mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
This commit is contained in:
parent
bcf268462d
commit
55b6f43d9b
@ -31,4 +31,5 @@ vram_compression/import_etc2=false
|
|||||||
batching/parameters/max_join_item_commands=100
|
batching/parameters/max_join_item_commands=100
|
||||||
batching/parameters/batch_buffer_size=65535
|
batching/parameters/batch_buffer_size=65535
|
||||||
batching/parameters/item_reordering_lookahead=100
|
batching/parameters/item_reordering_lookahead=100
|
||||||
|
batching/debug/diagnose_frame=true
|
||||||
environment/default_environment="res://default_env.tres"
|
environment/default_environment="res://default_env.tres"
|
||||||
|
|||||||
@ -58,6 +58,7 @@ static spine::Vector<unsigned short> quad_indices;
|
|||||||
static spine::Vector<float> scratch_vertices;
|
static spine::Vector<float> scratch_vertices;
|
||||||
static Vector<Vector2> scratch_points;
|
static Vector<Vector2> scratch_points;
|
||||||
|
|
||||||
|
|
||||||
static void clear_triangles(SpineMesh2D *mesh_instance) {
|
static void clear_triangles(SpineMesh2D *mesh_instance) {
|
||||||
#if VERSION_MAJOR > 3
|
#if VERSION_MAJOR > 3
|
||||||
RenderingServer::get_singleton()->canvas_item_clear(mesh_instance->get_canvas_item());
|
RenderingServer::get_singleton()->canvas_item_clear(mesh_instance->get_canvas_item());
|
||||||
@ -74,6 +75,10 @@ static void add_triangles(SpineMesh2D *mesh_instance,
|
|||||||
SpineRendererObject *renderer_object) {
|
SpineRendererObject *renderer_object) {
|
||||||
#if VERSION_MAJOR > 3
|
#if VERSION_MAJOR > 3
|
||||||
mesh_instance->update_mesh(vertices, uvs, colors, indices, renderer_object);
|
mesh_instance->update_mesh(vertices, uvs, colors, indices, renderer_object);
|
||||||
|
#else
|
||||||
|
#define USE_MESH 0
|
||||||
|
#if USE_MESH
|
||||||
|
mesh_instance->update_mesh(vertices, uvs, colors, indices, renderer_object);
|
||||||
#else
|
#else
|
||||||
auto texture = renderer_object->texture;
|
auto texture = renderer_object->texture;
|
||||||
auto normal_map = renderer_object->normal_map;
|
auto normal_map = renderer_object->normal_map;
|
||||||
@ -88,6 +93,7 @@ static void add_triangles(SpineMesh2D *mesh_instance,
|
|||||||
-1,
|
-1,
|
||||||
normal_map.is_null() ? RID() : normal_map->get_rid());
|
normal_map.is_null() ? RID() : normal_map->get_rid());
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpineMesh2D::_notification(int what) {
|
void SpineMesh2D::_notification(int what) {
|
||||||
@ -173,6 +179,64 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
|
|||||||
}
|
}
|
||||||
|
|
||||||
RenderingServer::get_singleton()->canvas_item_add_mesh(this->get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1, 1), renderer_object->canvas_texture->get_rid());
|
RenderingServer::get_singleton()->canvas_item_add_mesh(this->get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1, 1), renderer_object->canvas_texture->get_rid());
|
||||||
|
#else
|
||||||
|
if (!mesh.is_valid() || vertices.size() != num_vertices || indices.size() != num_indices || last_indices_id != indices_id) {
|
||||||
|
if (mesh.is_valid()) {
|
||||||
|
VS::get_singleton()->free(mesh);
|
||||||
|
}
|
||||||
|
mesh = VS::get_singleton()->mesh_create();
|
||||||
|
Array arrays;
|
||||||
|
arrays.resize(Mesh::ARRAY_MAX);
|
||||||
|
arrays[Mesh::ARRAY_VERTEX] = vertices;
|
||||||
|
arrays[Mesh::ARRAY_TEX_UV] = uvs;
|
||||||
|
arrays[Mesh::ARRAY_COLOR] = colors;
|
||||||
|
arrays[Mesh::ARRAY_INDEX] = indices;
|
||||||
|
uint32_t compress_format = (VS::ARRAY_COMPRESS_DEFAULT & ~VS::ARRAY_COMPRESS_TEX_UV);
|
||||||
|
VS::get_singleton()->mesh_add_surface_from_arrays(mesh, (VS::PrimitiveType) Mesh::PRIMITIVE_TRIANGLES, arrays, Array(), compress_format);
