From 5570e2b5d0413a8509a1de046b3dff4754316ed9 Mon Sep 17 00:00:00 2001 From: John Date: Sat, 12 Mar 2016 14:50:39 +0800 Subject: [PATCH] Fixed backwards slider-validated values. --- .../Assets/spine-unity/Editor/SkeletonRendererInspector.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs index f2e46c9bd..26776b9ba 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs @@ -139,8 +139,8 @@ public class SkeletonRendererInspector : Editor { new GUIContent("Immutable Triangles", "Enable to optimize rendering for skeletons that never change attachment visbility")); EditorGUILayout.Space(); - const float MinZSpacing = 0f; - const float MaxZSpacing = 0.1f; + const float MinZSpacing = -0.1f; + const float MaxZSpacing = 0f; EditorGUILayout.Slider(zSpacing, MinZSpacing, MaxZSpacing); EditorGUILayout.PropertyField(normals);