config.debug.paths === "undefined") config.debug.paths = false;
|
||||||
if (!config.debug.points) config.debug.points = false;
|
if (typeof config.debug.points === "undefined") config.debug.points = false;
|
||||||
if (!config.debug.regions) config.debug.regions = false;
|
if (typeof config.debug.regions === "undefined") config.debug.regions = false;
|
||||||
if (!config.debug.meshes) config.debug.meshes = false;
|
if (typeof config.debug.meshes === "undefined") config.debug.meshes = false;
|
||||||
|
|
||||||
if (config.animations && config.animation) {
|
if (config.animations && config.animation) {
|
||||||
if (config.animations.indexOf(config.animation) < 0) throw new Error("Default animation '" + config.animation + "' is not contained in the list of selectable animations " + escapeHtml(JSON.stringify(this.config.animations)) + ".");
|
if (config.animations.indexOf(config.animation) < 0) throw new Error("Default animation '" + config.animation + "' is not contained in the list of selectable animations " + escapeHtml(JSON.stringify(this.config.animations)) + ".");
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user