diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs
index e88e1fc0b..8d3863edf 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs
@@ -319,6 +319,10 @@ namespace Spine.Unity.AttachmentTools {
/// When additionalTexturePropertyIDsToCopy is non-null,
/// this array will be filled with the resulting repacked texture for every property,
/// just as the main repacked texture is assigned to outputTexture.
+ /// When additionalTexturePropertyIDsToCopy is non-null,
+ /// this array will be used as TextureFormat at the Texture at the respective property.
+ /// When additionalTextureFormats is null or when its array size is smaller,
+ /// textureFormat is used where there exists no corresponding array item.
public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
bool useOriginalNonrenderables = true, bool clearCache = false,