mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[ts] poc wegl overlay
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parent
09ea76aa14
commit
544fd4d8cd
@ -25,7 +25,8 @@
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will-change: transform;
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}
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</style>
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<script src="../dist/iife/spine-webgl.js"></script>
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<!-- <script src="../dist/iife/spine-webgl.js"></script> -->
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<script src="./spine-webgl.min.js"></script>
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</head>
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<body>
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<canvas id="canvas" style="display: none;"></canvas>
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@ -43,8 +44,8 @@
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<div class="spacer"></div>
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<div id="spineboy2" class="spine-div" style="width: 50%; margin-left: 50%;" div-spine>
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<h2>Spine Box 2</h2>
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<div id="spineboy2" class="spine-div" style="width: 50%; margin-left: 50%; touch-action:none" div-spine>
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<h2>Spine Box 2 (drag me)</h2>
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</div>
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<div class="spacer"></div>
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@ -63,10 +64,11 @@
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</div>
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<script>
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let selectorToDiv;
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class App {
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constructor() {
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const selectors = ['div-spine', 'div-raptor', 'div-celeste'];
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this.selectorToDiv = selectors.reduce((acc, next) => {
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selectorToDiv = selectors.reduce((acc, next) => {
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const divs = document.querySelectorAll(`[${next}]`);
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acc[next] = {
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divs: [...document.querySelectorAll(`[${next}]`)].map(div => {
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@ -77,9 +79,6 @@
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};
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return acc;
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}, {})
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let divs = Array.from(document.querySelectorAll('[div-spine]'));
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let divRaptor = Array.from(document.querySelectorAll('[div-raptor]'))[0];
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let scrolling = false;
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}
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loadAssets(canvas) {
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@ -93,28 +92,36 @@
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canvas.assetManager.loadTextureAtlas("assets/celestial-circus-pma.atlas");
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}
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prevScrollLeft = 0;
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prevScrollTop = 0;
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initialize(canvas) {
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let assetManager = canvas.assetManager;
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this.selectorToDiv['div-spine'].skeleton = initializeSkeleton(assetManager, "assets/spineboy-pma.atlas", "assets/spineboy-pro.skel", .5, "walk");
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selectorToDiv['div-spine'].skeleton = initializeSkeleton(assetManager, "assets/spineboy-pma.atlas", "assets/spineboy-pro.skel", .5, "walk");
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this.selectorToDiv['div-raptor'].skeleton = initializeSkeleton(assetManager, "assets/raptor-pma.atlas", "assets/raptor-pro.skel", .5, "walk");
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selectorToDiv['div-raptor'].skeleton = initializeSkeleton(assetManager, "assets/raptor-pma.atlas", "assets/raptor-pro.skel", .5, "walk");
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this.selectorToDiv['div-celeste'].skeleton = initializeSkeleton(assetManager, "assets/celestial-circus-pma.atlas", "assets/celestial-circus-pro.skel", .2, "swing");
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selectorToDiv['div-celeste'].skeleton = initializeSkeleton(assetManager, "assets/celestial-circus-pma.atlas", "assets/celestial-circus-pro.skel", .2, "swing");
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window.addEventListener('scroll', () => {
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// console.log("canceling: " + canvas.reqAnimationFrameId);
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// cancelAnimationFrame(canvas.reqAnimationFrameId);
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// canvas.loop();
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this.render(canvas, true)
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// console.log(this.prevScrollTop, window.pageYOffset, this.prevScrollTop === window.pageYOffset);
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// this.prevScrollTop = window.pageYOffset;
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// this.render(canvas, true);
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});
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window.addEventListener('resize', () => {
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canvas.renderer.resize(spine.ResizeMode.Expand);
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});
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const bodyObserver = new ResizeObserver(() => {
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canvas.renderer.resize(spine.ResizeMode.Expand);
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});
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bodyObserver.observe(document.body);
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canvas.renderer.resize(spine.ResizeMode.Expand);
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}
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update(canvas, delta) {
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for (let { skeleton: { skeleton, state } } of Object.values(this.selectorToDiv)) {
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for (let { skeleton: { skeleton, state } } of Object.values(selectorToDiv)) {
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state.update(delta);
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state.apply(skeleton);
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skeleton.update(delta);
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@ -133,19 +140,30 @@
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renderer.camera.worldToScreen(vec3, canvas.htmlCanvas.clientWidth, canvas.htmlCanvas.clientHeight);
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// loop over the skeleton/div comination
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for (const { divs, skeleton } of Object.values(this.selectorToDiv)) {
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for (const { divs, skeleton } of Object.values(selectorToDiv)) {
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// loop over each div where to render the current skeleton
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for (const { position, div } of divs) {
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// let rect = position;
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// const rect = div.getBoundingClientRect();
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// rect.x *= window.devicePixelRatio;
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// rect.y *= window.devicePixelRatio;
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const { x, y } = div.getBoundingClientRect();
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const scrollTop = window.pageYOffset || document.documentElement.scrollTop;
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const scrollLeft = window.pageXOffset || document.documentElement.scrollLeft;
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// TODO-WIP: experiment with caching div position to prevent the transform in the for loop
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// Need to find a reliable way to get notified when div origin change position
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let { x, y } = position;
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if (x === undefined || y === undefined) {
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const bounds = div.getBoundingClientRect();
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x = bounds.x;
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y = bounds.y;
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} else {
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const bounds = div.getBoundingClientRect();
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x = bounds.x;
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y = bounds.y;
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}
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const scrollTop = window.pageYOffset;
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const scrollLeft = window.pageXOffset;
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position.x = (x + scrollLeft) * window.devicePixelRatio;
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position.y = (y + scrollTop) * window.devicePixelRatio;
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const rect = { x: position.x, y: position.y };
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@ -161,18 +179,19 @@
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// if (position.x == rect.x && position.y == rect.y) {
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// renderer.drawSkeleton(skeleton.skeleton, true);
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// } else {
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// renderer.drawSkeleton(skeleton.skeleton, true, -1, -1, (vertices, size, vertexSize) => {
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// for (let i = 0; i < size; i+=vertexSize) {
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// vertices[i] = vertices[i] + rect.x - vec3.x * window.devicePixelRatio;
