[haxe] Use physicsTranslate in the example

This commit is contained in:
Davide Tantillo 2024-07-25 09:19:34 +02:00
parent 12f11cbbf9
commit 538c4ed58e

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@ -79,8 +79,12 @@ class CelestialCircusExample extends Scene {
if (skeletonTouch != null) { if (skeletonTouch != null) {
if (skeletonTouch.phase == TouchPhase.MOVED) { if (skeletonTouch.phase == TouchPhase.MOVED) {
skeletonTouch.getMovement(this, movement); skeletonTouch.getMovement(this, movement);
skeletonSprite.skeleton.x += movement.x / skeletonSprite.scale; skeletonSprite.x += movement.x;
skeletonSprite.skeleton.y += movement.y / skeletonSprite.scale; skeletonSprite.y += movement.y;
skeletonSprite.skeleton.physicsTranslate(
movement.x / skeletonSprite.scale,
movement.y / skeletonSprite.scale,
);
} }
} else { } else {
var sceneTouch = e.getTouch(this); var sceneTouch = e.getTouch(this);