[unity] Fix editor Drag-and-Drop tooltip.

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John 2017-11-14 04:37:56 +08:00 committed by GitHub
parent adb11a221a
commit 54c20904fd
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@ -80,6 +80,7 @@ namespace Spine.Unity.Editor {
public static Texture2D skeletonUtility;
public static Texture2D hingeChain;
public static Texture2D subMeshRenderer;
public static Texture2D skeletonDataAssetIcon;
public static Texture2D info;
@ -126,6 +127,7 @@ namespace Spine.Unity.Editor {
hingeChain = LoadIcon("icon-hingeChain.png");
subMeshRenderer = LoadIcon("icon-subMeshRenderer.png");
skeletonDataAssetIcon = LoadIcon("SkeletonDataAsset Icon.png");
info = EditorGUIUtility.FindTexture("console.infoicon.sml");
unity = EditorGUIUtility.FindTexture("SceneAsset Icon");
@ -342,7 +344,7 @@ namespace Spine.Unity.Editor {
static void SceneViewDragAndDrop (SceneView sceneview) {
var current = UnityEngine.Event.current;
var references = DragAndDrop.objectReferences;
if (current.type == EventType.Repaint || current.type == EventType.Layout) return;
if (current.type == EventType.Layout) return;
// Allow drag and drop of one SkeletonDataAsset.
if (references.Length == 1) {
@ -360,7 +362,7 @@ namespace Spine.Unity.Editor {
} else {
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
Handles.BeginGUI();
GUI.Label(new Rect(mousePos + new Vector2(20f, 20f), new Vector2(400f, 20f)), new GUIContent(string.Format("Create Spine GameObject ({0})", skeletonDataAsset.skeletonJSON.name), SpineEditorUtilities.Icons.spine));
GUI.Label(new Rect(mousePos + new Vector2(20f, 20f), new Vector2(400f, 20f)), new GUIContent(string.Format("Create Spine GameObject ({0})", skeletonDataAsset.skeletonJSON.name), SpineEditorUtilities.Icons.skeletonDataAssetIcon));
Handles.EndGUI();
if (current.type == EventType.DragPerform) {