[libgdx] Minor javadoc update.

This commit is contained in:
NathanSweet 2018-12-03 18:06:07 +01:00
parent 7a803f8b1b
commit 54dd3825f7

View File

@ -997,7 +997,7 @@ public class AnimationState {
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
* <code>eventThreshold</code>, event timelines are applied while this animation is being mixed out. Defaults to 0, so event * <code>eventThreshold</code>, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
* timelines are not applied for an animation being mixed out. */ * timelines are not applied while this animation is being mixed out. */
public float getEventThreshold () { public float getEventThreshold () {
return eventThreshold; return eventThreshold;
} }
@ -1008,7 +1008,7 @@ public class AnimationState {
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
* <code>attachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults to * <code>attachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults to
* 0, so attachment timelines are not applied for an animation being mixed out. */ * 0, so attachment timelines are not applied while this animation is being mixed out. */
public float getAttachmentThreshold () { public float getAttachmentThreshold () {
return attachmentThreshold; return attachmentThreshold;
} }
@ -1019,7 +1019,7 @@ public class AnimationState {
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
* <code>drawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to 0, * <code>drawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
* so draw order timelines are not applied for an animation being mixed out. */ * so draw order timelines are not applied while this animation is being mixed out. */
public float getDrawOrderThreshold () { public float getDrawOrderThreshold () {
return drawOrderThreshold; return drawOrderThreshold;
} }