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[haxe] Use physicsTranslate in the example
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@ -58,11 +58,11 @@ class CelestialCircusExample extends Scene {
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skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
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skeletonSprite.skeleton.updateWorldTransform(Physics.update);
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var bounds = skeletonSprite.skeleton.getBounds();
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skeletonSprite.scale = 0.2;
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skeletonSprite.x = Starling.current.stage.stageWidth / 2;
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skeletonSprite.y = Starling.current.stage.stageHeight / 1.5;
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skeletonSprite.state.setAnimationByName(0, "eyeblink-long", true);
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addText("Drag Celeste to move her around");
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@ -79,8 +79,12 @@ class CelestialCircusExample extends Scene {
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if (skeletonTouch != null) {
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if (skeletonTouch.phase == TouchPhase.MOVED) {
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skeletonTouch.getMovement(this, movement);
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skeletonSprite.skeleton.x += movement.x / skeletonSprite.scale;
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skeletonSprite.skeleton.y += movement.y / skeletonSprite.scale;
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skeletonSprite.x += movement.x;
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skeletonSprite.y += movement.y;
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skeletonSprite.skeleton.physicsTranslate(
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movement.x / skeletonSprite.scale,
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movement.y / skeletonSprite.scale,
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);
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}
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} else {
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var sceneTouch = e.getTouch(this);
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@ -89,7 +93,7 @@ class CelestialCircusExample extends Scene {
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}
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}
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}
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}
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