[haxe] Update README.

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Davide Tantillo 2024-07-09 18:00:04 +02:00
parent 197cfc3efd
commit 57479f082c

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The spine-haxe runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Haxe](https://haxe.org/) in combination with [OpenFL](https://www.openfl.org/) and [Lime](https://lime.openfl.org/).
For documentation of the core API in `spine-core`, please refer to our [Spine Runtimes Guide](http://esotericsoftware.com/spine-runtimes-guide).
For documentation of `spine-haxe`, please refer to our [spine-haxe Guide](https://esotericsoftware.com/spine-haxe).
## Licensing
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
@ -21,12 +25,31 @@ spine-haxe works with data exported from Spine 4.2.xx.
spine-haxe supports all Spine features except premultiplied alpha atlases and two color tinting.
## Setup
The core module of spine-haxe has zero dependencies. The rendering implementation through Starling has two dependencies: openfl and starling.
To use spine-haxe you have first to install all the necessary dependencies:
TBD
```
haxelib install openfl
haxelib install starling
```
Once you have installed the dependencies, you can [download the latest version of spine-haxe](https://esotericsoftware.com/files/spine-haxe/4.2/spine-haxe-latest.zip) and install it:
```
haxelib install spine-haxe-x.y.z.zip
```
Notice that the spine-haxe library is not available on [lib.haxe.org](https://lib.haxe.org/). This is why you need to download the library and install it through the zip archive.
## Example
TBD
The `example/` folder contains the spine-haxe examples. They demonstrates the usage of the API. Enter the the `spine-haxe` folder and run the following command:
```
lime test html5
```
This will compile the modules and start a server that serves the example pages at http://127.0.0.1:3000.
## Development