diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 40be3a896..c4b3793c8 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -467,7 +467,7 @@ namespace Spine.Unity { var skeleton = instruction.skeleton; var drawOrderItems = skeleton.drawOrder.Items; - Color32 color = default(Color32); + Color32 color = new Color32(); //Color32 color = default(Color32); float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b; Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax; @@ -677,7 +677,7 @@ namespace Spine.Unity { } // Populate Verts - Color32 color = default(Color32); + Color32 color = new Color32(); //Color32 color = default(Color32); int vertexIndex = 0; var tempVerts = this.tempVerts;