From 578b9e3660db67e6c71519bca6f9f5a95fcd5cd7 Mon Sep 17 00:00:00 2001 From: John Date: Tue, 13 Mar 2018 00:09:54 +0800 Subject: [PATCH] [unity] Handle Unity2017.3 patch Color32 attrib. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 40be3a896..c4b3793c8 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -467,7 +467,7 @@ namespace Spine.Unity { var skeleton = instruction.skeleton; var drawOrderItems = skeleton.drawOrder.Items; - Color32 color = default(Color32); + Color32 color = new Color32(); //Color32 color = default(Color32); float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b; Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax; @@ -677,7 +677,7 @@ namespace Spine.Unity { } // Populate Verts - Color32 color = default(Color32); + Color32 color = new Color32(); //Color32 color = default(Color32); int vertexIndex = 0; var tempVerts = this.tempVerts;