[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.

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badlogic 2019-10-29 17:28:51 +01:00
parent 5c71955e73
commit 55fde3217d
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.gitignore vendored
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@ -16,6 +16,8 @@ target
.idea/
build/
cmake-build-debug/
.vscode/settings.json
spine-runtimes.code-workspace
spine-as3/spine-as3/.settings/com.powerflasher.fdt.core.metaDataTags.prefs

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@ -16,9 +16,7 @@ For the official legal terms governing the Spine Runtimes, please read the [Spin
spine-as3 works with data exported from Spine 3.8.xx.
spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported.
spine-as3 does not yet support loading the binary format.
spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes and two color tinting are not supported.
## Usage
1. Create a new Flex or Adobe AIR project in your preferred IDE.
@ -26,25 +24,23 @@ spine-as3 does not yet support loading the binary format.
3. Add the sources from `spine-as3/spine-as3/src/` to your project
## Example
The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [Visual Studio Code](https://code.visualstudio.com/) together with the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki) as your development environment.
1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
3. Download and install [Adobe Flash Player 23 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
6. Click `Add` and browse to `flex_sdk`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
8. Right click the `Main.as` file in `spine-as3-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
1. Install [Visual Studio Code](https://code.visualstudio.com/).
2. Install the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki).
3. Install [Adobe Flash Player Projector version 32 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15).
4. Install the [Adobe AIR SDK 32](http://www.adobe.com/devnet/air/air-sdk-download.html) by simply extracting it to a known location.
**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3`, you will have to compile the project to an `.swc` and place it in `spine-as3-example/libs`.
To run the Flash example project `spine-as3-example`.
## Demos
1. Open the `spine-as3-example/` folder in Visual Studio Code.
2. Set the AIR SDK location when prompted.
3. Launch the `Launch Spine AS3 Example` launch configuration.
* [Flash Demo](http://esotericsoftware.com/files/runtimes/spine-as3/spineboy/index.html)
[Flash Demo source](spine-as3-example/src/spine/Main.as#L43)
Instead of directly adding the sources of from `spine-as3/src` to your project, you can also link the SWC file `spine-as3/lib/spine-as3.swc`. To (re-)compile this file yourself with Visual Studio Code:
1. Open the `spine-as3/` folder in Visual Studio Code.
2. Press `CTRL + SHIFT + B` (`CMD + SHIFT + B` on macOS) and select `ActionScript: compile release - asconfig.json`
## Notes

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "swf",
"request": "launch",
"name": "Launch Spine AS3 SWF",
"preLaunchTask": "ActionScript: compile debug - asconfig.json"
}
]
}

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{
"compilerOptions": {
"output": "bin/spine-as3-example.swf",
"source-path": [
"src",
"../spine-as3/src"
],
"default-size": {
"width": 550,
"height": 500
},
"target-player": "32.0",
"swf-version": 43
},
"files": [
"src/spine/examples/Main.as"
]
}

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{
"type": "lib",
"compilerOptions": {
"source-path": [
"src"
],
"include-sources": [
"src"
],
"output": "../spine-as3/lib/spine-as3.swc",
"target-player": "32.0"
}
}

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@ -18,33 +18,28 @@ spine-starling works with data exported from Spine 3.8.xx.
spine-starling supports all Spine features.
spine-starling does not yet support loading the binary format.
# Usage
1. Create a new Starling 2.0 project as per the [documentation].
2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory
## Example
The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
The Spine Starling example works on Windows, Linux and Mac OS X. This guide assumes you are using [Visual Studio Code](https://code.visualstudio.com/) together with the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki) as your development environment.
1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
3. Download and install Adobe Flash Player 22 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
6. Click `Add` and browse to `flex_sdk`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-starling/`. You should see both the `spine-starling` and `spine-starling-example` project in the import dialog. Click `Finish`
8. Right click the `Main.as` file in `spine-starling-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
1. Install [Visual Studio Code](https://code.visualstudio.com/).
2. Install the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki).
3. Install [Adobe Flash Player Projector version 32 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15).
4. Install the [Adobe AIR SDK 32](http://www.adobe.com/devnet/air/air-sdk-download.html) by simply extracting it to a known location.
**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3` or `spine-starling`, you will have to compile the project to an `.swc` and place it in `spine-starling-example/libs`.
To run the Flash example project `spine-starling-example`.
## Examples
1. Open the `spine-starling-example/` folder in Visual Studio Code.
2. Set the AIR SDK location when prompted.
3. Launch the `Launch Spine Starling Example` launch configuration.
- [Spine atlas example](spine-starling-example/src/AtlasExample.as#L21)
- [Starling atlas example](spine-starling-example/src/StarlingAtlasExample.as#L18)
- [Skin example](spine-starling-example/src/GoblinsExample.as#L21)
Instead of directly adding the sources of from `spine-starling/src` to your project, you can also link the SWC file `spine-starling/lib/spine-starling.swc`. To (re-)compile this file yourself with Visual Studio Code:
1. Open the `spine-starling/` folder in Visual Studio Code.
2. Press `CTRL + SHIFT + B` (`CMD + SHIFT + B` on macOS) and select `ActionScript: compile release - asconfig.json`
Note that `spine-starling` depends on the sources of the `spine-as3` project. See the `asconfig.json` file more information on dependencies.

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "swf",
"request": "launch",
"name": "Launch Spine Starling Example",
"preLaunchTask": "ActionScript: compile debug - asconfig.json"
}
]
}

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{
"as3mxml.sdk.framework": "/Applications/air-sdk"
}

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{
"compilerOptions": {
"output": "bin/spine-starling-example.swf",
"source-path": [
"src",
"../../spine-as3/spine-as3/src",
"../../spine-starling/spine-starling/src"
],
"library-path": [
"../../spine-starling/spine-starling/starling-2.4.swc"
],
"default-size": {
"width": 550,
"height": 500
},
"target-player": "32.0",
"swf-version": 43
},
"files": [
"src/spine/examples/Main.as"
]
}

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{
"as3mxml.sdk.framework": "/Applications/air-sdk"
}

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{
"type": "lib",
"compilerOptions": {
"source-path": [
"src",
"../../spine-as3/spine-as3/src"
],
"include-sources": [
"src",
"../../spine-as3/spine-as3/src"
],
"external-library-path": [
"starling-2.4.swc"
],
"output": "lib/spine-starling.swc",
"target-player": "32.0"
}
}

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