[godot] Fix paths in GH workflow.

This commit is contained in:
Mario Zechner 2024-12-11 19:04:39 +01:00
parent adcb11985f
commit 56ea6fca71

View File

@ -1,4 +1,4 @@
name: Build spine-godot (Godot 4.x)
name: Build spine-godot GDExtension (Godot 4.x)
on:
workflow_call:
@ -11,21 +11,7 @@ on:
required: true
type: string
default: "Godot version not specified!"
godot_mono:
required: true
type: boolean
default: false
workflow_dispatch:
inputs:
godot_tag:
required: true
type: string
default: "Godot tag not specified!"
godot_version:
required: true
type: string
default: "Godot version not specified!"
godot_mono:
dev:
required: true
type: boolean
default: false
@ -34,15 +20,12 @@ env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_EC2_METADATA_DISABLED: true
EM_VERSION: 3.1.26
GODOT_TAG: ${{ inputs.godot_tag }}
GODOT_VERSION: ${{ inputs.godot_version }}
GODOT_MONO: ${{ inputs.godot_mono }}
GODOT_MONO_UPLOAD_SUFFIX: ${{ inputs.godot_mono == true && '-mono' || '' }}
DEV_BUILD: ${{ inputs.dev }}
jobs:
godot-editor-windows:
build-windows:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
@ -52,19 +35,20 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
- name: Build GDExtension
shell: bash
run: |
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-v4.sh $GODOT_MONO
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh windows
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/**/*
name: gdextension-windows-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/windows/*.dll
godot-editor-linux:
build-linux-x86_64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
@ -74,93 +58,24 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
shell: bash
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-v4.sh $GODOT_MONO
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/**/*
godot-editor-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
shell: bash
- name: Build GDExtension
run: |
./spine-godot/build/install-macos-vulkan-sdk.sh
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-v4.sh $GODOT_MONO
pushd spine-godot/godot/bin
zip -r godot-editor-macos.zip Godot.app
popd
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh linux
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/godot-editor-macos.zip
name: gdextension-linux-x86_64-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/linux/*.so
godot-template-ios:
runs-on: macos-latest
if: ${{ inputs.godot_mono == false }}
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
run: |
./spine-godot/build/install-macos-vulkan-sdk.sh
./spine-godot/build/setup.sh $GODOT_TAG false
./spine-godot/build/build-templates-v4.sh ios
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-ios', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/ios.zip
godot-template-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
run: |
./spine-godot/build/install-macos-vulkan-sdk.sh
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-templates-v4.sh macos $GODOT_MONO
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/macos.zip
godot-template-linux:
build-linux-arm64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
@ -170,27 +85,25 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-templates-v4.sh linux $GODOT_MONO
sudo apt-get install build-essential scons pkg-config gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
- name: Upload artifacts debug
- name: Build GDExtension
run: |
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh linux arm64
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/linux_debug.x86_64
name: gdextension-linux-arm64-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/linux/*.so
- name: Upload artifacts release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/linux_release.x86_64
godot-template-windows:
runs-on: windows-latest
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
@ -199,40 +112,54 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
shell: bash
- name: Build GDExtension
run: |
./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
./spine-godot/build/build-templates-v4.sh windows $GODOT_MONO
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh macos
- name: Upload artifacts debug
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/windows_debug_x86_64.exe
name: gdextension-macos-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/macos/macos.framework/*
- name: Upload artifacts release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/windows_release_x86_64.exe
godot-template-android:
runs-on: ubuntu-20.04
if: ${{ inputs.godot_mono == false }}
build-ios:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build GDExtension
run: |
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh ios
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: gdextension-ios-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/ios/*.xcframework/**/*
build-android:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f spine-godot/build/sources.lst /etc/apt/sources.list
sudo apt-get update
- name: Set up Java 11
- name: Set up Java 17
uses: actions/setup-java@v1
with:
java-version: 17
@ -240,34 +167,21 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
shell: bash
- name: Build GDExtension
run: |
./spine-godot/build/setup.sh $GODOT_TAG false
./spine-godot/build/build-templates-v4.sh android
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh android
./build-extension.sh android x86_64
- name: Upload artifacts debug
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/android_debug.apk
name: gdextension-android-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/android/*.so
- name: Upload artifacts release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/android_release.apk
- name: Upload artifacts source
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-source', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/android_source.zip
godot-template-web:
build-web:
runs-on: ubuntu-20.04
if: ${{ inputs.godot_mono == false }}
