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https://github.com/EsotericSoftware/spine-runtimes.git
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* [Lua] Adding Spine atlas parser
* [Corona] Adding ability to load atlas files * [Corona] Added example of using atlas # Documentation: ## Lua runtime: `spine.Atlas.parse` `Atlas.lua` introduces `spine.Atlas.parse(atlasPath, baseDir)` funciton. This function can be use across Lua runtimes to implement their their own image sheet bindings. It will return Array of `Page`s or `nil` if error. ### `Page` properties: * `name` - filename of the page (`"raptor.png"`) * `size` - dimmensions of original image (`[1022,1022]`) * `format` - texture format (`"RGBA8888"`) * `filter` - filter for texture scalin up and down (`["Linear","Linear"]`) * `wrap` - wrap modes (`"none"`) * `regions` - Array of `Region`s on this page ### `Region` properties: * `name` - region name (`"torso"`) * `rotate` - is image rotated in texture (`true`) * `xy` - image frame position on texture (`[610,647]`) * `size` - image frame size on texture (`[54,91]`) * `splits` - (optional) * `pad` - (optional) * `orig` - original image size (`[54,91]`) * `offset` - offset if image was trimmed (`[0,0]`) * `index` - `-1` ## Corona runtime: `spine.GetAtlasSprites` `spine.lua` introduces `spine.GetAtlasSprites(atlasName, baseDir)`, which returns `Sprites` table. This funciton would parse atlas, locate atlas textures, load them to Corona's image sheets and create convinience bindings and functions. User can use convenience functions, or write own wrappers. ### `Sprites` table #### Convenience functions: * `ATLAS_HELPER_createImage` - can be assigned to `skeleton.createImage` * `ATLAS_HELPER_createMesh` - can be assigned to `skeleton.createMesh` * `ATLAS_HELPER_setupSkeleton` - use this on skeleton to assing both creation functions (`sprites.setupSkeleton(skeleton)`) ### Region name bindings: All other elements of `Sprites` table would contain binding `sprites["region_name"] = sheetReference`, where each `sheetReference` contains following elements: * `frame` - number of frame in image sheet (`42`) * `region` - reference to `Region` table * `page` - reference to `Page` table. `Page` table would also get new property - `sheet`, reference to Corona's image sheet where sprites can be accessed. As result, to create image for `attachment` code would look something like `display.newImage( sprites[attachment.name].page.sheet, sprites[attachment.name].frame )`. For more rubust example see `ATLAS_HELPER_createImage` in `spine-corona/spine.lua`. # Known Issues: * Corona would not work with padded/cropped atlases. * Possible (but unprobable) name collision with region names and `ATLAS_HELPER_*` functions.
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194
spine-corona/examples/spineboy-atlas/spineboy.atlas
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194
spine-corona/examples/spineboy-atlas/spineboy.atlas
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spineboy.png
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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eye_indifferent
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rotate: true
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xy: 389, 5
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size: 56, 53
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orig: 56, 53
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offset: 0, 0
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index: -1
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eye_surprised
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rotate: false
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xy: 580, 34
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size: 56, 53
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orig: 56, 53
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offset: 0, 0
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index: -1
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front_bracer
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rotate: false
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xy: 732, 85
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size: 35, 48
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orig: 35, 48
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offset: 0, 0
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index: -1
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front_fist_closed
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rotate: false
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xy: 556, 91
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size: 45, 49
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orig: 45, 49
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offset: 0, 0
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index: -1
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front_fist_open
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rotate: false
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xy: 668, 32
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size: 52, 52
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orig: 52, 52
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offset: 0, 0
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index: -1
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front_foot
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rotate: false
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xy: 924, 201
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size: 76, 41
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orig: 76, 41
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offset: 0, 0
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index: -1
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front_foot_bend1
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rotate: false
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xy: 845, 200
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size: 77, 42
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orig: 77, 42
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offset: 0, 0
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index: -1
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front_foot_bend2
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rotate: false
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xy: 778, 186
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size: 65, 56
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orig: 65, 56
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offset: 0, 0
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index: -1
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front_shin
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rotate: true
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xy: 444, 91
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size: 49, 110
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orig: 49, 110
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offset: 0, 0
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index: -1
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front_thigh
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rotate: true
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xy: 603, 89
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size: 29, 67
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orig: 29, 67
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offset: 0, 0
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index: -1
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front_upper_arm
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rotate: true
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xy: 672, 86
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size: 32, 58
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orig: 32, 58
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offset: 0, 0
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index: -1
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goggles
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rotate: false
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xy: 444, 142
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size: 157, 100
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orig: 157, 100
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offset: 0, 0
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index: -1
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gun
