[cocos2d-objc] Ported to 3.6, no two color batching yet

This commit is contained in:
badlogic 2017-01-30 17:30:01 +01:00
parent 6d948697cf
commit 5565f00135
2 changed files with 34 additions and 25 deletions

View File

@ -73,6 +73,8 @@
76F5BDA71D2BDE1C005917E5 /* tank.png in Resources */ = {isa = PBXBuildFile; fileRef = 76F5BDA11D2BDE1C005917E5 /* tank.png */; };
76F5BDAA1D2BDE67005917E5 /* RaptorExample.m in Sources */ = {isa = PBXBuildFile; fileRef = 76F5BDA91D2BDE67005917E5 /* RaptorExample.m */; };
76F5BDAD1D2BDFA2005917E5 /* TankExample.m in Sources */ = {isa = PBXBuildFile; fileRef = 76F5BDAC1D2BDFA2005917E5 /* TankExample.m */; };
76FAC1961E3FA15E001CCC8C /* Color.c in Sources */ = {isa = PBXBuildFile; fileRef = 76FAC1941E3FA15E001CCC8C /* Color.c */; };
76FAC1971E3FA15E001CCC8C /* PointAttachment.c in Sources */ = {isa = PBXBuildFile; fileRef = 76FAC1951E3FA15E001CCC8C /* PointAttachment.c */; };
83F1A0EF1986955A001F6B44 /* GLKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 83F1A0EE1986955A001F6B44 /* GLKit.framework */; };
9A5D2499170A94DA0030D4DD /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D2498170A94DA0030D4DD /* QuartzCore.framework */; };
9A5D249B170A94DA0030D4DD /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9A5D249A170A94DA0030D4DD /* OpenGLES.framework */; };
@ -201,6 +203,8 @@
76F5BDA91D2BDE67005917E5 /* RaptorExample.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = RaptorExample.m; path = example/RaptorExample.m; sourceTree = "<group>"; };
76F5BDAB1D2BDFA2005917E5 /* TankExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = TankExample.h; path = example/TankExample.h; sourceTree = "<group>"; };
76F5BDAC1D2BDFA2005917E5 /* TankExample.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = TankExample.m; path = example/TankExample.m; sourceTree = "<group>"; };
76FAC1941E3FA15E001CCC8C /* Color.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = Color.c; path = "../spine-c/spine-c/src/spine/Color.c"; sourceTree = "<group>"; };
76FAC1951E3FA15E001CCC8C /* PointAttachment.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = PointAttachment.c; path = "../spine-c/spine-c/src/spine/PointAttachment.c"; sourceTree = "<group>"; };
83F1A0EE1986955A001F6B44 /* GLKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GLKit.framework; path = System/Library/Frameworks/GLKit.framework; sourceTree = SDKROOT; };
9A5D2495170A94DA0030D4DD /* SpineExample.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = SpineExample.app; sourceTree = BUILT_PRODUCTS_DIR; };
9A5D2498170A94DA0030D4DD /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = System/Library/Frameworks/QuartzCore.framework; sourceTree = SDKROOT; };
@ -273,6 +277,8 @@
43C32822170B0BC2004A9460 /* spine-c */ = {
isa = PBXGroup;
children = (
76FAC1941E3FA15E001CCC8C /* Color.c */,
76FAC1951E3FA15E001CCC8C /* PointAttachment.c */,
76F28CF41DEC810200CDE54D /* Animation.c */,
76F28CF51DEC810300CDE54D /* AnimationState.c */,
76F28CF61DEC810300CDE54D /* AnimationStateData.c */,
@ -558,8 +564,10 @@
76F28D311DEC810300CDE54D /* Slot.c in Sources */,
43C32A06170B0F93004A9460 /* main.m in Sources */,
76F28D351DEC810300CDE54D /* VertexAttachment.c in Sources */,
76FAC1961E3FA15E001CCC8C /* Color.c in Sources */,
76F28D331DEC810300CDE54D /* TransformConstraint.c in Sources */,
43C32A09170B10FF004A9460 /* AppDelegate.m in Sources */,
76FAC1971E3FA15E001CCC8C /* PointAttachment.c in Sources */,
43F7FF881927F94800CA4038 /* SkeletonAnimation.m in Sources */,
76F28D271DEC810300CDE54D /* PathAttachment.c in Sources */,
76F28D2B1DEC810300CDE54D /* Skeleton.c in Sources */,

View File

@ -148,10 +148,10 @@ static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
-(void)draw:(CCRenderer *)renderer transform:(const GLKMatrix4 *)transform {
CCColor* nodeColor = self.color;
_skeleton->r = nodeColor.red;
_skeleton->g = nodeColor.green;
_skeleton->b = nodeColor.blue;
_skeleton->a = self.displayedOpacity;
_skeleton->color.r = nodeColor.red;
_skeleton->color.g = nodeColor.green;
_skeleton->color.b = nodeColor.blue;
_skeleton->color.a = self.displayedOpacity;
int blendMode = -1;
const float* uvs = 0;
@ -166,30 +166,30 @@ static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
switch (slot->attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
texture = [self getTextureForRegion:attachment];
uvs = attachment->uvs;
verticesCount = 8;
triangles = quadTriangles;
trianglesCount = 6;
r = attachment->r;
g = attachment->g;
b = attachment->b;
a = attachment->a;
r = attachment->color.r;
g = attachment->color.g;
b = attachment->color.b;
a = attachment->color.a;
break;
}
case SP_ATTACHMENT_MESH: {
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
spMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, _worldVertices, 0, 2);
texture = [self getTextureForMesh:attachment];
uvs = attachment->uvs;
verticesCount = attachment->super.worldVerticesLength;
triangles = attachment->triangles;
trianglesCount = attachment->trianglesCount;
r = attachment->r;
g = attachment->g;
b = attachment->b;
a = attachment->a;
r = attachment->color.r;
g = attachment->color.g;
b = attachment->color.b;
a = attachment->color.a;
break;
}
default: ;
@ -212,15 +212,15 @@ static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
}
}
if (_premultipliedAlpha) {
a *= _skeleton->a * slot->a;
r *= _skeleton->r * slot->r * a;
g *= _skeleton->g * slot->g * a;
b *= _skeleton->b * slot->b * a;
a *= _skeleton->color.a * slot->color.a;
r *= _skeleton->color.r * slot->color.r * a;
g *= _skeleton->color.g * slot->color.g * a;
b *= _skeleton->color.b * slot->color.b * a;
} else {
a *= _skeleton->a * slot->a;
r *= _skeleton->r * slot->r;
g *= _skeleton->g * slot->g;
b *= _skeleton->b * slot->b;
a *= _skeleton->color.a * slot->color.a;
r *= _skeleton->color.r * slot->color.r;
g *= _skeleton->color.g * slot->color.g;
b *= _skeleton->color.b * slot->color.b;
}
self.texture = texture;
CGSize size = texture.contentSize;
@ -249,7 +249,7 @@ static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
points[0] = ccp(_worldVertices[0], _worldVertices[1]);
points[1] = ccp(_worldVertices[2], _worldVertices[3]);
points[2] = ccp(_worldVertices[4], _worldVertices[5]);
@ -292,11 +292,12 @@ static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
int verticesCount;
if (slot->attachment->type == SP_ATTACHMENT_REGION) {
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
verticesCount = 8;
} else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
spMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, _worldVertices, 0, 2);
verticesCount = mesh->super.worldVerticesLength;
} else
continue;