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// vertices[i+1] = vertices[i+1] - rect.y + vec3.y * window.devicePixelRatio;
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// }
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// });
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renderer.drawSkeleton(skeleton.skeleton, true, -1, -1, (vertices, size, vertexSize) => {
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for (let i = 0; i < size; i+=vertexSize) {
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vertices[i] = vertices[i] + rect.x - vec3.x * window.devicePixelRatio;
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vertices[i+1] = vertices[i+1] - rect.y + vec3.y * window.devicePixelRatio;
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}
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});
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// position.x = rect.x;
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// position.y = rect.y;
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// }
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skeleton.skeleton.x = ;
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renderer.drawSkeleton(skeleton.skeleton, true);
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// skeleton.skeleton.x = rect.x - vec3.x * window.devicePixelRatio,
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// skeleton.skeleton.y = -rect.y + vec3.y * window.devicePixelRatio,
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// renderer.drawSkeleton(skeleton.skeleton, true);
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// show center
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const root = skeleton.skeleton.getRootBone();
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@ -186,36 +205,6 @@
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{ r: 1, g: 0, b: 0, a: 1 }
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);
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// if (position.x == rect.x && position.y == rect.y) {
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// renderer.circle(
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// true,
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// position.x - vec3.x * window.devicePixelRatio,
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// -position.y + vec3.y * window.devicePixelRatio,
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// 20,
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// { r: 1, g: 0, b: 0, a: .5 }
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// );
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// } else {
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// renderer.circle(
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// true,
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// rect.x - vec3.x * window.devicePixelRatio,
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// -rect.y + vec3.y * window.devicePixelRatio,
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// 20,
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// { r: 1, g: 0, b: 0, a: .5 }
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// );
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// position.x = rect.x;
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// position.y = rect.y;
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// }
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// }
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}
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}
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@ -238,7 +227,7 @@
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htmlCanvas.style["pointer-events"] = 'none';
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}
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new spine.SpineCanvas(htmlCanvas, {
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const app = new spine.SpineCanvas(htmlCanvas, {
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app: new App()
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})
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@ -293,24 +282,28 @@
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const div = document.createElement('div');
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div.style.width = Math.floor(Math.random() * 200 + 100) + 'px';
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div.style.height = Math.floor(Math.random() * 100 + 50) + 'px';
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div.style.backgroundColor = getRandomColor();
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div.style.margin = '10px';
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div.textContent = 'New Div ' + (document.getElementsByTagName('div').length + 1);
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div.style.touchAction = 'none';
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div.className = 'spine-div';
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const divType = getRandomSpineDiv();
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div.setAttribute(divType, '');
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div.innerText = "Drag me";
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console.log(app)
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selectorToDiv[divType].divs.push({ div, position: {} });
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makeDraggable(div);
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document.body.appendChild(div);
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}
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function getRandomColor() {
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const letters = '0123456789ABCDEF';
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let color = '#';
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for (let i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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function getRandomSpineDiv() {
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const divs = ['div-spine', 'div-raptor', 'div-celeste'];
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return divs[Math.floor(Math.random() * 3)];
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}
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// Add a button to trigger new div creation
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const addDivButton = document.createElement('button');
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addDivButton.textContent = 'Add New Div';
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addDivButton.textContent = 'Add New Div at the bottome of the page';
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addDivButton.style.position = 'fixed';
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addDivButton.style.top = '10px';
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addDivButton.style.left = '10px';
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@ -341,16 +334,26 @@
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let startX, startY;
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let originalX, originalY;
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element.addEventListener('mousedown', startDragging);
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document.addEventListener('mousemove', drag);
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document.addEventListener('mouseup', stopDragging);
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element.addEventListener('pointerdown', startDragging);
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element.addEventListener('pointermove', drag);
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element.addEventListener('pointerup', stopDragging);
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function startDragging(e) {
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isDragging = true;
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startX = e.clientX;
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startY = e.clientY;
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originalX = element.offsetLeft;
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originalY = element.offsetTop;
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const translate = element.style.transform;
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if (translate !== '') {
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// Extract the translate values from the transform string
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const translateValues = translate.match(/translate\(([^)]+)\)/)[1].split(', ');
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originalX = parseFloat(translateValues[0]);
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originalY = parseFloat(translateValues[1]);
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} else {
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// If there is no transform, return 0,0
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originalX = 0;
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originalY = 0;
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}
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// Prevent text selection during drag
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e.preventDefault();
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@ -362,14 +365,13 @@
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const deltaX = e.clientX - startX;
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const deltaY = e.clientY - startY;
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// element.style.left = originalX + deltaX + 'px';
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// element.style.top = originalY + deltaY + 'px';
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console.log(deltaX)
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element.style.transform = `translate(${deltaX}px, ${deltaY}px)`;
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element.style.transform = `translate(${originalX + deltaX}px, ${originalY + deltaY}px)`;
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e.preventDefault();
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}
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function stopDragging() {
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function stopDragging(e) {
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isDragging = false;
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e.preventDefault();
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}
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}
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const draggableDiv = document.getElementById('spineboy2');
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