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rotate: false
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xy: 603, 120
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size: 126, 122
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orig: 126, 122
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offset: 0, 0
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index: -1
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head
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rotate: false
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xy: 279, 63
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size: 163, 179
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orig: 163, 179
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offset: 0, 0
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index: -1
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mouth_grind
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rotate: false
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xy: 845, 163
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size: 56, 35
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orig: 56, 35
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offset: 0, 0
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index: -1
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mouth_oooo
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rotate: false
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xy: 842, 126
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size: 56, 35
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orig: 56, 35
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offset: 0, 0
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index: -1
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mouth_smile
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rotate: false
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xy: 769, 97
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size: 56, 35
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orig: 56, 35
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offset: 0, 0
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index: -1
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muzzle
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rotate: false
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xy: 2, 2
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size: 275, 240
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orig: 277, 240
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offset: 0, 0
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index: -1
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neck
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rotate: false
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xy: 903, 173
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size: 22, 25
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orig: 22, 25
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offset: 0, 0
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index: -1
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rear_bracer
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rotate: false
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xy: 722, 40
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size: 34, 43
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orig: 34, 43
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offset: 0, 0
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index: -1
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rear_foot
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rotate: false
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xy: 444, 11
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size: 68, 36
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orig: 68, 36
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offset: 0, 0
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index: -1
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rear_foot_bend1
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rotate: false
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xy: 444, 49
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size: 70, 40
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orig: 70, 40
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offset: 0, 0
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index: -1
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rear_foot_bend2
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rotate: false
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xy: 778, 134
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size: 62, 50
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orig: 62, 50
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offset: 0, 0
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index: -1
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rear_shin
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rotate: false
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xy: 731, 135
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size: 45, 107
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orig: 45, 107
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offset: 0, 0
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index: -1
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rear_thigh
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rotate: true
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xy: 516, 50
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size: 39, 62
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orig: 39, 62
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offset: 0, 0
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index: -1
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rear_upper_arm
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rotate: false
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xy: 638, 35
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size: 28, 52
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orig: 28, 52
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offset: 0, 0
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index: -1
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torso
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rotate: true
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xy: 279, 2
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size: 59, 108
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orig: 59, 108
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offset: 0, 0
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index: -1
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2419
spine-corona/examples/spineboy-atlas/spineboy.json
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2419
spine-corona/examples/spineboy-atlas/spineboy.json
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File diff suppressed because it is too large
Load Diff
87
spine-corona/examples/spineboy-atlas/spineboy.lua
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spine-corona/examples/spineboy-atlas/spineboy.lua
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@ -0,0 +1,87 @@
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-- This example shows simple usage of displaying a skeleton with queued animations.
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local spine = require "spine-corona.spine"
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local json = spine.SkeletonJson.new()
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json.scale = 0.6
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local skeletonData = json:readSkeletonDataFile("examples/spineboy-atlas/spineboy.json")
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local skeleton = spine.Skeleton.new(skeletonData)
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local sprites = spine.GetAtlasSprites( "examples/spineboy-atlas/spineboy.atlas" )
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sprites.ATLAS_HELPER_setup(skeleton)
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skeleton.group.x = display.contentWidth * 0.75
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skeleton.group.y = display.contentHeight * 0.9
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skeleton.flipX = false
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skeleton.flipY = false
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skeleton.debug = true -- Omit or set to false to not draw debug lines on top of the images.
