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Update commented out code to test for memory leaks.
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@ -49,7 +49,7 @@ bool ExampleLayer::init () {
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void ExampleLayer::update (float deltaTime) {
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// Test releasing memory.
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// if (entry->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
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// CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
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}
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void ExampleLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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