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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '3.8' into 3.9-beta
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commit
56c45856de
@ -35,6 +35,7 @@ namespace spine {
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AttachmentVertices::AttachmentVertices (Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount) {
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_texture = texture;
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if (_texture) _texture->retain();
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_triangles = new TrianglesCommand::Triangles();
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_triangles->verts = new V3F_C4B_T2F[verticesCount];
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@ -46,6 +47,7 @@ AttachmentVertices::AttachmentVertices (Texture2D* texture, int verticesCount, u
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AttachmentVertices::~AttachmentVertices () {
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delete [] _triangles->verts;
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delete _triangles;
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if (_texture) _texture->release();
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}
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}
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@ -696,11 +696,8 @@ namespace Spine.Unity.Editor {
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SkeletonAnimation skeletonAnimation;
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GameObject previewGameObject;
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internal bool requiresRefresh;
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#if !SPINE_UNITY_2018_PREVIEW_API
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float animationLastTime;
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#endif
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static float CurrentTime { get { return (float)EditorApplication.timeSinceStartup; } }
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Action Repaint;
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@ -793,10 +790,8 @@ namespace Spine.Unity.Editor {
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if (previewRenderUtility == null) {
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previewRenderUtility = new PreviewRenderUtility(true);
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#if !SPINE_UNITY_2018_PREVIEW_API
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animationLastTime = CurrentTime;
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#endif
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const int PreviewLayer = 30;
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const int PreviewCameraCullingMask = 1 << PreviewLayer;
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@ -885,12 +880,10 @@ namespace Spine.Unity.Editor {
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if (!EditorApplication.isPlaying) {
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#if !SPINE_UNITY_2018_PREVIEW_API
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float current = CurrentTime;
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float deltaTime = (current - animationLastTime);
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skeletonAnimation.Update(deltaTime);
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animationLastTime = current;
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#endif
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skeletonAnimation.LateUpdate();
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}
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