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skeleton.debugAabb = true
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skeleton:setToSetupPose()
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local bounds = spine.SkeletonBounds.new()
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-- AnimationStateData defines crossfade durations between animations.
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local stateData = spine.AnimationStateData.new(skeletonData)
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stateData:setMix("walk", "jump", 0.2)
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stateData:setMix("jump", "run", 0.2)
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-- AnimationState has a queue of animations and can apply them with crossfading.
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local state = spine.AnimationState.new(stateData)
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-- state:setAnimationByName(0, "test")
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state:setAnimationByName(0, "walk", true)
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state:addAnimationByName(0, "jump", false, 3)
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state:addAnimationByName(0, "run", true, 0)
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state.onStart = function (trackIndex)
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-- print(trackIndex.." start: "..state:getCurrent(trackIndex).animation.name)
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end
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state.onEnd = function (trackIndex)
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-- print(trackIndex.." end: "..state:getCurrent(trackIndex).animation.name)
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end
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state.onComplete = function (trackIndex, loopCount)
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-- print(trackIndex.." complete: "..state:getCurrent(trackIndex).animation.name..", "..loopCount)
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end
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state.onEvent = function (trackIndex, event)
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-- print(trackIndex.." event: "..state:getCurrent(trackIndex).animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'")
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end
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local lastTime = 0
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local touchX = 999999
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local touchY = 999999
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local headSlot = skeleton:findSlot("head")
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Runtime:addEventListener("enterFrame", function (event)
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-- Compute time in seconds since last frame.
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local currentTime = event.time / 1000
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local delta = currentTime - lastTime
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lastTime = currentTime
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-- Bounding box hit detection.
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bounds:update(skeleton, true)
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if bounds:containsPoint(touchX, touchY) then
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headSlot.g = 0;
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headSlot.b = 0;
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else
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headSlot.g = 1;
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headSlot.b = 1;
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end
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-- Update the state with the delta time, apply it, and update the world transforms.
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state:update(delta)
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state:apply(skeleton)
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skeleton:updateWorldTransform()
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end)
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Runtime:addEventListener("touch", function (event)
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if event.phase ~= "ended" and event.phase ~= "cancelled" then
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-- Make the coordinates relative to the skeleton's group.
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touchX = event.x - skeleton.group.x
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touchY = skeleton.group.y - event.y
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else
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touchX = 999999
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touchY = 999999
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end
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end)
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BIN
spine-corona/examples/spineboy-atlas/spineboy.png
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BIN
spine-corona/examples/spineboy-atlas/spineboy.png
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Binary file not shown.
