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[unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311.
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@ -1,8 +1,6 @@
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#ifndef SPRITE_NORMALS_PASS_URP_INCLUDED
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#ifndef SPRITE_NORMALS_PASS_URP_INCLUDED
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#define SPRITE_NORMALS_PASS_URP_INCLUDED
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#define SPRITE_NORMALS_PASS_URP_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
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#include "../Include/SpineCoreShaders/ShaderShared.cginc"
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#include "../Include/SpineCoreShaders/ShaderShared.cginc"
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#include "../Include/SpineCoreShaders/SpriteLighting.cginc"
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#include "../Include/SpineCoreShaders/SpriteLighting.cginc"
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@ -1,8 +1,6 @@
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#ifndef SPRITE_STANDARD_PASS_URP_INCLUDED
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#ifndef SPRITE_STANDARD_PASS_URP_INCLUDED
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#define SPRITE_STANDARD_PASS_URP_INCLUDED
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#define SPRITE_STANDARD_PASS_URP_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
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#include "../Include/SpineCoreShaders/ShaderShared.cginc"
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#include "../Include/SpineCoreShaders/ShaderShared.cginc"
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#include "../Include/SpineCoreShaders/SpriteLighting.cginc"
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#include "../Include/SpineCoreShaders/SpriteLighting.cginc"
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#if defined(_ALPHAPREMULTIPLY_ON)
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#if defined(_ALPHAPREMULTIPLY_ON)
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@ -2,16 +2,21 @@
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#define SPINE_COMMON_URP_INCLUDED
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#define SPINE_COMMON_URP_INCLUDED
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#ifdef USE_FORWARD_PLUS
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#ifdef USE_FORWARD_PLUS
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#define IS_URP_14_OR_NEWER 1
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#define IS_URP_14_OR_NEWER 1
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#define IS_URP_12_OR_NEWER 1
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#else
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#define IS_URP_14_OR_NEWER 0
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#ifdef UNIVERSAL_REALTIME_LIGHTS_INCLUDED
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#define IS_URP_12_OR_NEWER 1
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#define IS_URP_12_OR_NEWER 1
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#else
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#define IS_URP_14_OR_NEWER 0
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#ifdef UNIVERSAL_REALTIME_LIGHTS_INCLUDED
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#define IS_URP_12_OR_NEWER 1
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#else
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#else
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#define IS_URP_12_OR_NEWER 0
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#define IS_URP_12_OR_NEWER 0
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#endif
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#endif
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#endif
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#endif
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#if IS_URP_14_OR_NEWER && !defined(_USE_WEBGL1_LIGHTS)
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#define IS_URP_15_OR_NEWER 1
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#else
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#define IS_URP_15_OR_NEWER 0
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#endif
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#if defined(_WRITE_RENDERING_LAYERS) && IS_URP_14_OR_NEWER
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#if defined(_WRITE_RENDERING_LAYERS) && IS_URP_14_OR_NEWER
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#define USE_WRITE_RENDERING_LAYERS
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#define USE_WRITE_RENDERING_LAYERS
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@ -150,7 +150,11 @@ VertexOutput vert(appdata v) {
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// Note: ambient light is also handled via SH.
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// Note: ambient light is also handled via SH.
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half3 vertexSH;
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half3 vertexSH;
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#if IS_URP_15_OR_NEWER
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OUTPUT_SH(positionWS, normalWS.xyz, GetWorldSpaceNormalizeViewDir(positionWS), vertexSH);
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#else
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OUTPUT_SH(normalWS.xyz, vertexSH);
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OUTPUT_SH(normalWS.xyz, vertexSH);
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#endif
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color.rgb += SAMPLE_GI(v.lightmapUV, vertexSH, normalWS);
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color.rgb += SAMPLE_GI(v.lightmapUV, vertexSH, normalWS);
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o.color = color;
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o.color = color;
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@ -311,7 +311,11 @@ VertexOutputLWRP ForwardPassVertexSprite(VertexInput input)
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output.fogFactorAndVertexLight.x = fogFactor;
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output.fogFactorAndVertexLight.x = fogFactor;
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#endif
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#endif
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#if IS_URP_15_OR_NEWER
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OUTPUT_SH(positionWS, normalWS.xyz, GetWorldSpaceNormalizeViewDir(positionWS), output.vertexSH);
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#else
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OUTPUT_SH(normalWS.xyz, output.vertexSH);
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OUTPUT_SH(normalWS.xyz, output.vertexSH);
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#endif
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return output;
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return output;
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}
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}
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.urp-shaders",
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"name": "com.esotericsoftware.spine.urp-shaders",
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"displayName": "Spine Universal RP Shaders",
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"displayName": "Spine Universal RP Shaders",
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"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.1.16",
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"version": "4.1.17",
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"unity": "2019.3",
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"unity": "2019.3",
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"author": {
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"author": {
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"name": "Esoteric Software",
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"name": "Esoteric Software",
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