[ts][pixi] Add control bones example in example list

This commit is contained in:
Davide Tantillo 2024-05-28 11:41:32 +02:00
parent 6c8d5e1615
commit 569adb1cd1
3 changed files with 13 additions and 13 deletions

View File

@ -36,6 +36,9 @@
<li>
<a href="/spine-pixi/example/mouse-following.html">Mouse following</a>
</li>
<li>
<a href="/spine-pixi/example/control-bones-example.html">Control bones example</a>
</li>
<li><a href="/spine-pixi/example/physics.html">Physics</a></li>
<li><a href="/spine-pixi/example/physics2.html">Physics II</a></li>
<li><a href="/spine-pixi/example/physics3.html">Physics III</a></li>

View File

@ -30,13 +30,12 @@
app.stage
.on('pointerup', endDrag)
.on('pointerupoutside', endDrag)
.on('pointermove', (e) => {
.on('pointermove', ({ x, y }) => {
if (dragObject) {
let mousePosition = new spine.Vector2(e.data.global.x, e.data.global.y);
dragObject.x += mousePosition.x - lastX;
dragObject.y += mousePosition.y - lastY;
lastX = mousePosition.x;
lastY = mousePosition.y;
dragObject.x += x - lastX;
dragObject.y += y - lastY;
lastX = x;
lastY = y;
}
});
@ -86,16 +85,15 @@
app.stage.addChild(control);
control.interactive = "static";
control.on('pointerdown', (e) => {
control.on('pointerdown', ({ x, y }) => {
dragObject = control;
let mousePosition = new spine.Vector2(e.data.global.x, e.data.global.y);
lastX = mousePosition.x;
lastY = mousePosition.y;
lastX = x;
lastY = y;
})
}
PIXI.Ticker.shared.add(() => {
let point = { x: 0, y: 0 };
const point = { x: 0, y: 0 };
for (let { bone, control } of controlBones) {
point.x = control.x;
point.y = control.y;

View File

@ -415,8 +415,7 @@ export class Spine extends Container {
/** Converts a point from the Pixi world coordinate system to the skeleton coordinate system. */
pixiWorldCoordinatesToSkeleton (point: { x: number; y: number }) {
let transform = this.worldTransform.clone();
transform = transform.invert();
let transform = this.worldTransform.clone().invert();
let a = transform.a,
b = transform.b,
c = transform.c,