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After Width: | Height: | Size: 253 KiB |
@ -1,4 +1,5 @@
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require "examples.spineboy.spineboy"
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-- require "examples.spineboy-atlas.spineboy"
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-- require "examples.spineboy.spineboy-mesh"
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-- require "examples.goblins.goblins"
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-- require "examples.dragon.dragon"
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@ -54,6 +54,7 @@ spine.EventData = require "spine-lua.EventData"
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spine.Event = require "spine-lua.Event"
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spine.SkeletonBounds = require "spine-lua.SkeletonBounds"
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spine.BlendMode = require "spine-lua.BlendMode"
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spine.Atlas = require "spine-lua.Atlas"
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spine.utils.readFile = function (fileName, base)
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if not base then base = system.ResourceDirectory end
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@ -327,4 +328,91 @@ function spine.Skeleton.new (skeletonData, group)
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return self
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end
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function spine.GetAtlasSprites ( name, location )
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local dir = name
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if dir:match(".-/.-") then
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dir = string.gsub(dir, "(.*/)(.*)", "%1")
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end
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if string.sub(dir, -1) ~= "/" then
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dir = dir .. "/"
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end
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local pages = spine.Atlas.parse( name, location )
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local sprites = {}
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for _,page in ipairs(pages) do
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local options = { frames={} }
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if page.size then
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options.sheetContentWidth, options.sheetContentHeight = unpack( page.size )
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end
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for i,region in ipairs(page.regions) do
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sprites[region.name] = { frame=i, region=region, page=page }
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local frame = { }
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frame.x, frame.y = unpack(region.xy)
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frame.width, frame.height = unpack(region.size)
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if region.rotate then
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frame.width, frame.height = frame.height, frame.width
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end
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if region.offset[1] ~= 0 or region.offset[2] ~= 0 or region.size[1] ~= region.orig[1] or region.size[2] ~= region.orig[2] then
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print("WARNING: Corona currently does not srtipping whitespaces in Spine atlases (atlas: " .. name .. ", sprite: " .. region.name .. ")")
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end
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table.insert( options.frames, frame )
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end
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local oldMag, oldMin = display.getDefault( "magTextureFilter" ), display.getDefault( "minTextureFilter" )
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local newMag, newMin = "linear", "linear"
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if string.find("Nearest", page.filter[1]) then
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newMin = "nearest"
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end
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if string.find("Nearest", page.filter[2]) then
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newMag = "nearest"
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end
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display.setDefault( "magTextureFilter", newMag )
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display.setDefault( "minTextureFilter", newMin )
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page.sheet = graphics.newImageSheet( dir..page.name, options )
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display.setDefault( "magTextureFilter", oldMag )
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display.setDefault( "minTextureFilter", oldMin )
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end
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function sprites.ATLAS_HELPER_createImage(_, attachment)
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local sprite = sprites[attachment.name]
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local obj = display.newRect( 0, 0, 100, 100 )
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if sprite then
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obj.fill = { type="image", sheet=sprite.page.sheet, frame=sprite.frame}
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if sprite.region.rotate then
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local fill = obj.fill
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if fill then
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fill.rotation = 90
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end
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end
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end
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return obj
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end
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function sprites.ATLAS_HELPER_createMesh(_, attachment, meshParameters)
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local sprite = sprites[attachment.name]
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local obj = display.newMesh(meshParameters)
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if sprite then
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obj.fill = { type="image", sheet=sprite.page.sheet, frame=sprite.frame}
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if sprite.region.rotate then
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local fill = obj.fill
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if fill then
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fill.rotation = 90
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end
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end
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end
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return obj
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end
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function sprites.ATLAS_HELPER_setup(skeleton)
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skeleton.createImage = sprites.ATLAS_HELPER_createImage
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skeleton.createMesh = sprites.ATLAS_HELPER_createMesh
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end
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return sprites
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end
