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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fix editor Drag-and-Drop tooltip.
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@ -80,6 +80,7 @@ namespace Spine.Unity.Editor {
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public static Texture2D skeletonUtility;
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public static Texture2D hingeChain;
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public static Texture2D subMeshRenderer;
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public static Texture2D skeletonDataAssetIcon;
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public static Texture2D info;
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@ -126,6 +127,7 @@ namespace Spine.Unity.Editor {
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hingeChain = LoadIcon("icon-hingeChain.png");
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subMeshRenderer = LoadIcon("icon-subMeshRenderer.png");
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skeletonDataAssetIcon = LoadIcon("SkeletonDataAsset Icon.png");
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info = EditorGUIUtility.FindTexture("console.infoicon.sml");
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unity = EditorGUIUtility.FindTexture("SceneAsset Icon");
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@ -342,7 +344,7 @@ namespace Spine.Unity.Editor {
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static void SceneViewDragAndDrop (SceneView sceneview) {
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var current = UnityEngine.Event.current;
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var references = DragAndDrop.objectReferences;
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if (current.type == EventType.Repaint || current.type == EventType.Layout) return;
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if (current.type == EventType.Layout) return;
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// Allow drag and drop of one SkeletonDataAsset.
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if (references.Length == 1) {
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@ -360,7 +362,7 @@ namespace Spine.Unity.Editor {
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} else {
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DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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Handles.BeginGUI();
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GUI.Label(new Rect(mousePos + new Vector2(20f, 20f), new Vector2(400f, 20f)), new GUIContent(string.Format("Create Spine GameObject ({0})", skeletonDataAsset.skeletonJSON.name), SpineEditorUtilities.Icons.spine));
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GUI.Label(new Rect(mousePos + new Vector2(20f, 20f), new Vector2(400f, 20f)), new GUIContent(string.Format("Create Spine GameObject ({0})", skeletonDataAsset.skeletonJSON.name), SpineEditorUtilities.Icons.skeletonDataAssetIcon));
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Handles.EndGUI();
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if (current.type == EventType.DragPerform) {
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