steps:
- uses: actions/checkout@v3
with:
@ -276,274 +190,99 @@ jobs:
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v11
with:
version: ${{env.EM_VERSION}}
- name: Verify Emscripten setup
run: |
emcc -v
version: 3.1.26
- name: Setup python and scons
uses: ./.github/actions/setup-godot-deps-4
- name: Build Godot artifact
- name: Build GDExtension
run: |
./spine-godot/build/setup.sh $GODOT_TAG false
./spine-godot/build/build-templates-v4.sh web
cd spine-godot/build
./setup-extension.sh $GODOT_TAG $DEV
./build-extension.sh web
- name: Upload artifacts debug
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_debug.zip
- name: Upload artifacts release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_release.zip
- name: Upload artifacts no threads debug
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-nothreads-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_nothreads_debug.zip
- name: Upload artifacts no threads release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-nothreads-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_nothreads_release.zip
- name: Upload artifacts dlink debug
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_dlink_debug.zip
- name: Upload artifacts dlink release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_dlink_release.zip
- name: Upload artifacts dlink nothreads debug
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-nothreads-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_dlink_nothreads_debug.zip
- name: Upload artifacts dlink nothreads release
uses: actions/upload-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-nothreads-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
path: spine-godot/godot/bin/web_dlink_nothreads_release.zip
name: gdextension-web-${{ env.GODOT_TAG }}
path: spine-godot/example-v4-extension/bin/web/*.wasm
upload-to-s3:
needs: [godot-editor-windows, godot-editor-linux, godot-editor-macos, godot-template-ios, godot-template-macos, godot-template-windows, godot-template-linux, godot-template-android, godot-template-web]
needs: [build-windows, build-linux-x86_64, build-linux-arm64, build-macos, build-ios, build-android, build-web]
runs-on: ubuntu-latest
if: ${{ inputs.godot_mono == false }}
steps:
- name: Download godot-editor-windows artifact
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Download windows artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-windows-${{ env.GODOT_TAG }}
path: artifacts/gdextension-windows-${{ env.GODOT_TAG }}
- name: Download godot-editor-linux artifact
- name: Download linux-x86_64 artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-linux-x86_64-${{ env.GODOT_TAG }}
path: artifacts/gdextension-linux-x86_64-${{ env.GODOT_TAG }}
- name: Download godot-editor-macos artifact
- name: Download linux-arm64 artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-linux-arm64-${{ env.GODOT_TAG }}
path: artifacts/gdextension-linux-arm64-${{ env.GODOT_TAG }}
- name: Download godot-template-ios artifact
- name: Download macos artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-ios', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-macos-${{ env.GODOT_TAG }}
path: artifacts/gdextension-macos-${{ env.GODOT_TAG }}
- name: Download godot-template-macos artifact
- name: Download ios artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-ios-${{ env.GODOT_TAG }}
path: artifacts/gdextension-ios-${{ env.GODOT_TAG }}
- name: Download godot-template-windows-release artifact
- name: Download android artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-android-${{ env.GODOT_TAG }}
path: artifacts/gdextension-android-${{ env.GODOT_TAG }}
- name: Download godot-template-windows-debug artifact
- name: Download web artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
name: gdextension-web-${{ env.GODOT_TAG }}
path: artifacts/gdextension-web-${{ env.GODOT_TAG }}
- name: Download godot-template-linux-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-linux-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-android-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-android-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-android-source artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-source', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-nothreads-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-nothreads-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-nothreads-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-nothreads-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-dlink-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-dlink-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-dlink-nothreads-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-nothreads-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-web-dlink-nothreads-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-dlink-nothreads-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Upload artifacts to S3
- name: Package and upload artifacts
shell: bash
if: env.AWS_ACCESS_KEY_ID != null
run: |
BRANCH=${GITHUB_REF#refs/heads/}
echo "branch: $BRANCH"
mv godot.windows.editor.x86_64.exe godot-$BRANCH-$GODOT_TAG.exe
mv godot.linuxbsd.editor.x86_64 godot-$BRANCH-$GODOT_TAG
zip godot-editor-windows.zip godot-$BRANCH-$GODOT_TAG.exe
zip godot-editor-linux.zip godot-$BRANCH-$GODOT_TAG
aws s3 cp godot-editor-windows.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-linux.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-macos.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
echo "$GODOT_VERSION" > version.txt
GODOT_MAJOR_MINOR=$(echo "$GODOT_VERSION" | sed -E 's/^([0-9]+\.[0-9]+).*/\1/')
cd artifacts
# Ensure gdextension file is in root
cp ../spine-godot/spine_godot_extension.gdextension ./
echo "Major.Minor version: $GODOT_MAJOR_MINOR"
if [[ $(echo "$GODOT_MAJOR_MINOR >= 4.3" | bc) -eq 1 ]]; then
echo "Version >= 4.3. Adding all web_xxx.zip files to template zip."