|
||||||
|
int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, 0);
|
||||||
|
int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, 0);
|
||||||
|
mesh_surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, 0);
|
||||||
|
mesh_buffer = VS::get_singleton()->mesh_surface_get_array(mesh, 0);
|
||||||
|
VS::get_singleton()->mesh_surface_make_offsets_from_format(mesh_surface_format, surface_vertex_len, surface_index_len, mesh_surface_offsets, mesh_stride);
|
||||||
|
num_vertices = vertices.size();
|
||||||
|
num_indices = indices.size();
|
||||||
|
last_indices_id = indices_id;
|
||||||
|
} else {
|
||||||
|
AABB aabb_new;
|
||||||
|
PoolVector<uint8_t>::Write write_buffer = mesh_buffer.write();
|
||||||
|
|
||||||
|
uint8_t color[4] = {
|
||||||
|
uint8_t(CLAMP(colors[0].r * 255.0, 0.0, 255.0)),
|
||||||
|
uint8_t(CLAMP(colors[0].g * 255.0, 0.0, 255.0)),
|
||||||
|
uint8_t(CLAMP(colors[0].b * 255.0, 0.0, 255.0)),
|
||||||
|
uint8_t(CLAMP(colors[0].a * 255.0, 0.0, 255.0))};
|
||||||
|
|
||||||
|
for (int i = 0; i < vertices.size(); i++) {
|
||||||
|
Vector2 vertex(vertices[i]);
|
||||||
|
if (i == 0) {
|
||||||
|
aabb_new.position = Vector3(vertex.x, vertex.y, 0);
|
||||||
|
aabb_new.size = Vector3();
|
||||||
|
} else {
|
||||||
|
aabb_new.expand_to(Vector3(vertex.x, vertex.y, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
float uv[2] = {(float) uvs[i].x, (float) uvs[i].y};
|
||||||
|
memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_VERTEX] + mesh_surface_offsets[VS::ARRAY_VERTEX]], &vertex, sizeof(float) * 2);
|
||||||
|
memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_TEX_UV] + mesh_surface_offsets[VS::ARRAY_TEX_UV]], uv, 8);
|
||||||
|
memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_COLOR] + mesh_surface_offsets[VS::ARRAY_COLOR]], color, 4);
|
||||||
|
}
|
||||||
|
write_buffer.release();
|
||||||
|
VS::get_singleton()->mesh_surface_update_region(mesh, 0, 0, mesh_buffer);
|
||||||
|
VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb_new);
|
||||||
|
}
|
||||||
|
|
||||||
|
VS::get_singleton()->canvas_item_add_mesh(
|
||||||
|
this->get_canvas_item(),
|
||||||
|
mesh,
|
||||||
|
Transform2D(),
|
||||||
|
Color(1, 1, 1, 1),
|
||||||
|
renderer_object->texture.is_null() ? RID() : renderer_object->texture->get_rid(),
|
||||||
|
renderer_object->normal_map.is_null() ? RID() : renderer_object->normal_map->get_rid());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -67,6 +67,17 @@ protected:
|
|||||||
PackedByteArray attribute_buffer;
|
PackedByteArray attribute_buffer;
|
||||||
uint32_t vertex_stride;
|
uint32_t vertex_stride;
|
||||||
uint32_t attribute_stride;
|
uint32_t attribute_stride;
|
||||||
|
#else
|
||||||
|
uint64_t last_indices_id;
|
||||||
|
uint64_t indices_id;
|
||||||
|
RID mesh;
|
||||||
|
uint32_t surface_offsets[VS::ARRAY_MAX];
|
||||||
|
int num_vertices;
|
||||||
|
int num_indices;
|
||||||
|
uint32_t mesh_surface_offsets[VS::ARRAY_MAX];
|
||||||
|
PoolByteArray mesh_buffer;
|
||||||
|
uint32_t mesh_stride[VS::ARRAY_MAX];
|
||||||
|
uint32_t mesh_surface_format;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -78,8 +89,12 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
SpineMesh2D() : renderer_object(nullptr){};
|
SpineMesh2D() : renderer_object(nullptr), last_indices_id(0), indices_id(0), num_vertices(0), num_indices(0){};
|
||||||
~SpineMesh2D() {}
|
~SpineMesh2D() {
|
||||||
|
if (mesh.is_valid()) {
|
||||||
|
VS::get_singleton()->free(mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void update_mesh(const Vector<Point2> &vertices,
|
void update_mesh(const Vector<Point2> &vertices,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user