[haxe] Use physicsTranslate in the example

This commit is contained in:
Davide Tantillo 2024-07-25 09:19:34 +02:00
parent 12f11cbbf9
commit 538c4ed58e

View File

@ -58,11 +58,11 @@ class CelestialCircusExample extends Scene {
skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
skeletonSprite.skeleton.updateWorldTransform(Physics.update);
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = 0.2;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight / 1.5;
skeletonSprite.state.setAnimationByName(0, "eyeblink-long", true);
addText("Drag Celeste to move her around");
@ -79,8 +79,12 @@ class CelestialCircusExample extends Scene {
if (skeletonTouch != null) {
if (skeletonTouch.phase == TouchPhase.MOVED) {
skeletonTouch.getMovement(this, movement);
skeletonSprite.skeleton.x += movement.x / skeletonSprite.scale;
skeletonSprite.skeleton.y += movement.y / skeletonSprite.scale;
skeletonSprite.x += movement.x;
skeletonSprite.y += movement.y;
skeletonSprite.skeleton.physicsTranslate(
movement.x / skeletonSprite.scale,
movement.y / skeletonSprite.scale,
);
}
} else {
var sceneTouch = e.getTouch(this);
@ -89,7 +93,7 @@ class CelestialCircusExample extends Scene {
}
}
}
}