From 5389b41c674cbb42811bbaadc93551acfb6778f9 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Thu, 14 Oct 2021 00:42:36 +0200 Subject: [PATCH] Update CHANGELOG --- CHANGELOG.md | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 29672da9f..12872185e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,62 @@ +# 4.1 + +## C + +### SFML + +## C++ + +### Cocos2d-x + +### SFML + +### UE4 + +## C# ## + +### Unity + +* **Officially supported Unity versions are 2017.1-2021.1**. + +* **Breaking changes** + +* **Additions** + +* **Changes of default values** + +* **Deprecated** + +* **Restructuring (Non-Breaking)** + +### XNA/MonoGame + +## Java +* **Breaking change**: `AttachmentLoader#newRegionAttachment()` and `AttachmentLoader#newMeshAttachment()` take an additional `Sequence` parameter. +* **Breaking change**: `Slot#setAttachmentTime()` and `Slot#getAttachmentTime()` have been removed. +* **Breaking change**: `VertexAttachment#setDeformAttachment()` and `VertexAttachment#getDeformAttachment()` have been replaced with `VertexAttachment#setTimelineAttachment()` and `VertexAttachment#getTimelineAttachment()`. +* **Breaking change**: `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The called must ensure that the attachment's region is not `null`. +* **Breaking change**: `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument. +* **Addition**: full support for sequences. + + +### libGDX + +## Typescript/Javascript +* **Breaking change**: `AttachmentLoader#newRegionAttachment()` and `AttachmentLoader#newMeshAttachment()` take an additional `Sequence` parameter. +* **Breaking change**: `Slot#attachmentTime` and has been removed. +* **Breaking change**: `VertexAttachment#deformAttachment` has been replaced with `VertexAttachment#timelineAttachment`. +* **Breaking change**: `RegionAttachment#updateOffset()` has been renamed to `RegionAttachment#updateRegion()`. The called must ensure that the attachment's region is not `null`. +* **Breaking change**: `RegionAttachment#computeWorldVertices()` takes a `Slot` instead of a `Bone` as the first argument. +* **Addition**: full support for sequences. + +### WebGL backend + +### Canvas backend + +### Three.js backend + +### Player + # 4.0 ## AS3