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Fix double premultiplication.
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@ -79,12 +79,10 @@ abstract class C3SkeletonRenderer<
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const color = colors[i];
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const colorDst = i * 4;
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const alpha = (color >>> 24) * inv255;
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const inv255Alpha = alpha * inv255;
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c3colors[colorDst] = (color >>> 16 & 0xFF) * inv255Alpha;
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c3colors[colorDst + 1] = (color >>> 8 & 0xFF) * inv255Alpha;
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c3colors[colorDst + 2] = (color & 0xFF) * inv255Alpha;
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c3colors[colorDst + 3] = alpha;
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c3colors[colorDst] = (color >>> 16 & 0xFF) * inv255;
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c3colors[colorDst + 1] = (color >>> 8 & 0xFF) * inv255;
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c3colors[colorDst + 2] = (color & 0xFF) * inv255;
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c3colors[colorDst + 3] = (color >>> 24) * inv255;
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}
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this.renderSkeleton(
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