[ts] poc wegl overlay

This commit is contained in:
Davide Tantillo 2024-07-25 08:38:13 +02:00
parent 09ea76aa14
commit 544fd4d8cd

View File

@ -25,7 +25,8 @@
will-change: transform;
}
</style>
<script src="../dist/iife/spine-webgl.js"></script>
<!-- <script src="../dist/iife/spine-webgl.js"></script> -->
<script src="./spine-webgl.min.js"></script>
</head>
<body>
<canvas id="canvas" style="display: none;"></canvas>
@ -43,8 +44,8 @@
<div class="spacer"></div>
<div id="spineboy2" class="spine-div" style="width: 50%; margin-left: 50%;" div-spine>
<h2>Spine Box 2</h2>
<div id="spineboy2" class="spine-div" style="width: 50%; margin-left: 50%; touch-action:none" div-spine>
<h2>Spine Box 2 (drag me)</h2>
</div>
<div class="spacer"></div>
@ -63,10 +64,11 @@
</div>
<script>
let selectorToDiv;
class App {
constructor() {
const selectors = ['div-spine', 'div-raptor', 'div-celeste'];
this.selectorToDiv = selectors.reduce((acc, next) => {
selectorToDiv = selectors.reduce((acc, next) => {
const divs = document.querySelectorAll(`[${next}]`);
acc[next] = {
divs: [...document.querySelectorAll(`[${next}]`)].map(div => {
@ -77,9 +79,6 @@
};
return acc;
}, {})
let divs = Array.from(document.querySelectorAll('[div-spine]'));
let divRaptor = Array.from(document.querySelectorAll('[div-raptor]'))[0];
let scrolling = false;
}
loadAssets(canvas) {
@ -93,28 +92,36 @@
canvas.assetManager.loadTextureAtlas("assets/celestial-circus-pma.atlas");
}
prevScrollLeft = 0;
prevScrollTop = 0;
initialize(canvas) {
let assetManager = canvas.assetManager;
this.selectorToDiv['div-spine'].skeleton = initializeSkeleton(assetManager, "assets/spineboy-pma.atlas", "assets/spineboy-pro.skel", .5, "walk");
selectorToDiv['div-spine'].skeleton = initializeSkeleton(assetManager, "assets/spineboy-pma.atlas", "assets/spineboy-pro.skel", .5, "walk");
this.selectorToDiv['div-raptor'].skeleton = initializeSkeleton(assetManager, "assets/raptor-pma.atlas", "assets/raptor-pro.skel", .5, "walk");
selectorToDiv['div-raptor'].skeleton = initializeSkeleton(assetManager, "assets/raptor-pma.atlas", "assets/raptor-pro.skel", .5, "walk");
this.selectorToDiv['div-celeste'].skeleton = initializeSkeleton(assetManager, "assets/celestial-circus-pma.atlas", "assets/celestial-circus-pro.skel", .2, "swing");
selectorToDiv['div-celeste'].skeleton = initializeSkeleton(assetManager, "assets/celestial-circus-pma.atlas", "assets/celestial-circus-pro.skel", .2, "swing");
window.addEventListener('scroll', () => {
// console.log("canceling: " + canvas.reqAnimationFrameId);
// cancelAnimationFrame(canvas.reqAnimationFrameId);
// canvas.loop();
this.render(canvas, true)
// console.log(this.prevScrollTop, window.pageYOffset, this.prevScrollTop === window.pageYOffset);
// this.prevScrollTop = window.pageYOffset;
// this.render(canvas, true);
});
window.addEventListener('resize', () => {
canvas.renderer.resize(spine.ResizeMode.Expand);
});
const bodyObserver = new ResizeObserver(() => {
canvas.renderer.resize(spine.ResizeMode.Expand);
});
bodyObserver.observe(document.body);
canvas.renderer.resize(spine.ResizeMode.Expand);
}
update(canvas, delta) {
for (let { skeleton: { skeleton, state } } of Object.values(this.selectorToDiv)) {
for (let { skeleton: { skeleton, state } } of Object.values(selectorToDiv)) {
state.update(delta);
state.apply(skeleton);
skeleton.update(delta);
@ -133,19 +140,30 @@
renderer.camera.worldToScreen(vec3, canvas.htmlCanvas.clientWidth, canvas.htmlCanvas.clientHeight);
// loop over the skeleton/div comination
for (const { divs, skeleton } of Object.values(this.selectorToDiv)) {
for (const { divs, skeleton } of Object.values(selectorToDiv)) {
// loop over each div where to render the current skeleton
for (const { position, div } of divs) {
// let rect = position;
// const rect = div.getBoundingClientRect();
// rect.x *= window.devicePixelRatio;
// rect.y *= window.devicePixelRatio;
const { x, y } = div.getBoundingClientRect();
const scrollTop = window.pageYOffset || document.documentElement.scrollTop;
const scrollLeft = window.pageXOffset || document.documentElement.scrollLeft;
// TODO-WIP: experiment with caching div position to prevent the transform in the for loop
// Need to find a reliable way to get notified when div origin change position
let { x, y } = position;
if (x === undefined || y === undefined) {
const bounds = div.getBoundingClientRect();
x = bounds.x;
y = bounds.y;
} else {
const bounds = div.getBoundingClientRect();
x = bounds.x;
y = bounds.y;
}
const scrollTop = window.pageYOffset;
const scrollLeft = window.pageXOffset;