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return spine
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194
spine-corona/spineboy-atlas/spineboy.atlas
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spine-corona/spineboy-atlas/spineboy.atlas
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spineboy.png
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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eye_indifferent
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rotate: true
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xy: 389, 5
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size: 56, 53
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orig: 56, 53
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offset: 0, 0
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index: -1
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eye_surprised
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rotate: false
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xy: 580, 34
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size: 56, 53
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orig: 56, 53
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offset: 0, 0
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index: -1
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front_bracer
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rotate: false
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xy: 732, 85
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size: 35, 48
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orig: 35, 48
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offset: 0, 0
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index: -1
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front_fist_closed
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rotate: false
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xy: 556, 91
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size: 45, 49
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orig: 45, 49
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offset: 0, 0
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index: -1
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front_fist_open
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rotate: false
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xy: 668, 32
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size: 52, 52
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orig: 52, 52
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offset: 0, 0
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index: -1
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front_foot
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rotate: false
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xy: 924, 201
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size: 76, 41
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orig: 76, 41
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offset: 0, 0
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index: -1
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front_foot_bend1
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rotate: false
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xy: 845, 200
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size: 77, 42
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orig: 77, 42
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offset: 0, 0
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index: -1
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front_foot_bend2
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rotate: false
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xy: 778, 186
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size: 65, 56
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orig: 65, 56
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offset: 0, 0
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index: -1
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front_shin
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rotate: true
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xy: 444, 91
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size: 49, 110
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orig: 49, 110
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_thigh
|
||||
rotate: true
|
||||
xy: 603, 89
|
||||
size: 29, 67
|
||||
orig: 29, 67
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_upper_arm
|
||||
rotate: true
|
||||
xy: 672, 86
|
||||
size: 32, 58
|
||||
orig: 32, 58
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goggles
|
||||
rotate: false
|
||||
xy: 444, 142
|
||||
size: 157, 100
|
||||
orig: 157, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
gun
|
||||
rotate: false
|
||||
xy: 603, 120
|
||||
size: 126, 122
|
||||
orig: 126, 122
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
head
|
||||
rotate: false
|
||||
xy: 279, 63
|
||||
size: 163, 179
|
||||
orig: 163, 179
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_grind
|
||||
rotate: false
|
||||
xy: 845, 163
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_oooo
|
||||
rotate: false
|
||||
xy: 842, 126
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_smile
|
||||
rotate: false
|
||||
xy: 769, 97
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
muzzle
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 275, 240
|
||||
orig: 277, 240
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
neck
|
||||
rotate: false
|
||||
xy: 903, 173
|
||||
size: 22, 25
|
||||
orig: 22, 25
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_bracer
|
||||
rotate: false
|
||||
xy: 722, 40
|
||||
size: 34, 43
|
||||
orig: 34, 43
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot
|
||||
rotate: false
|
||||
xy: 444, 11
|
||||
size: 68, 36
|
||||
orig: 68, 36
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot_bend1
|
||||
rotate: false
|
||||
xy: 444, 49
|
||||
size: 70, 40
|
||||
orig: 70, 40
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot_bend2
|
||||
rotate: false
|
||||
xy: 778, 134
|
||||
size: 62, 50
|
||||
orig: 62, 50
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_shin
|
||||
rotate: false
|
||||
xy: 731, 135
|
||||
size: 45, 107
|
||||
orig: 45, 107
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_thigh
|
||||
rotate: true
|
||||
xy: 516, 50
|
||||
size: 39, 62
|
||||
orig: 39, 62
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_upper_arm
|
||||
rotate: false
|
||||
xy: 638, 35
|
||||
size: 28, 52
|
||||
orig: 28, 52
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
torso
|
||||
rotate: true
|
||||
xy: 279, 2
|
||||
size: 59, 108
|
||||
orig: 59, 108
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
2419
spine-corona/spineboy-atlas/spineboy.json
Normal file
2419
spine-corona/spineboy-atlas/spineboy.json
Normal file
File diff suppressed because it is too large
Load Diff
87
spine-corona/spineboy-atlas/spineboy.lua
Normal file
87
spine-corona/spineboy-atlas/spineboy.lua
Normal file
@ -0,0 +1,87 @@
|
||||
|
||||
-- This example shows simple usage of displaying a skeleton with queued animations.
|
||||
|
||||
local spine = require "spine-corona.spine"
|
||||
|
||||
local atlasLoader = require "spine-atlas-loader"
|
||||
|
||||
local sprites = atlasLoader.load( "spineboy.atlas", "examples/spineboy-atlas/" )
|
||||
|
||||
local json = spine.SkeletonJson.new()
|
||||
json.scale = 0.6
|
||||
local skeletonData = json:readSkeletonDataFile("examples/spineboy-atlas/spineboy.json")
|
||||
|
||||
local skeleton = spine.Skeleton.new(skeletonData)
|
||||
sprites.setupImageFunctions(skeleton)
|
||||
|
||||
skeleton.group.x = display.contentWidth * 0.75
|
||||
skeleton.group.y = display.contentHeight * 0.9
|
||||
skeleton.flipX = false
|
||||
skeleton.flipY = false
|
||||
skeleton.debug = true -- Omit or set to false to not draw debug lines on top of the images.
