Another try at disable inherit scale.

Still inherits shear and it flips with negative scale.
This commit is contained in:
NathanSweet 2016-09-07 10:59:17 +02:00
parent 0ecef9b2c5
commit 56797953c2

View File

@ -137,26 +137,20 @@ public class Bone implements Updatable {
d = pc * lb + pd * ld;
} else {
if (data.inheritRotation) { // No scale inheritance.
float psx = (float)Math.sqrt(pa * pa + pc * pc);
float psy = (float)Math.sqrt(pb * pb + pd * pd);
if (psx > 0.0001f) {
pa /= psx;
pc /= psx;
}
if (psy > 0.0001f) {
pb /= psy;
pd /= psy;
}
a = pa * la + pb * lc;
b = pa * lb + pb * ld;
c = pc * la + pd * lc;
d = pc * lb + pd * ld;
float bs = (float)Math.sqrt(a * a + c * c), s = bs > 0.00001f ? 1 / bs : 0;
a *= s;
c *= s;
bs = (float)Math.sqrt(b * b + d * d);
s = bs > 0.00001f ? 1 / bs : 0;
b *= s;
d *= s;
float by = atan2(d, b);
float r = PI / 2 - (by - atan2(c, a));
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
r += by;
s = (float)Math.sqrt(b * b + d * d);
b = cos(r) * s;
d = sin(r) * s;
} else if (data.inheritScale) { // No rotation inheritance.
float psx = (float)Math.sqrt(pa * pa + pc * pc), psy, pr;
if (psx > 0.0001f) {
@ -177,44 +171,12 @@ public class Bone implements Updatable {
blend = pr / 90;
else
blend = 1 - (pr - 90) / 90;
pa = lerp(psx, Math.abs(psy) * Math.signum(psx), blend);
pd = lerp(psy, Math.abs(psx) * Math.signum(psy), blend);
pa = psx + (Math.abs(psy) * Math.signum(psx) - psx) * blend;
pd = psy + (Math.abs(psx) * Math.signum(psy) - psy) * blend;
a = pa * la;
b = pa * lb;
c = pd * lc;
d = pd * ld;
// pa = 1;
// pb = 0;
// pc = 0;
// pd = 1;
// do {
// if (!parent.appliedValid) parent.updateAppliedTransform();
// float cos = cosDeg(parent.arotation), sin = sinDeg(parent.arotation);
// float psx = parent.ascaleX, psy = parent.ascaleY;
// float za = cos * psx, zb = sin * psy, zc = sin * psx, zd = cos * psy;
// float temp = pa * za + pb * zc;
// pb = pb * zd - pa * zb;
// pa = temp;
// temp = pc * za + pd * zc;
// pd = pd * zd - pc * zb;
// pc = temp;
//
// if (psx >= 0) sin = -sin;
// temp = pa * cos + pb * sin;
// pb = pb * cos - pa * sin;
// pa = temp;
// temp = pc * cos + pd * sin;
// pd = pd * cos - pc * sin;
// pc = temp;
//
// if (!parent.data.inheritScale) break;
// parent = parent.parent;
// } while (parent != null);
// a = pa * la + pb * lc;
// b = pa * lb + pb * ld;
// c = pc * la + pd * lc;
// d = pc * lb + pd * ld;
} else {
a = la;
b = lb;