[unity] Fixed preceding merge commit, shader DepthNormals pass section was added twice due to existing 4.2-beta code.

This commit is contained in:
Harald Csaszar 2023-07-24 20:50:27 +02:00
parent ea16621fb1
commit 55e8cf5e78

View File

@ -212,41 +212,6 @@ Shader "Universal Render Pipeline/Spine/Sprite"
#include "Include/Spine-Sprite-DepthOnlyPass-URP.hlsl"
ENDHLSL
}
Pass
{
Name "DepthNormals"
Tags{"LightMode" = "DepthNormals"}
ZWrite On
Cull Off
HLSLPROGRAM
// Required to compile gles 2.0 with standard srp library
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
#pragma vertex DepthNormalVertexSprite
#pragma fragment DepthNormalFragmentSprite
// -------------------------------------
// Material Keywords
#pragma shader_feature _NORMALMAP
#pragma shader_feature _ALPHATEST_ON
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
//--------------------------------------
// GPU Instancing
#pragma multi_compile_instancing
#define USE_URP
#define fixed4 half4
#define fixed3 half3
#define fixed half
#include "Include/Spine-Input-Sprite-URP.hlsl"
#include "Include/Spine-Sprite-DepthNormalsPass-URP.hlsl"
ENDHLSL
}
// This pass is used when drawing to a _CameraNormalsTexture texture
Pass