|
||||
skeleton.debugAabb = true
|
||||
skeleton:setToSetupPose()
|
||||
|
||||
local bounds = spine.SkeletonBounds.new()
|
||||
|
||||
-- AnimationStateData defines crossfade durations between animations.
|
||||
local stateData = spine.AnimationStateData.new(skeletonData)
|
||||
stateData:setMix("walk", "jump", 0.2)
|
||||
stateData:setMix("jump", "run", 0.2)
|
||||
|
||||
-- AnimationState has a queue of animations and can apply them with crossfading.
|
||||
local state = spine.AnimationState.new(stateData)
|
||||
-- state:setAnimationByName(0, "test")
|
||||
state:setAnimationByName(0, "walk", true)
|
||||
state:addAnimationByName(0, "jump", false, 3)
|
||||
state:addAnimationByName(0, "run", true, 0)
|
||||
|
||||
state.onStart = function (trackIndex)
|
||||
print(trackIndex.." start: "..state:getCurrent(trackIndex).animation.name)
|
||||
end
|
||||
state.onEnd = function (trackIndex)
|
||||
print(trackIndex.." end: "..state:getCurrent(trackIndex).animation.name)
|
||||
end
|
||||
state.onComplete = function (trackIndex, loopCount)
|
||||
print(trackIndex.." complete: "..state:getCurrent(trackIndex).animation.name..", "..loopCount)
|
||||
end
|
||||
state.onEvent = function (trackIndex, event)
|
||||
print(trackIndex.." event: "..state:getCurrent(trackIndex).animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'")
|
||||
end
|
||||
|
||||
local lastTime = 0
|
||||
local touchX = 999999
|
||||
local touchY = 999999
|
||||
local headSlot = skeleton:findSlot("head")
|
||||
Runtime:addEventListener("enterFrame", function (event)
|
||||
-- Compute time in seconds since last frame.
|
||||
local currentTime = as * event.time / 1000
|
||||
local delta = currentTime - lastTime
|
||||
lastTime = currentTime
|
||||
|
||||
-- Bounding box hit detection.
|
||||
bounds:update(skeleton, true)
|
||||
if bounds:containsPoint(touchX, touchY) then
|
||||
headSlot.g = 0;
|
||||
headSlot.b = 0;
|
||||
else
|
||||
headSlot.g = 1;
|
||||
headSlot.b = 1;
|
||||
end
|
||||
|
||||
-- Update the state with the delta time, apply it, and update the world transforms.
|
||||
state:update(delta)
|
||||
state:apply(skeleton)
|
||||
skeleton:updateWorldTransform()
|
||||
end)
|
||||
|
||||
Runtime:addEventListener("touch", function (event)
|
||||
if event.phase ~= "ended" and event.phase ~= "cancelled" then
|
||||
-- Make the coordinates relative to the skeleton's group.
|
||||
touchX = event.x - skeleton.group.x
|
||||
touchY = skeleton.group.y - event.y
|
||||
else
|
||||
touchX = 999999
|
||||
touchY = 999999
|
||||
end
|
||||
end)
|
||||
BIN
spine-corona/spineboy-atlas/spineboy.png
Normal file
BIN
spine-corona/spineboy-atlas/spineboy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 253 KiB |
106
spine-lua/Atlas.lua
Normal file
106
spine-lua/Atlas.lua
Normal file
@ -0,0 +1,106 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Spine Runtimes Software License
|
||||
-- Version 2.3
|
||||
--
|
||||
-- Copyright (c) 2013-2015, Esoteric Software
|
||||
-- All rights reserved.
