From 5408cdd168ca6c5d302e188a4aa1fe225dd21704 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 13 Aug 2019 19:12:52 +0200 Subject: [PATCH] [unity] updated changelog by added LWRP shader of last commit. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 555202fed..a2dfc5940 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -240,6 +240,7 @@ The Project panel should now show an entry `Spine Lightweight RP Shaders` under `Packages`. If the directory is not yet listed, you will need to close and re-open Unity to have it display the directory and its contents. * **Usage:** The package provides two shaders specifically built for the lightweight render pipeline: + * `Lightweight Render Pipeline/Spine/Skeleton`, as a lightweight variant of the `Spine/Skeleton` shader, * `Lightweight Render Pipeline/Spine/Skeleton Lit`, as a lightweight variant of the `Spine/Skeleton Lit` shader and * `Lightweight Render Pipeline/Spine/Sprite`, as a lightweight variant of the `Spine/Sprite/Vertex Lit` and `Pixel Lit` shaders, which were not functioning in the lightweight render pipeline. The shaders can be assigned to materials as usual and will respect your settings of the assigned `LightweightRenderPipelineAsset` under `Project Settings - Graphics`. * **Restrictions** As all Spine shaders, the LWRP shaders **do not support `Premultiply alpha` (PMA) atlas textures in Linear color space**. Please export your atlas textures as `straight alpha` textures with disabled `Premultiply alpha` setting when using Linear color space. You can check the current color space via `Project Settings - Player - Other Settings - Color Space.`.