position.x = (x + scrollLeft) * window.devicePixelRatio;
position.y = (y + scrollTop) * window.devicePixelRatio;
const rect = { x: position.x, y: position.y };
@ -161,18 +179,19 @@
// if (position.x == rect.x && position.y == rect.y) {
// renderer.drawSkeleton(skeleton.skeleton, true);
// } else {
// renderer.drawSkeleton(skeleton.skeleton, true, -1, -1, (vertices, size, vertexSize) => {
// for (let i = 0; i < size; i+=vertexSize) {
// vertices[i] = vertices[i] + rect.x - vec3.x * window.devicePixelRatio;
// vertices[i+1] = vertices[i+1] - rect.y + vec3.y * window.devicePixelRatio;
// }
// });
renderer.drawSkeleton(skeleton.skeleton, true, -1, -1, (vertices, size, vertexSize) => {
for (let i = 0; i < size; i+=vertexSize) {
vertices[i] = vertices[i] + rect.x - vec3.x * window.devicePixelRatio;
vertices[i+1] = vertices[i+1] - rect.y + vec3.y * window.devicePixelRatio;
}
});
// position.x = rect.x;
// position.y = rect.y;
// }
skeleton.skeleton.x = ;
renderer.drawSkeleton(skeleton.skeleton, true);
// skeleton.skeleton.x = rect.x - vec3.x * window.devicePixelRatio,
// skeleton.skeleton.y = -rect.y + vec3.y * window.devicePixelRatio,
// renderer.drawSkeleton(skeleton.skeleton, true);
// show center
const root = skeleton.skeleton.getRootBone();
@ -186,36 +205,6 @@
{ r: 1, g: 0, b: 0, a: 1 }
);
// if (position.x == rect.x && position.y == rect.y) {
// renderer.circle(
// true,
// position.x - vec3.x * window.devicePixelRatio,
// -position.y + vec3.y * window.devicePixelRatio,
// 20,
// { r: 1, g: 0, b: 0, a: .5 }
// );
// } else {
// renderer.circle(
// true,
// rect.x - vec3.x * window.devicePixelRatio,
// -rect.y + vec3.y * window.devicePixelRatio,
// 20,
// { r: 1, g: 0, b: 0, a: .5 }
// );
// position.x = rect.x;
// position.y = rect.y;
// }
// }
}
}
@ -238,7 +227,7 @@
htmlCanvas.style["pointer-events"] = 'none';
}
new spine.SpineCanvas(htmlCanvas, {
const app = new spine.SpineCanvas(htmlCanvas, {
app: new App()
})
@ -293,24 +282,28 @@
const div = document.createElement('div');
div.style.width = Math.floor(Math.random() * 200 + 100) + 'px';
div.style.height = Math.floor(Math.random() * 100 + 50) + 'px';
div.style.backgroundColor = getRandomColor();
div.style.margin = '10px';
div.textContent = 'New Div ' + (document.getElementsByTagName('div').length + 1);
div.style.touchAction = 'none';
div.className = 'spine-div';
const divType = getRandomSpineDiv();
div.setAttribute(divType, '');
div.innerText = "Drag me";
console.log(app)
selectorToDiv[divType].divs.push({ div, position: {} });
makeDraggable(div);
document.body.appendChild(div);
}
function getRandomColor() {
const letters = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
function getRandomSpineDiv() {
const divs = ['div-spine', 'div-raptor', 'div-celeste'];
return divs[Math.floor(Math.random() * 3)];
}
// Add a button to trigger new div creation
const addDivButton = document.createElement('button');
addDivButton.textContent = 'Add New Div';
addDivButton.textContent = 'Add New Div at the bottome of the page';
addDivButton.style.position = 'fixed';
addDivButton.style.top = '10px';
addDivButton.style.left = '10px';
@ -341,16 +334,26 @@
let startX, startY;
let originalX, originalY;
element.addEventListener('mousedown', startDragging);
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', stopDragging);
element.addEventListener('pointerdown', startDragging);
element.addEventListener('pointermove', drag);
element.addEventListener('pointerup', stopDragging);
function startDragging(e) {
isDragging = true;
startX = e.clientX;
startY = e.clientY;
originalX = element.offsetLeft;
originalY = element.offsetTop;
const translate = element.style.transform;
if (translate !== '') {
// Extract the translate values from the transform string
const translateValues = translate.match(/translate\(([^)]+)\)/)[1].split(', ');
originalX = parseFloat(translateValues[0]);
originalY = parseFloat(translateValues[1]);
} else {
// If there is no transform, return 0,0
originalX = 0;
originalY = 0;
}
// Prevent text selection during drag
e.preventDefault();
@ -362,14 +365,13 @@
const deltaX = e.clientX - startX;
const deltaY = e.clientY - startY;
// element.style.left = originalX + deltaX + 'px';
// element.style.top = originalY + deltaY + 'px';
console.log(deltaX)
element.style.transform = `translate(${deltaX}px, ${deltaY}px)`;
element.style.transform = `translate(${originalX + deltaX}px, ${originalY + deltaY}px)`;
e.preventDefault();
}
function stopDragging() {
function stopDragging(e) {
isDragging = false;
e.preventDefault();
}
}
const draggableDiv = document.getElementById('spineboy2');