|
||||
--
|
||||
-- You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
-- non-transferable license to use, install, execute and perform the Spine
|
||||
-- Runtimes Software (the "Software") and derivative works solely for personal
|
||||
-- or internal use. Without the written permission of Esoteric Software (see
|
||||
-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
||||
-- translate, adapt or otherwise create derivative works, improvements of the
|
||||
-- Software or develop new applications using the Software or (b) remove,
|
||||
-- delete, alter or obscure any trademarks or any copyright, trademark, patent
|
||||
-- or other intellectual property or proprietary rights notices on or in the
|
||||
-- Software, including any copy thereof. Redistributions in binary or source
|
||||
-- form must include this license and terms.
|
||||
--
|
||||
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local Atlas = {}
|
||||
|
||||
function Atlas.parse(atlasPath, atlasBase)
|
||||
local function parseIntTuple4( l )
|
||||
local a,b,c,d = string.match( l , " ? ?%a+: ([+-]?%d+), ?([+-]?%d+), ?([+-]?%d+), ?([+-]?%d+)" )
|
||||
local a,b,c,d = tonumber( a ), tonumber( b ), tonumber( c ), tonumber( d )
|
||||
return a and b and c and d and {a, b, c ,d}
|
||||
end
|
||||
|
||||
local function parseIntTuple2( l )
|
||||
local a,b = string.match( l , " ? ?%a+: ([+-]?%d+), ?([+-]?%d+)" )
|
||||
local a,b = tonumber( a ), tonumber( b )
|
||||
return a and b and {a, b}
|
||||
end
|
||||
|
||||
if not atlasPath then
|
||||
error("Error: " .. atlasPath .. ".atlas" .. " doesn't exist!")
|
||||
return nil
|
||||
end
|
||||
|
||||
local atlasLines = spine.utils.readFile( atlasPath, atlasBase )
|
||||
if not atlasLines then
|
||||
error("Error: " .. atlasPath .. ".atlas" .. " unable to read!")
|
||||
return nil
|
||||
end
|
||||
|
||||
local pages = {}
|
||||
|
||||
|
||||
local it = string.gmatch(atlasLines, "(.-)\r?\n") -- iterate over lines
|
||||
for l in it do
|
||||
if #l == 0 then
|
||||
l = it()
|
||||
if l then
|
||||
local page = { name = l }
|
||||
l = it()
|
||||
page.size = parseIntTuple2( l )
|
||||
if page.size then
|
||||
l = it()
|
||||
end
|
||||
page.format = string.match( l, "%a+: (.+)" )
|
||||
page.filter = {string.match( it(), "%a+: (.+),(.+)" )}
|
||||
page.wrap = string.match( it(), "%a+: (.+)" )
|
||||
page.regions = {}
|
||||
table.insert( pages, page )
|
||||
else
|
||||
break
|
||||
end
|
||||
else
|
||||
local region = {name = l}
|
||||
|
||||
region.rotate = string.match( it(), "%a+: (.+)" ) == "true"
|
||||
region.xy = parseIntTuple2( it() )
|
||||
region.size = parseIntTuple2( it() )
|
||||
l = it()
|
||||
region.splits = parseIntTuple4(l)
|
||||
if region.splits then
|
||||
l = it()
|
||||
region.pad = parseIntTuple4(l)
|
||||
if region.pad then
|
||||
l = it()
|
||||
end
|
||||
end
|
||||
region.orig = parseIntTuple2( l )
|
||||
region.offset = parseIntTuple2( it() )
|
||||
region.index = tonumber( string.match( it() , "%a+: ([+-]?%d+)" ) )
|
||||
|
||||
table.insert( pages[#pages].regions, region )
|
||||
end
|
||||
end
|
||||
|
||||
return pages
|
||||
end
|
||||
|
||||
return Atlas
|
||||
Loading…
x
Reference in New Issue
Block a user