From 53ae86a0259bc3e31bdd399a4278b401af6fd5d2 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 4 Apr 2022 14:33:01 +0200 Subject: [PATCH] [unity] Example component compile error on 2017.2. Closes #2056. --- .../SkeletonRenderTexture/SkeletonRenderTexture.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs index 60aa570e7..1cbb6879f 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs @@ -31,8 +31,8 @@ #define HAS_FORCE_RENDER_OFF #endif -#if UNITY_2017_2_OR_NEWER -#define HAS_VECTOR_INT +#if UNITY_2018_2_OR_NEWER +#define HAS_GET_SHARED_MATERIALS #endif using System.Collections.Generic; @@ -51,7 +51,7 @@ namespace Spine.Unity.Examples { /// [RequireComponent(typeof(SkeletonRenderer))] public class SkeletonRenderTexture : MonoBehaviour { -#if HAS_VECTOR_INT +#if HAS_GET_SHARED_MATERIALS public Color color = Color.white; public Material quadMaterial; public Camera targetCamera;