WEB_FILES=(web_debug.zip web_release.zip web_nothreads_debug.zip web_nothreads_release.zip web_dlink_debug.zip web_dlink_nothreads_debug.zip web_dlink_release.zip web_dlink_nothreads_release.zip)
else
echo "Version < 4.3. Adding only web_debug.zip and web_release.zip."
WEB_FILES=(web_debug.zip web_release.zip)
fi
echo "Web files to include: ${WEB_FILES[@]}"
zip spine-godot-templates-$BRANCH-$GODOT_TAG.zip ios.zip macos.zip \
windows_debug_x86_64.exe windows_release_x86_64.exe \
linux_debug.x86_64 linux_release.x86_64 "${WEB_FILES[@]}" \
android_release.apk android_debug.apk android_source.zip version.txt
aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG.tpz
upload-to-s3-mono:
needs: [godot-editor-windows, godot-editor-linux, godot-editor-macos, godot-template-macos, godot-template-windows, godot-template-linux]
runs-on: ubuntu-latest
if: ${{ inputs.godot_mono == true }}
steps:
- name: Download godot-editor-windows artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-editor-linux artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-editor-macos artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-macos artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-windows-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-windows-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-linux-release artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Download godot-template-linux-debug artifact
uses: actions/download-artifact@v4
with:
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
- name: Upload artifacts to S3
shell: bash
if: env.AWS_ACCESS_KEY_ID != null
run: |
BRANCH=${GITHUB_REF#refs/heads/}
echo "branch: $BRANCH"
ls -lahR
mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
zip -r godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
zip -r godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
mv godot-editor-macos.zip godot-editor-macos-mono.zip
aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-macos-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
echo "$GODOT_VERSION.mono" > version.txt
zip spine-godot-templates-$BRANCH-$GODOT_TAG-mono.zip macos.zip windows_debug_x86_64.exe windows_release_x86_64.exe linux_debug.x86_64 linux_release.x86_64 version.txt
aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG-mono.tpz
# Create directories matching the expected structure
mkdir -p bin/{windows,linux,macos/macos.framework,ios,android,web}
# Move artifacts to their correct locations
mv gdextension-windows-$GODOT_TAG/* bin/windows/
mv gdextension-linux-x86_64-$GODOT_TAG/* bin/linux/
mv gdextension-linux-arm64-$GODOT_TAG/* bin/linux/
mv gdextension-macos-$GODOT_TAG/* bin/macos/macos.framework/
mv gdextension-ios-$GODOT_TAG/* bin/ios/
mv gdextension-android-$GODOT_TAG/* bin/android/
mv gdextension-web-$GODOT_TAG/* bin/web/
# Create the final zip with branch and tag
zip -r ../spine-godot-extension-$BRANCH-$GODOT_TAG.zip spine_godot_extension.gdextension bin/
cd ..
aws s3 cp spine-godot-extension-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/