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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-12 18:18:43 +08:00
[unity] Update some shader things.
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@ -345,7 +345,7 @@ VertexOutput vert(VertexInput input)
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output.color = calculateVertexColor(input.color);
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output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
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float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
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float3 viewPos = UnityObjectToViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex); //
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#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
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float4 powWorld = calculateWorldPos(input.vertex);
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#endif
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@ -10,127 +10,78 @@ Material:
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m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_CustomRenderQueue: 3000
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 2
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serializedVersion: 3
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m_TexEnvs:
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- first:
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name: _BumpMap
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second:
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _DetailAlbedoMap
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second:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _DetailMask
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second:
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _DetailNormalMap
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second:
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _EmissionMap
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second:
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _MainTex
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second:
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _MetallicGlossMap
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second:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _OcclusionMap
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second:
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- first:
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name: _ParallaxMap
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second:
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- first:
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name: _BumpScale
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second: 1
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- first:
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name: _ColorMask
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second: 15
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- first:
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name: _Cutoff
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second: 0.5
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- first:
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name: _DetailNormalMapScale
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second: 1
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- first:
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name: _DstBlend
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second: 0
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- first:
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name: _Glossiness
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second: 0.5
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- first:
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name: _Metallic
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second: 0
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- first:
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name: _Mode
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second: 0
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- first:
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name: _OcclusionStrength
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second: 1
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- first:
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name: _Parallax
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second: 0.02
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- first:
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name: _SrcBlend
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second: 1
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- first:
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name: _Stencil
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second: 0
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- first:
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name: _StencilComp
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second: 8
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- first:
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name: _StencilOp
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second: 0
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- first:
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name: _StencilReadMask
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second: 255
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- first:
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name: _StencilWriteMask
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second: 255
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- first:
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name: _UVSec
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second: 0
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- first:
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name: _UseUIAlphaClip
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second: 0
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- first:
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name: _ZWrite
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second: 1
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- PixelSnap: 0
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableExternalAlpha: 0
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- _Glossiness: 0.5
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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- first:
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name: _EmissionColor
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second: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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@ -112,4 +112,4 @@ Shader "Spine/SkeletonGraphic (Premultiply Alpha)"
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ENDCG
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}
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}
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}
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}
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