Fixed up Windows stuff.

This commit is contained in:
NathanSweet 2013-03-25 19:46:46 +01:00
parent ba0227364d
commit 554b6592b6
4 changed files with 10 additions and 8 deletions

View File

@ -20,8 +20,8 @@ bool ExampleScene::init() {
Atlas *atlas = new Atlas("spineboy.txt");
SkeletonJson json(atlas);
json.scale = 0.5;
SkeletonData *skeletonData = json.readSkeletonData("../data/spineboy-skeleton.json");
Animation *animation = json.readAnimation("../data/spineboy-walk.json", skeletonData);
SkeletonData *skeletonData = json.readSkeletonData("spineboy-skeleton.json");
Animation *animation = json.readAnimation("spineboy-walk.json", skeletonData);
CCSkeleton* skeletonNode = new CCSkeleton(skeletonData);
skeletonNode->state->setAnimation(animation, true);

View File

@ -17,7 +17,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("ExampleSpine");
eglView->setFrameSize(480, 320);
// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
// So we need to invoke 'setFrameZoomFactor' (only valid on desktop(win32, mac, linux)) to make the window smaller.
// eglView->setFrameZoomFactor(0.4f);
return CCApplication::sharedApplication()->run();
}

View File

@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2dx\proj.win32\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-cocos2dx", "spine-cocos2dx.vcxproj", "{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -13,10 +15,10 @@ Global
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.ActiveCfg = Debug|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.Build.0 = Release|Win32
{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Debug|Win32.ActiveCfg = Debug|Win32
{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Debug|Win32.Build.0 = Debug|Win32
{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Release|Win32.ActiveCfg = Release|Win32
{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -66,7 +66,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\Classes;$(ProjectDir)..\..\include;$(ProjectDir)..\..\..\spine-cpp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\Classes;$(ProjectDir)..\..\include;$(ProjectDir)..\..\..\spine-cpp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>